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[CS:GO] ckSurf (1.18f, 24.11.2015)


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stretchy
Member
Join Date: Aug 2015
Old 08-10-2015 , 21:47   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #241

Quote:
Originally Posted by kvisteen View Post
I'm having the same problem, although you can use sm_zones to get the zone menu.

Do you also get the problem where you die you get put into spectator mode but the round doesn't restart/end??
Thanks.

Nope. Never had that happen.
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Taincer
Junior Member
Join Date: Jul 2015
Location: Germany
Old 08-12-2015 , 04:46   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #242

Hello Dev's and Alliedmods Community !

Ones again, i got a question/Problem for you.

My Question/Problem is: We created an new/other SkillGroups.cfg .
And we added some more rank. But InGame are only 11 ranks available. (From 16)

Here's My SkillGroup.cfg : (I uploaded it to pastebin.) : http://pastebin.com/7BSuKLWp
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 08-12-2015 , 05:29   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #243

Quote:
Originally Posted by Taincer View Post
Hello Dev's and Alliedmods Community !

Ones again, i got a question/Problem for you.

My Question/Problem is: We created an new/other SkillGroups.cfg .
And we added some more rank. But InGame are only 11 ranks available. (From 16)

Here's My SkillGroup.cfg : (I uploaded it to pastebin.) : http://pastebin.com/7BSuKLWp

This plugin doesn't support more than 9 ranks.
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kvisteen
Junior Member
Join Date: Jul 2015
Old 08-12-2015 , 10:22   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #244

So I am having this error, whenever I die I just get put into spectator mode but the round does not restart/end at all.

It was working with KZTimer but for some strange reason I can't get it to work with ckSurf.

/Side note: is it possible to remove the surf stage indicator on centre panel?
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 08-12-2015 , 11:14   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #245

Quote:
Originally Posted by kvisteen View Post
So I am having this error, whenever I die I just get put into spectator mode but the round does not restart/end at all.

It was working with KZTimer but for some strange reason I can't get it to work with ckSurf.

/Side note: is it possible to remove the surf stage indicator on centre panel?

Hey,

added a command for that into the !ckadmin menu (ck_round_end). Updated that to github now.

Its currently not possible.

Last edited by jonitaikaponi; 08-12-2015 at 11:15.
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kvisteen
Junior Member
Join Date: Jul 2015
Old 08-12-2015 , 16:18   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #246

Quote:
Originally Posted by jonitaikaponi View Post
Hey,

added a command for that into the !ckadmin menu (ck_round_end). Updated that to github now.

Its currently not possible.
Wow, thank you very much works like a charm!

However I can't get more than 1 zone working at the same time (one works, but when you place one more you either get 'error can't create zone' or the first zone gets overwritten.)
example: I can create start zone but when I try to create end zone the start zone gets destroyed meanwhile.

know any easy way to fix?

Other than that awesome plugin

Last edited by kvisteen; 08-12-2015 at 16:19.
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PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 08-14-2015 , 03:15   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #247

one of my players sent me this:

Title: Remove my time on Surf_Mesa

So, here's what happened:

I was trying to tele to someone for the lava boost, right? But instead, i tele'd to somebody at the end and accidentally got a 2 second time.


im using the latest version, or atleast the latest version from a week ago
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Last edited by PresidentEvil; 08-14-2015 at 03:18.
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jonitaikaponi
Senior Member
Join Date: Nov 2014
Location: Finland
Old 08-14-2015 , 03:38   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #248

Hey,

Looked into the code, and I suppose there might be an exploit if your server doesn't trigger a timer for some reason, or it takes a long time to teleport a player.

Made a few changes to the code to make it more reliable and commited it to github.

Last edited by jonitaikaponi; 08-14-2015 at 03:40.
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stretchy
Member
Join Date: Aug 2015
Old 08-15-2015 , 16:21   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #249

I'm having an issue where maps that have a .rec replay in cKreplays spawn a bot that just sits there and does nothing. If i toggle ck_replay_bot off and back on, the replay bot spawns correctly and begins the map.

This started yesterday after I updated the server. Is anyone else having this issue?
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fluffys
Member
Join Date: Jun 2015
Old 08-15-2015 , 19:25   Re: [CS:GO] ckSurf (1.17, 13.7.2015)
Reply With Quote #250

Quote:
Originally Posted by stretchy View Post
I'm having an issue where maps that have a .rec replay in cKreplays spawn a bot that just sits there and does nothing. If i toggle ck_replay_bot off and back on, the replay bot spawns correctly and begins the map.

This started yesterday after I updated the server. Is anyone else having this issue?
I've also had this issue since I installed the plugin, I haven't found a solution but I did come up with a word around.

Basically created a plugin which toggles both map and bonus bots off and on at the start of any map. Works if server is hibernating as well.
Attached Files
File Type: sp Get Plugin or Get Source (botreplayfix.sp - 322 views - 588 Bytes)
File Type: smx botreplayfix.smx (2.8 KB, 107 views)
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