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[L4D2] Mighty Stomp Foot


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SherlockHolmes9
Junior Member
Join Date: Sep 2018
Old 12-06-2018 , 00:01   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #71

How about hook the animation to third person event and use Thirdperson to POV plugin to get a sastisfy First Person Stomp ?
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 06-18-2021 , 04:56   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #72

Quote:
Originally Posted by eyal282 View Post
Why not do the smartest thing and instead of making the infected commit suicide when stomped, just use SDKHooks_TakeDamage on the infected? Not only is it the best method in general, it is good for modded servers with !buy.
SDKHooks_TakeDamage takes a bit of time to work, and in the meantime the survivor will still collide with the infected causing the sounds to be spammed.
So I used both methods at once.
The commons properly register their deaths, (no more angry whines after death and fallen survivors items will drop instead of disappearing) and it doesn't spam the cracking sounds!
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_mightystompfoot.sp - 160 views - 4.3 KB)
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ragdoll spam, that is all

Steam profile, where I game, obviously.
Youtube channel, where I do Stick Death Maze animations and some other stuff.
no plugin requests, sorry


My Plugins:
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Modified Plugins:
1 | 2 | 3 | 4

Last edited by Shadowysn; 08-03-2022 at 00:44. Reason: Updated to Version 1.0.5b
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 09-10-2022 , 07:04   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #73

Quote:
Originally Posted by Shadowysn View Post
SDKHooks_TakeDamage takes a bit of time to work, and in the meantime the survivor will still collide with the infected causing the sounds to be spammed.
So I used both methods at once.
The commons properly register their deaths, (no more angry whines after death and fallen survivors items will drop instead of disappearing) and it doesn't spam the cracking sounds!
Hi Shadowysn, does this also come with thirdperson animation?
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 09-10-2022 , 15:16   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #74

Quote:
Originally Posted by thewintersoldier97 View Post
Hi Shadowysn, does this also come with thirdperson animation?
Sorry, but no, it doesn’t
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 09-11-2022 , 03:43   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #75

Quote:
Originally Posted by Shadowysn View Post
Sorry, but no, it doesn’t
I understand, thanks!
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ddd123
Senior Member
Join Date: May 2021
Old 09-24-2022 , 19:13   Re: [L4D2] Mighty Stomp Foot
Reply With Quote #76

Quote:
Originally Posted by Shadowysn View Post
SDKHooks_TakeDamage takes a bit of time to work, and in the meantime the survivor will still collide with the infected causing the sounds to be spammed.
So I used both methods at once.
The commons properly register their deaths, (no more angry whines after death and fallen survivors items will drop instead of disappearing) and it doesn't spam the cracking sounds!
Code:
L 09/24/2022 - 16:04:07: [SM] Exception reported: Property "m_flVelocityModifier" not found (entity 2/player)
L 09/24/2022 - 16:04:07: [SM] Blaming: l4d2_mightystompfoot.smx
L 09/24/2022 - 16:04:07: [SM] Call stack trace:
L 09/24/2022 - 16:04:07: [SM]   [0] GetEntPropFloat
L 09/24/2022 - 16:04:07: [SM]   [1] Line 100, /home/forums/content/files/2/6/3/6/6/4/189843.attach::_MF_Touch
L 09/24/2022 - 16:04:07: [SM] Exception reported: Property "m_flVelocityModifier" not found (entity 2/player)
L 09/24/2022 - 16:04:07: [SM] Blaming: l4d2_mightystompfoot.smx
L 09/24/2022 - 16:04:07: [SM] Call stack trace:
L 09/24/2022 - 16:04:07: [SM]   [0] GetEntPropFloat
L 09/24/2022 - 16:04:07: [SM]   [1] Line 100, /home/forums/content/files/2/6/3/6/6/4/189843.attach::_MF_Touch
L 09/24/2022 - 16:06:42: [SM] Exception reported: Property "m_flVelocityModifier" not found (entity 4/player)
L 09/24/2022 - 16:06:42: [SM] Blaming: l4d2_mightystompfoot.smx
L 09/24/2022 - 16:06:42: [SM] Call stack trace:
L 09/24/2022 - 16:06:42: [SM]   [0] GetEntPropFloat
L 09/24/2022 - 16:06:42: [SM]   [1] Line 100, /home/forums/content/files/2/6/3/6/6/4/189843.attach::_MF_Touch
Hello, i get this error when i use it
I'm guessing i need to download something with "m_flVelocityModifier" plugin/inc?

Last edited by ddd123; 09-24-2022 at 19:15.
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