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[TF2] Block Trading


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DataStorm
Junior Member
Join Date: Jan 2011
Old 01-31-2011 , 14:40   Re: [TF2] Block Trading
Reply With Quote #21

hmmz, interesting. I'd would like to propose:

Customizable ban time

another option for it tho. If a player has a number of points, could they be excempt for it. Say on average any player gains 1 point for killing etc, so when after 10 minutes they have say 15 points, they are "forgiven" to do a trade.

The ones I would like to get rid of are the 0 point players with say a 30 minute ban, and players that actually play don't get much bothered with it. This would aims for the players only joining to spam chat without playing. And players that actually play are not affected.

that would be:
sm_blocktrading_ppm "1.5" // default 1.0, players below this average Points Per Minute get banned for sm_blocktrading_cooloff
sm_blocktrading_cooloff "15 / number of minutes to cooloff trading
sm_blocktrading_min_points "15" // above this number of points the player is not effected anymore by the plugin.
sm_blocktrading_zeros "30" // bantime for 0 point players trading.

this would make it a bit versatile and the admins can then specifically target traders that are not playing. Ofc the setup time excempt is exellent.

Don't know exactly what is possible ofc. but just the general idea.

Last edited by DataStorm; 01-31-2011 at 14:42.
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ATF_Griff
Member
Join Date: Nov 2009
Old 02-02-2011 , 13:19   Re: [TF2] Block Trading
Reply With Quote #22

I tried the new version. I would still like to have the option to block all trading and crafting even during setup. Also what setting of sm_blocktrading_craft blocks crafting? 0 or 1?
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DataStorm
Junior Member
Join Date: Jan 2011
Old 02-03-2011 , 09:48   Re: [TF2] Block Trading
Reply With Quote #23

Quote:
Originally Posted by ATF_Griff View Post
I tried the new version. I would still like to have the option to block all trading and crafting even during setup. Also what setting of sm_blocktrading_craft blocks crafting? 0 or 1?
1 bans on crafting.
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daegameth
Junior Member
Join Date: Sep 2008
Old 02-06-2011 , 00:16   Re: [TF2] Block Trading
Reply With Quote #24

Is this plugin still functioning? It doesn't seem to recognize that people have crafted/traded regardless of being in setup or not.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 02-06-2011 , 15:38   Re: [TF2] Block Trading
Reply With Quote #25

It should be, I don't think valve changed the methods id.
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daegameth
Junior Member
Join Date: Sep 2008
Old 02-09-2011 , 10:09   Re: [TF2] Block Trading
Reply With Quote #26

Can you confirm it does?
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Matheus28
Senior Member
Join Date: Aug 2009
Old 02-09-2011 , 13:42   Re: [TF2] Block Trading
Reply With Quote #27

Can anyone else confirm it doesn't?

It seems to be working to everyone else, because no one else is reporting it isn't working.
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daegameth
Junior Member
Join Date: Sep 2008
Old 02-10-2011 , 22:01   Re: [TF2] Block Trading
Reply With Quote #28

Error log:

Code:
L 02/10/2011 - 21:46:25: [SM] Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)
L 02/10/2011 - 21:46:25: [SM] Displaying call stack trace for plugin "blocktrading.smx":
L 02/10/2011 - 21:46:25: [SM]   [0]  Line 93, /home/groups/alliedmodders/forums/files/5/9/1/2/6/79668.attach::item_found()
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Truban
BANNED
Join Date: Aug 2009
Location: Ukraine
Old 02-19-2011 , 05:25   Re: [TF2] Block Trading
Reply With Quote #29

Work will continue on the plugin?
Sorry for my english.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 02-19-2011 , 09:01   Re: [TF2] Block Trading
Reply With Quote #30

Quote:
Originally Posted by daegameth View Post
Error log:

Code:
L 02/10/2011 - 21:46:25: [SM] Native "GetConVarBool" reported: Invalid convar handle 0 (error 4)
L 02/10/2011 - 21:46:25: [SM] Displaying call stack trace for plugin "blocktrading.smx":
L 02/10/2011 - 21:46:25: [SM]   [0]  Line 93, /home/groups/alliedmodders/forums/files/5/9/1/2/6/79668.attach::item_found()
Oops, fixed.

Quote:
Originally Posted by Truban View Post
Work will continue on the plugin?
Sorry for my english.
Nope. I am just providing support, but I won't be adding more features.
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