Raised This Month: $32 Target: $400
 8% 

weapons slot


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
El Abuelo Loco
Senior Member
Join Date: Jun 2020
Old 10-10-2020 , 02:21   weapons slot
Reply With Quote #1

Hi sorry but I'm looking for a weapon slot plugin that can accommodate 2 primary weapons for just admin_level_?

Last edited by El Abuelo Loco; 10-10-2020 at 02:23.
El Abuelo Loco is offline
alferd
Veteran Member
Join Date: Dec 2019
Location: Iran is Always Eternal
Old 10-10-2020 , 13:51   Re: weapons slot
Reply With Quote #2

Quote:
Originally Posted by El Abuelo Loco View Post
Hi sorry but I'm looking for a weapon slot plugin that can accommodate 2 primary weapons for just admin_level_?
For example

ak47 for admin_level_a
awp for admin_level_h

right?
__________________
Jailbreak AD 2.0

The greatest civilization of 🇮🇷IRAN🇮🇷
alferd is offline
El Abuelo Loco
Senior Member
Join Date: Jun 2020
Old 10-10-2020 , 16:46   Re: weapons slot
Reply With Quote #3

I have this weapon slot plugin for vip, the thing that sometimes does not grip the weapon well.


PHP Code:
/*
*  _______    _      _  __          __
*  | _____/    | |    | | \ \  __  / /
*  | |        | |    | |  | | /  \ | |
*  | |        | |____| |  | |/ __ \| |
*  | |  ___  | ______ |  |  /  \  |
*  | |  |_  |  | |    | |  |  /    \  |
*  | |    | |  | |    | |  | |      | |
*  | |____| |  | |    | |  | |      | |
*  |_______/  |_|    |_|  \_/      \_/
*
*
*
*  Last Edited: 01-05-08
*
*  ============
*  Changelog:
*  ============
*
*  v1.0
*    -Initial Release
*
*/

#define VERSION "2.0"

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>

new blah[33]
new 
blah2[33]

new const 
menu1_weapon_names_T[10][32] =
{
 
"weapon_glock18""400",
 
"weapon_usp""500",
 
"weapon_p228""600",
 
"weapon_deagle""650",
 
"weapon_elite""800"
}

new const 
menu1_weapon_names_CT[10][32] =
{
 
"weapon_glock18""400",
 
"weapon_usp""500",
 
"weapon_p228""600",
 
"weapon_deagle""650",
 
"weapon_fiveseven""750"
}

new const 
menu2_weapon_names_T[4][32] =
{
 
"weapon_m3""1700",
 
"weapon_xm1014""3000"
}

new const 
menu2_weapon_names_CT[4][32] =
{
 
"weapon_m3""1700",
 
"weapon_xm1014""3000"
}

new const 
menu3_weapon_names_T[8][32] =
{
 
"weapon_mac10""1400",
 
"weapon_mp5navy""1500",
 
"weapon_ump45""1700",
 
"weapon_p90""2350"
}

new const 
menu3_weapon_names_CT[8][32] =
{
 
"weapon_tmp""1250",
 
"weapon_mp5navy""1500",
 
"weapon_ump45""1700",
 
"weapon_p90""2350"
}

new const 
menu4_weapon_names_T[12][32] =
{
 
"weapon_galil""2000",
 
"weapon_ak47""2500",
 
"weapon_scout""2750",
 
"weapon_sg552""3500",
 
"weapon_awp""4750",
 
"weapon_g3sg1""5000"
}

new const 
menu4_weapon_names_CT[12][32] =
{
 
"weapon_famas""2250",
 
"weapon_scout""2750",
 
"weapon_m4a1""3100",
 
"weapon_aug""3500",
 
"weapon_sg550""4200",
 
"weapon_awp""4750"
}

new const 
menu5_weapon_names_T[2][32] =
{
 
"weapon_m249""5750"
}

new const 
menu5_weapon_names_CT[2][32] =
{
 
"weapon_m249""5750"
}

new const 
keys 511

new maxplayers
new bool:justdropped[33]

new 
primcvarseccvar

public plugin_init()
{
 
register_plugin("CS Pickup Multiple Weapons",VERSION,"GHW_Chronic")
 

 
//Old Style Menus
 
register_menucmd(register_menuid("BuyPistol",1),keys,"hook_menu1")
 
register_menucmd(register_menuid("BuyShotgun",1),keys,"hook_menu2")
 
register_menucmd(register_menuid("BuySub",1),keys,"hook_menu3")
 
register_menucmd(register_menuid("BuyRifle",1),keys,"hook_menu4")
 
register_menucmd(register_menuid("BuyMachine",1),keys,"hook_menu5")

 
//VGUI Menus
 
register_menucmd(-29,keys,"hook_menu1")
 
register_menucmd(-30,keys,"hook_menu2")
 
register_menucmd(-32,keys,"hook_menu3")
 
register_menucmd(-31,keys,"hook_menu4")
 
register_menucmd(-33,keys,"hook_menu5")

 
register_forward(FM_Touch,"FM_Touch_hook"ADMIN_LEVEL_H

 
register_clcmd("drop","dropped")

 
maxplayers get_maxplayers()

 
primcvar register_cvar("max_primary","2")
 
seccvar register_cvar("max_secondary","1")
 
 if(
cvar_exists("mixm_enable")) { 
        if(
get_cvar_num("mixm_enable")) { return pause("a"); }


 return 
PLUGIN_CONTINUE
}

public 
dropped(id)
{
 
justdropped[id]=true
 set_task
(0.5,"notdropped",id)
}

public 
notdropped(idjustdropped[id]=false

public hook_menu1(id,key) return hook_menus(1,id,key)
public 
hook_menu2(id,key) return hook_menus(2,id,key)
public 
hook_menu3(id,key) return hook_menus(3,id,key)
public 
hook_menu4(id,key) return hook_menus(4,id,key)
public 
hook_menu5(id,key) return hook_menus(5,id,key)

public 
hook_menus(menu,id,key)
{
 
//Send Info to the weapon handler function.
 
static weapon[32]
 new 
CsTeams:team cs_get_user_team(id)
 if(!
is_user_admin(id))
 switch(
menu)
 {
 case 
1:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tformat(weapon,31,menu1_weapon_names_T[key*2])
 case 
CS_TEAM_CTformat(weapon,31,menu1_weapon_names_CT[key*2])
 }
 }
 case 
2:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tformat(weapon,31,menu2_weapon_names_T[key*2])
 case 
CS_TEAM_CTformat(weapon,31,menu2_weapon_names_CT[key*2])
 }
 }
 case 
3:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tformat(weapon,31,menu3_weapon_names_T[key*2])
 case 
CS_TEAM_CTformat(weapon,31,menu3_weapon_names_CT[key*2])
 }
 }
 case 
4:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tformat(weapon,31,menu4_weapon_names_T[key*2])
 case 
CS_TEAM_CTformat(weapon,31,menu4_weapon_names_CT[key*2])
 }
 }
 case 
5:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tformat(weapon,31,menu5_weapon_names_T[key*2])
 case 
CS_TEAM_CTformat(weapon,31,menu5_weapon_names_CT[key*2])
 }
 }
 }

 new 
price
 
switch(menu)
 {
 case 
1:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tprice str_to_num(menu1_weapon_names_T[key*1])
 case 
CS_TEAM_CTprice str_to_num(menu1_weapon_names_CT[key*1])
 }
 }
 case 
2:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tprice str_to_num(menu2_weapon_names_T[key*1])
 case 
CS_TEAM_CTprice str_to_num(menu2_weapon_names_CT[key*1])
 }
 }
 case 
3:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tprice str_to_num(menu3_weapon_names_T[key*1])
 case 
CS_TEAM_CTprice str_to_num(menu3_weapon_names_CT[key*1])
 }
 }
 case 
4:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tprice str_to_num(menu4_weapon_names_T[key*1])
 case 
CS_TEAM_CTprice str_to_num(menu4_weapon_names_CT[key*1])
 }
 }
 case 
5:
 {
 switch(
team)
 {
 case 
CS_TEAM_Tprice str_to_num(menu5_weapon_names_T[key*1])
 case 
CS_TEAM_CTprice str_to_num(menu5_weapon_names_CT[key*1])
 }
 }
 }
 return 
handle_weapon(id,weapon,price)
}

public 
handle_weapon(id,weapon[32],price)
{
 
//Check for if they already have it & if they have the cash.
 
if(cs_user_has_weapon(id,get_weaponid(weapon)))
 {
 
client_print(id,print_center,"Ya tienes esa arma.")
 
engclient_cmd(id,"menuselect","10")
 return 
PLUGIN_HANDLED
 
}

 if(
cs_get_user_money(id)<price)
 {
 
client_print(id,print_center,"¡No tienes fondos suficientes!")
 
engclient_cmd(id,"menuselect","10")
 return 
PLUGIN_HANDLED
 
}

 new 
weaptype weapon_type(get_weaponid(weapon))
 if(
weaptype==&& count_weaps(id,1)>=get_pcvar_num(primcvar) || weaptype==&& count_weaps(id,2)>=get_pcvar_num(seccvar))
 {
 
client_print(id,print_center,"¡No puedes llevar mas de ese tipo!")
 
engclient_cmd(id,"menuselect","10")
 return 
PLUGIN_HANDLED
 
}

 
//Give them their weapon and take their money.
 
give_item(id,weapon)
 
cs_set_user_money(id,cs_get_user_money(id) - price)

 
//Close Menu so CS doesn't handle weapon buy.
 
engclient_cmd(id,"menuselect","10")
 return 
PLUGIN_HANDLED
}

public 
FM_Touch_hook(weaponbox,id)
{
 if(
id && id<=maxplayers && !justdropped[id] && is_user_alive(id) && !is_user_bot(id) && weaponbox>maxplayers && pev_valid(weaponbox) && get_user_flags(id) & ADMIN_LEVEL_H
 {
 static 
classname[64], trash[4]
 
pev(weaponbox,pev_classname,classname,63)
 if(
equali(classname,"weaponbox"))
 {
 
//Support for most custom models.
 
pev(weaponbox,pev_model,classname,63)
 
replace(classname,63,"w_"," ")
 
replace(classname,63,".mdl","")
 
argbreak(classname,trash,3,classname,63)
 
format(classname,63,"weapon_%s",classname)

 new 
ent engfunc(EngFunc_FindEntityByString,maxplayers,"classname",classname)
 while(
ent && pev_valid(ent))
 {
 if(
pev(ent,pev_owner)==weaponbox)
 {
 static 
weaponid
 weaponid 
get_weaponid(classname)
 if(!
cs_user_has_weapon(id,weaponid))
 {
 new 
weaptype weapon_type(weaponid)
 if(
weaptype==&& count_weaps(id,1)>=get_pcvar_num(primcvar) || weaptype==&& count_weaps(id,2)>=get_pcvar_num(seccvar))
 {
 break;
 }
 
justdropped[id]=true
 set_task
(0.5,"notdropped",id)
 
give_item(id,classname)
 }

 static 
classname2[32]
 
pev(ent,pev_classname,classname2,31)
 
blah2[id]=cs_get_weapon_ammo(ent)

 if(
pev_valid(weaponbox)) engfunc(EngFunc_RemoveEntity,weaponbox)
 if(
pev_valid(ent)) engfunc(EngFunc_RemoveEntity,ent)

 
set_task(0.1,"give_ammo",id,classname2,31)
 break;
 }
 
ent engfunc(EngFunc_FindEntityByString,ent,"classname",classname)
 }
 }
 }
}

public 
give_ammo(classname2[32],id)
{
 if(
is_user_alive(id))
 {
 static 
Float:origin[3]
 
pev(id,pev_origin,origin)
 new 
ent engfunc(EngFunc_FindEntityInSphere,maxplayers,origin,20.0)
 while(
ent && pev_valid(ent))
 {
 static 
classname[32]
 
pev(ent,pev_classname,classname,31)
 if(
equali(classname,classname2) && pev(ent,pev_owner)==id)
 {
 
cs_set_weapon_ammo(ent,blah2[id])
 break;
 }
 
ent engfunc(EngFunc_FindEntityInSphere,ent,origin,20.0)
 }
 }
 
blah[id]=0
}

/*
* Types:
* 1 = primary weps
* 2 = secondary weps
*/
public count_weaps(id,type)
{
 if(!
is_user_alive(id))
 {
 return 
PLUGIN_HANDLED
 
}
 new 
numnum2weapons[32]
 
cs_get_user_weapons(id,weapons,num2)
 switch(
type)
 {
 case 
2:
 {
 for(new 
i=0;i<num2;i++)
 {
 if(
weapons[i]==|| weapons[i]==10 || weapons[i]==11 || weapons[i]==16 || weapons[i]==26 || weapons[i]==17num++
 }
 }
 default:
 {
 for(new 
i=0;i<num2;i++)
 {
 if(
weapons[i]==30 || weapons[i]==|| weapons[i]==12 || weapons[i]==13 || weapons[i]==14 || weapons[i]==15 || weapons[i]==18 || weapons[i]==19 || weapons[i]==20 || weapons[i]==21 || weapons[i]==22 || weapons[i]==23 || weapons[i]==24 || weapons[i]==27 || weapons[i]==28 || weapons[i]==|| weapons[i]==|| weapons[i]==7num++
 }
 }
 }
 return 
num;
}

public 
cs_get_user_weapons(id,weapons[32],& num)
{
 
num=0
 
new entorigin[3], classname[32], owner
 pev
(id,pev_origin,origin)
 
ent engfunc(EngFunc_FindEntityInSphere,get_maxplayers(),origin,1.0)
 while(
ent)
 {
 
owner pev(ent,pev_owner)
 if(
owner==id)
 {
 
pev(ent,pev_classname,classname,31)
 if(
containi(classname,"weapon_")==0)
 {
 
weapons[num] = get_weaponid(classname)
 
num++
 }
 }
 
ent engfunc(EngFunc_FindEntityInSphere,ent,origin,1.0)
 }
 return 
1
}

/*
* Returns 1 for primary weapon
* and 2 for secondary weapon
*/
public weapon_type(weapid)
{
 if(
weapid==|| weapid==10 || weapid==11 || weapid==16 || weapid==26 || weapid==17) return 2;
 return 
1;
}

/*

*/
public cs_user_has_weapon(id,weapid)
{
 if( !( 
CSW_P228 <= weapid <= CSW_P90 ) || !( <= id <= 32 && is_user_aliveid ) ) )
        return 
1
 new 
entorigin[3], classname[32], ownerweapname[32]
 
get_weaponname(weapid,weapname,31)
 
pev(id,pev_origin,origin)
 
ent engfunc(EngFunc_FindEntityInSphere,get_maxplayers(),origin,1.0)
 while(
ent)
 {
 
owner pev(ent,pev_owner)
 if(
owner==id)
 {
 
pev(ent,pev_classname,classname,31)
 if(
equali(classname,weapname))
 {
 return 
1;
 }
 }
 
ent engfunc(EngFunc_FindEntityInSphere,ent,origin,1.0)
 }
 return 
0;
}

/*
*Code for giving BPAmmo
public give_ammo2(params[2],id)
{
 if(pev_valid(params[1]))
 {
 new bpammo
 switch(params[0])
 {
 //case 16: bpammo = get_pdata_int(params[1],43591)
 //case 17: bpammo = get_pdata_int(params[1],5189)
 default: bpammo = 0
 }
 engfunc(EngFunc_RemoveEntity,params[1])
 cs_set_user_bpammo(id,params[0],cs_get_user_bpammo(id,params[0]) + bpammo)
 }
 blah[id]=0
}

*Code for finding offsets. Will need for later.
 for(new i=0;i<=50000;i++) if(get_pdata_int(param[0],i)==24) client_print(0,print_chat,"%d",i)
 client_print(0,print_chat,"%d. %d",5189,get_pdata_int(param[0],5189))
*/ 
El Abuelo Loco is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode