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[TF2] XMultiplicator (1.2.2)


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braak0327
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Old 08-06-2014 , 03:32   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #21

best man made plugin config ever
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ZooL
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Old 08-06-2014 , 03:49   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #22

Quote:
Originally Posted by Leonardo View Post
why it's not automatized?
as you can see, it's just a script file, and I don't code plugins, so I can't do it myself... but it would be great if you have a way to load the file as the TF2Items Extension does, and make it automatic as you said.

anyway, Valve doesn't makes new weapons every months, so I just need to update it when they make one, and server owners need to re-download the file.

Last edited by ZooL; 08-06-2014 at 03:56.
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Leonardo
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Old 08-06-2014 , 08:49   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #23

Quote:
Originally Posted by ZooL View Post
anyway, Valve doesn't makes new weapons every months,
right, they makes new weapons weekly.
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lyric
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Old 08-06-2014 , 19:32   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #24

Quote:
Originally Posted by Leonardo View Post
right, they makes new weapons weekly.
[citation needed]
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robotortoise
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Old 08-06-2014 , 20:25   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #25

Looks cool! Can you maybe add a summary of TF2 x10 please?
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captaindeterprimary
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Old 08-07-2014 , 16:30   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #26

Quote:
Originally Posted by friagram View Post
Let's not forget that earlier versions of x10 was exactly this. Some of us still have the text file sitting around, though it's outdated now.

It's all very silly anyways, and stupid hard to maintain.

I suggest adding classname as well as index handling, by class
Make it get the attributes and items from the web api, and cache them in sql... Make a php backend, and allow for edits there, so that changes can be easily made, and new weapons added/changed when needed.
I have started doing this. I figured it would be easiest to sort them by description_format, then effect_type. And work out how to go about the changes from there. I will poke at it some later maybe, maybe not. Depends how I feel.

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friagram
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Old 08-08-2014 , 14:11   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #27

The web api already has the info, you can retrieve it as json and parse it really easily
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Fearts
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Old 08-09-2014 , 03:13   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #28

The Natascha weapon is really messed up here. For some reason instead of reducing the weapons damage it seems to reduce the damage done to the player. Using this weapon makes you almost unkillable.
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ZooL
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Old 08-09-2014 , 05:42   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #29

Quote:
Originally Posted by Fearts View Post
The Natascha weapon is really messed up here. For some reason instead of reducing the weapons damage it seems to reduce the damage done to the player. Using this weapon makes you almost unkillable.
Natacha have a slower Spinup and gives you +30hp on kill, as well it does less damage to enemies.

(I haven't made the stats, I've just taken the ones TF2x10 had)
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Fearts
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Old 08-09-2014 , 15:09   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #30

Yea I know what you did, however for some reason on my server instead doing less damage the heavy seems to take less damage. The server I'm running is completely vanilla with only newest 1.6 snap shot of SM and newest TF2items.
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