Quote:
Originally Posted by Silencer123
The hitbox for the shield as well as the bones for the hands are required.
Note that, however, the hand bones need to have an attachment, so the
game knows where to place the weapons. You add those through the qc file.
This is from a default CS Model's qc-file:
// 2 attachments
$attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
$attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680
The Parent Bone does not matter. As a matter of fact, however, all living
creatures with a skeleton have all bones be part of the same skeleton,
so theoratically speaking a model showing a creature without the usage
of one single parent bone is either going to look weird or done with dodgy
workarounds.
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Already knew about the attachments I tried using the Bip01 Head for a laugh it didn't work obviously
If you see the original chicken model you'll see how messed up it is, contains 3 parent bones: left leg, right leg and the spine.
I just don't have the time to learn a new skill in animation etc can tell it would be a tedious task also I don't understand how the FPS works.