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[EXTENSION][L4D2] Left4Fix (2.1.0)


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loxii
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Join Date: Jul 2015
Old 01-06-2016 , 20:25   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #81

Quote:
Originally Posted by spumer View Post
Yes, you use incorrect version. Attach version for 5 survivors of 2.0.1 release (5vs5 server).

Could you please post a windows version.

Thanks!
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spumer
Senior Member
Join Date: Aug 2011
Old 01-06-2016 , 20:42   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #82

Quote:
Originally Posted by loxii View Post
Could you please post a windows version.

Thanks!
Yes, but tomorrow only.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 01-07-2016 , 08:49   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #83

Quote:
Originally Posted by spumer View Post

What do you want to do with that? If you want change player limit dynamically you will have incorrect score calculation. Players count in this is case it's a part of code. I think this is can be moved to gamedata. But not all places in the code ready for this. I ask question again: what do you want to do with that feature? May be we can find another way.

You mentioned what I been wanting to do with it. I plan on changing the slots dynamically. I don't have a static player count on the server, and dynamic settings would be great for me.

Also, would it be possible to go over the points allotted to the map? What you have done actually hurts the gameplay. By reducing the overall points you have made defibs useless as it's hard to get 25 points with one survivor. Good fix would be to either go over the maximum allowed points or reduce the points for defib and making it to the safe room. That would balance the game play.
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spumer
Senior Member
Join Date: Aug 2011
Old 01-07-2016 , 20:10   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #84

Spirit_12,

1. Map score limited by 1024 points
2. We can't (re)calculate score for dead survivors (game restriction)

This is why dynamic scoring is bad idea. We can't guarantee right score.

About gameplay:
1. You can adjust defib penalty by "vs_defib_penalty" convar
2. You can adjust survival bonus by "vs_survival_bonus" convar

This should be enough in mentioned case.

I recommend you use version for maximum possible survivors count, e.g.: max 10 survivors - 10players version.
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loxii
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Join Date: Jul 2015
Old 01-09-2016 , 03:39   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #85

Quote:
Originally Posted by spumer View Post
Yes, but tomorrow only.
Its been a few days, any updates on the 5 survivor extension for windows?

Thanks.
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spumer
Senior Member
Join Date: Aug 2011
Old 01-10-2016 , 07:00   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #86

loxii, sorry for my late answer. Windows version attached to previous post [#]

UPD: added windows version for 6vs6 version by loxii request
Attached Files
File Type: dll left4fix.ext.2.l4d2.dll (133.0 KB, 157 views)
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Last edited by spumer; 02-11-2016 at 13:44.
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Merudo
Senior Member
Join Date: Feb 2016
Old 02-19-2016 , 17:16   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #87

Is Left4Fix compatible with the 8+ players Bug Fixes?

The later has a "Survivor finale score bug" fix, as well as a Charger stop bug fix & a Witch fix.

Last edited by Merudo; 02-19-2016 at 17:18.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 02-19-2016 , 17:17   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #88

Let me answer this. Yes, it is compatible with bug fixes.
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Merudo
Senior Member
Join Date: Feb 2016
Old 03-04-2016 , 20:28   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #89

Quote:
Originally Posted by spumer View Post
loxii, sorry for my late answer. Windows version attached to previous post [#]

UPD: added windows version for 6vs6 version by loxii request
spumer, I noticed you had to create a version for each team size (5vs5,6vs6,8vs8,10vs10, etc.)

Is there a reason why this is the case? Why can't the team size be determined through loading a configuration file or through a cvar?

It would make it a lot easier to change the team size without having to reinstall your extension each time.
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Last edited by Merudo; 03-04-2016 at 20:31.
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spumer
Senior Member
Join Date: Aug 2011
Old 03-06-2016 , 09:20   Re: [EXTENSION][L4D2] Left4Fix (2.0.1)
Reply With Quote #90

No special reason for this. Historically.

Quote:
Originally Posted by spumer View Post
If you want change player limit dynamically you will have incorrect score calculation. Players count in this is case it's a part of code. I think this is can be moved to gamedata. But not all places in the code ready for this.
First words say you why i can't move it to ConVar.

I think i can move it to gamedata. May be this will help to provide this extension on game-hosting servers.
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