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Rates CS:S Public


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quBeR1T
Junior Member
Join Date: Mar 2021
Old 03-01-2021 , 05:09   Rates CS:S Public
Reply With Quote #1

Hello, what rates should I put on the server 64 slots and 66 tick rates, I'm worried that I have the wrong rates

my rates:
sv_maxrate 0
sv_minrate 52800
sv_maxupdaterate 66
sv_minupdaterate 66
sv_maxcmdrate 66
sv_mincmdrate 66





Shows 1600 is this normal?

Last edited by quBeR1T; 03-01-2021 at 05:21.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 03-01-2021 , 05:25   Re: Rates CS:S Public
Reply With Quote #2

No you have not.

If CHOKE increase on players,
it means there are a lot of action on server which brings huge amount of information to players, but player has limit rate too low, then server start split packets.
- Increase min rate, you can go very high like 66000 (in: 1000 byte x updaterate 66)
- Ignore round respawn lag however.

If player get LOSS, then problem is with connection bandwidth or server, player is waiting more information.

You could enable this, to automatically decrease lerp to clients whe njoin server.
Code:
"sv_competitive_minspec" = "1" ( def. "0" )
 game notify replicated
 - Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages:
        r_drawdetailprops = 1
        r_staticprop_lod = minimum -1 maximum 3
        fps_max minimum 59 (0 works too)
        cl_detailfade minimum 400
        cl_detaildist minimum 1200
        cl_interp_ratio = minimum 1 maximum 2
        cl_interp = minimum 0 maximum 0.031
There is one limitation with rate tough...
Code:
"net_splitpacket_maxrate" = "80000" min. 1000.000000 max. 1048576.000000
You could set "net_splitpacket_maxrate" to 1048576

Last edited by Bacardi; 03-01-2021 at 05:26.
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quBeR1T
Junior Member
Join Date: Mar 2021
Old 03-01-2021 , 05:31   Re: Rates CS:S Public
Reply With Quote #3

Quote:
Originally Posted by Bacardi View Post
No you have not.

If CHOKE increase on players,
it means there are a lot of action on server which brings huge amount of information to players, but player has limit rate too low, then server start split packets.
- Increase min rate, you can go very high like 66000 (in: 1000 byte x updaterate 66)
- Ignore round respawn lag however.

If player get LOSS, then problem is with connection bandwidth or server, player is waiting more information.

You could enable this, to automatically decrease lerp to clients whe njoin server.
Code:
"sv_competitive_minspec" = "1" ( def. "0" )
 game notify replicated
 - Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages:
        r_drawdetailprops = 1
        r_staticprop_lod = minimum -1 maximum 3
        fps_max minimum 59 (0 works too)
        cl_detailfade minimum 400
        cl_detaildist minimum 1200
        cl_interp_ratio = minimum 1 maximum 2
        cl_interp = minimum 0 maximum 0.031
There is one limitation with rate tough...
Code:
"net_splitpacket_maxrate" = "80000" min. 1000.000000 max. 1048576.000000
You could set "net_splitpacket_maxrate" to 1048576
Can you tell me which lerp is better to prescribe?
quBeR1T is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 03-01-2021 , 07:38   Re: Rates CS:S Public
Reply With Quote #4

Quote:
Originally Posted by quBeR1T View Post
Can you tell me which lerp is better to prescribe?
You can't change players lerp, but you can restrict between range.

Lower lerp - more hit accurate, but players moves could look like lagging.
right amount lerp - smooth game play
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quBeR1T
Junior Member
Join Date: Mar 2021
Old 03-01-2021 , 07:45   Re: Rates CS:S Public
Reply With Quote #5

Quote:
Originally Posted by Bacardi View Post
You can't change players lerp, but you can restrict between range.

Lower lerp - more hit accurate, but players moves could look like lagging.
right amount lerp - smooth game play

sv_maxrate 0
sv_minrate 66000
sv_maxupdaterate 66
sv_minupdaterate 66
sv_maxcmdrate 66
sv_mincmdrate 66
net_splitpacket_maxrate 1048576

If I put it this way, will it be okay?
quBeR1T is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 03-01-2021 , 09:14   Re: Rates CS:S Public
Reply With Quote #6

yes. Just ignore CHOKE on round respawn event.
Bacardi is offline
quBeR1T
Junior Member
Join Date: Mar 2021
Old 03-01-2021 , 10:18   Re: Rates CS:S Public
Reply With Quote #7

Quote:
Originally Posted by Bacardi View Post
yes. Just ignore CHOKE on round respawn event.
Thank you very much, kind person
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