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[L4D1/2] bebop - additional coop players (20+ players possible)


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Merudo
Senior Member
Join Date: Feb 2016
Old 02-17-2016 , 12:57   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #211

That bug is not directly related to bebop, and can be prevented with this fix.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 02-17-2016 , 14:45   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #212

This plugin is pretty much redundant these days, too many unresolved bugs.
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dimonz222
Junior Member
Join Date: May 2014
Old 05-14-2017 , 09:12   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #213

Quote:
Originally Posted by Munch View Post
This plugin is pretty much redundant these days, too many unresolved bugs.
Is there any alternative to this plugin?
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deilwalckerh
New Member
Join Date: Nov 2017
Old 11-23-2017 , 17:37   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #214

Im having a problem whenever i join the game (i'm joining my own dedi server), It spawns me in the safe room at the beginning but everyone is half way through the map, so they have to wait for me to catch up to them, is there a way to fix this?

Help...

Sourcemod version 1.3.6
Build ID : 3065:8036343199ca

Metamod 1.8.5
Source hook version : 5:5
BuildID : 752e48f4adf523

Extension
Left 4 dead DownTown Extension <0.3.1.0>

Help!
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NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 11-23-2017 , 18:01   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #215

Quote:
Originally Posted by dimonz222 View Post
Is there any alternative to this plugin?
From what I understand, this plugin is dead and riddled with bugs. I wish the author would confirm otherwise and update the main post with either new code or why any bugs reported are not bugs. I am the author of ABM and ABM should be able to easily replace what bebop does. You can find it here https://forums.alliedmods.net/showthread.php?t=291562

If ABM does not meet your needs, search for SuperVersus and MultiSlots. If I understand correctly you may want to try Merudo's SuperVersus and when it comes to MultiSlots, just try every plugin you can until you find one that works the way you need it. Good luck!

Last edited by NgBUCKWANGS; 11-23-2017 at 18:02.
NgBUCKWANGS is offline
cousineddie 1956
New Member
Join Date: Mar 2018
Old 04-19-2018 , 09:46   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #216

I have this plugin loaded on my server now for a month and it works flawlessly. I have 8 person coop L4D server and no extra bots, when someone joins they spawn and when they leave the bot goes with them. I can give the ver. of bebop and source mod I have to help anyone if needed.
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tretray
Junior Member
Join Date: Sep 2018
Old 12-01-2018 , 18:47   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #217

What is more efficient for Superversus+Sappy Fix?
[L4D & L4D2] Bots Control In Coop Mode
or
Bebop

Last edited by tretray; 12-01-2018 at 18:48.
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 02-21-2019 , 02:47   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #218

Has anyone tried to rewrite the plugin? For the best work of the plugin!
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MasterMind420
BANNED
Join Date: Nov 2010
Old 01-29-2020 , 15:04   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #219

Quote:
Originally Posted by Alexmy View Post
Has anyone tried to rewrite the plugin? For the best work of the plugin!
I am currently rewriting it...and for the love of god no one, I repeat no one use any of the versions attached to any posts in this...Half the checks are simply wrong and coded poorly...i'm surprised it ever worked tbh...but quite poorly i'm sure and riddled with bugs...I am completely rewriting a brand new plugin for the simple purpose of just adding extra bots and removing them, as well as teleporting them to a proper place in game...I threw up when I looked at the code for this...if a moderator reads this please just look at the code and junk this crap(disapprove).

Last edited by MasterMind420; 01-29-2020 at 15:05.
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 02-03-2020 , 14:50   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #220

Quote:
Originally Posted by MasterMind420 View Post
I am currently rewriting it...and for the love of god no one, I repeat no one use any of the versions attached to any posts in this...Half the checks are simply wrong and coded poorly...i'm surprised it ever worked tbh...but quite poorly i'm sure and riddled with bugs...I am completely rewriting a brand new plugin for the simple purpose of just adding extra bots and removing them, as well as teleporting them to a proper place in game...I threw up when I looked at the code for this...if a moderator reads this please just look at the code and junk this crap(disapprove).
Hi, I have already rewritten and implemented this plugin for a long time. For me, it began to work admirably.
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