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[L4D2] The Last Stand Spawn fix?


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Balloons
Member
Join Date: Feb 2020
Old 02-08-2023 , 01:26   [L4D2] The Last Stand Spawn fix?
Reply With Quote #1

Hello, I was wondering if there was a fix via plugin or stripper on c14m1 for servers with 5+ survivors.

There are times at the beginning of the campaign when players load in, they spawn inside a plywood prop by crate near the truck. Usually when this happens, the game automatically teleports them to the nearest unstuck player, but that never seems to happen in this case.


Last edited by Balloons; 02-09-2023 at 14:07. Reason: Added image
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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 02-09-2023 , 01:07   Re: [L4D2] The Last Stand Spawn fix?
Reply With Quote #2

If that prop is dynamic and not static you might be able to simply remove it using stripper.

Simply do cl_showpos 1 in console that gives your coordinates. Jump on the thing and note the coordinates.

Then use stripper_dump to get a map dump.

There you might find the crate with hammer id.

Then simply create a stripper file and remove it by:


Filter:
{
"hammerid" "foundhammeridhere"
}


Not sure if you can alter spawn position too might be possible to play with those too. Might be in the stripper dump too but never checked.

If not then you would have to teleport the entities by plugin. Mb on saveroom leave or with a timer.
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Last edited by finishlast; 02-09-2023 at 01:08.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 02-09-2023 , 06:06   Re: [L4D2] The Last Stand Spawn fix?
Reply With Quote #3

Did you tried https://forums.alliedmods.net/showthread.php?p=2785834 ?
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