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[CSS] Spawn Tools 7


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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-06-2010 , 01:11   Re: [CSS] Spawn Tools 7
Reply With Quote #41

Quote:
Originally Posted by Sir Jake View Post
Having it so server admins could change who can create spawn points would be a nice feature to add into the next update if you do one.

Would save people from having to edit the .sp That way if you want someone to be able to edit the files you could give them another flag other than root.

Great plugin by the way.
You can change flag using SourceMod own feature #14

Or make new group in admin_groups.cfg and give commands instead flags
here examples about given vote commands #2
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P4rD0nM3
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Join Date: Feb 2006
Old 06-01-2010 , 03:31   Re: [CSS] Spawn Tools 7
Reply With Quote #42

meng, I just want you to know that I FUCKING LOVE THIS TOOL k brah? I use it on my a 64 slot server I host and it's fucking awesome.

Now do I really have to do a map change to activate the new spawn points? Or is there any command I don't now that simply reloads them all (letting players in-game use them at once).
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 06-01-2010 , 04:38   Re: [CSS] Spawn Tools 7
Reply With Quote #43

Quote:
Originally Posted by P4rD0nM3 View Post
meng, I just want you to know that I FUCKING LOVE THIS TOOL k brah? I use it on my a 64 slot server I host and it's fucking awesome.

Now do I really have to do a map change to activate the new spawn points? Or is there any command I don't now that simply reloads them all (letting players in-game use them at once).
I have tested remove/add spawn points not change map or restart round/game and it work (Cs:s)
During game play.

How I tested, *I already on field.
I remove map default spawn points and create new ones all over the map.
Then I use *pRed SM Super Commands to sm_respawn multiple times.

Make sure you use spawn_tool menu right order/way than you get it succeed.

For meng + more about this tool.

Last edited by Bacardi; 06-01-2010 at 13:44.
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Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Old 06-01-2010 , 04:44   Re: [CSS] Spawn Tools 7
Reply With Quote #44

Quote:
Originally Posted by Bacardi View Post
For meng + more about this tool.
Agree with Bacardi! Meng - you are rock
Excellent tool for DM servers! Must Have!!!
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P4rD0nM3
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Join Date: Feb 2006
Old 06-01-2010 , 08:11   Re: [CSS] Spawn Tools 7
Reply With Quote #45

Well I tested it in my server and players were still not able to join a team even after I saved the spawn points. It still says team is full.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 06-01-2010 , 08:47   Re: [CSS] Spawn Tools 7
Reply With Quote #46

Quote:
Originally Posted by P4rD0nM3 View Post
Well I tested it in my server and players were still not able to join a team even after I saved the spawn points. It still says team is full.
*edit
Ok I tested again, this time it not work before you change map that everyone reconnect server.
What I did I join first spectators and fill up map by bots.
- server maxplayers 64
- bot_quota 60
- bot_quota_mode normal
- bot_auto_vacate "0" = so any bot not get kicked by human.
- map cs_office max 30 spawns

So when map start, first 30 players (or how many spawn points there is already) get field, rest players stay in spectators.
Not help even you add more spawn points during game play.
When 1 player disconnect from field, one of spectators can join to play.

Last edited by Bacardi; 06-01-2010 at 09:17.
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meng
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Join Date: Oct 2005
Location: us
Old 06-01-2010 , 09:13   Re: [CSS] Spawn Tools 7
Reply With Quote #47

When I last tested this, spawns appeared to be counted by the engine on map start. So in order to increase the max team sizes the map must be reloaded.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-01-2010 , 12:06   Re: [CSS] Spawn Tools 7
Reply With Quote #48

Hey meng,
should other players see that hint text bottom of screen where is amount of CT or T spawns ?
*edit
oh.. they see also those red and blue spawns

Can that hide and show only to admins or spawntool user ?

It's not big deal even public players can see this

*second edit
Nevermind, not need even use those tools all the time.

Last edited by Bacardi; 07-01-2010 at 16:01.
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FrozDark
BANNED
Join Date: May 2010
Location: Kazakhstan, Shymkent
Old 08-23-2010 , 17:17   Re: [CSS] Spawn Tools 7
Reply With Quote #49

can you make your plugin with translation file??
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 10-12-2010 , 12:37   Re: Spawn Tools 7
Reply With Quote #50

Quote:
Originally Posted by Mnkras View Post
TF2 support please! then i will love you forever!!

Was this ever implemented?

or is there an alternate way to do spawnpoints in TF2?

Thanks!
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