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CS Pug Mod (4.0.2) [22/12/2021]


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pupil0888
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Join Date: Sep 2012
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Old 02-18-2016 , 13:43   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #551



Why you say that?
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pupil0888
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Old 02-18-2016 , 13:44   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #552

you add it to steam, to speak better
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OnlyX
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Old 02-22-2016 , 05:06   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #553

Quote:
Originally Posted by pupil0888 View Post
Warning: Symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead. on line 118
public client_disconnect(id)

to

public client_disconnected(id)
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^SmileY
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Old 02-23-2016 , 12:54   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #554

Quote:
Originally Posted by OnlyX View Post
public client_disconnect(id)

to

public client_disconnected(id)
I already have made these changes at github,
i will remove plugin files soon and replace to use github to make it better .
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Sams
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Old 02-28-2016 , 18:45   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #555

Nice version. Ever thought of adding a .need feature for those who have public servers?
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^SmileY
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Old 02-29-2016 , 14:19   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #556

Quote:
Originally Posted by Sams View Post
Nice version. Ever thought of adding a .need feature for those who have public servers?
yes but that command needed to be announced at some page, server etc.
And in what place i can announce that?
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Sams
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Old 02-29-2016 , 22:11   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #557

Quote:
Originally Posted by ^SmileY View Post
yes but that command needed to be announced at some page, server etc.
And in what place i can announce that?

Didn't quite understand that.

What i meant is that if someone inside the "PUG Server X" types ".need X" (X as in number of players), a message will be sent to the public server(s) stating that "PUG Server X" needs "X" number of players to start the pug, and if possible, make a ".joinpug" command so players can get auto-redirected to the PUG Server, kind of like the /follow feature of xREDIRECT.

My coding knowledge is basically zero, but could sockets module make this possible?
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Old 03-01-2016 , 09:46   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #558

Quote:
Originally Posted by Sams View Post
Didn't quite understand that.

What i meant is that if someone inside the "PUG Server X" types ".need X" (X as in number of players), a message will be sent to the public server(s) stating that "PUG Server X" needs "X" number of players to start the pug, and if possible, make a ".joinpug" command so players can get auto-redirected to the PUG Server, kind of like the /follow feature of xREDIRECT.

My coding knowledge is basically zero, but could sockets module make this possible?
Do this is not the problem here bro.
But call the connect command that is not working directly anymore.

I know how that works, and message for server will can only appear in a pregame/4fun phase since to not motivate players leave from a live game.

I hope that you have understand
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PHP Code:
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Sams
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Old 03-01-2016 , 19:20   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #559

Quote:
Originally Posted by ^SmileY View Post
Do this is not the problem here bro.
But call the connect command that is not working directly anymore.

I know how that works, and message for server will can only appear in a pregame/4fun phase since to not motivate players leave from a live game.

I hope that you have understand
Oh now i get it, my bad.

I know that last CS update broke the redirect plugins to get rid of the fake servers, but i was told about certain method to bypass that block, but after some research, it seems that such method is not allowed here, so no point in asking about it again. Anyways, great mod dude!
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^SmileY
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Old 03-02-2016 , 15:01   Re: CS Pug MOD [UPDATED 04/25/2015]
Reply With Quote #560

Quote:
Originally Posted by Sams View Post
Oh now i get it, my bad.

I know that last CS update broke the redirect plugins to get rid of the fake servers, but i was told about certain method to bypass that block, but after some research, it seems that such method is not allowed here, so no point in asking about it again. Anyways, great mod dude!
i can make it, but advert only ip at target server

Like:

[PUG] Atlanta #01 - PUG (Pregame) - Need 3 players.
[PUG] Atlanta #01 - PUG (Pregame) - xxx.xxx.xxx.xxx:27015

Or something else.

Ps, The command can only used at Pregame or Half-Time and target only can receive at same point of game the messages to avoid flooding.
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Projects:

- See my Git Hub: https://github.com/SmileYzn
PHP Code:
set_pcvar_num(pCvar, !get_pcvar_num(pCvar)); 

Last edited by ^SmileY; 03-02-2016 at 15:01.
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