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[TF2] Pregame Slaughter 1.0.7


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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 09-20-2011 , 20:15   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #31

Problem with this plug-in for pub servers is that it adds the friendlyfire tag to sv_tags for the server disallowing quick play "Play Now" players from joining the server so it is a showstopper for this plug-in
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SeoToX
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Join Date: Jul 2011
Old 09-21-2011 , 09:42   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #32

Its dont work for me after the latest updates
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danielmyst777
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Join Date: Aug 2010
Location: Virginia
Old 10-01-2011 , 21:09   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #33

Does anyone mind, or the OP, making a version that doesn't add the friendlyfire tag to the server tags at all? If it is not possible, can it be suppressed from showing on sv_tags? I'd really love to use this plug-in but the my reasoning for not is on post #31.

Thanks.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 01-01-2012 , 21:20   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #34

This plugin stopped working for me after the last update.

I tried reinstalling with no luck. I even tried removing all plugins except this one and still no luck. It did work 1 time on the initial load but never works on a level change anymore.

Am I alone on this? Is there a fix?
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 02-27-2012 , 21:17   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #35

Quote:
Originally Posted by moxie2020 View Post
This plugin stopped working for me after the last update.

I tried reinstalling with no luck. I even tried removing all plugins except this one and still no luck. It did work 1 time on the initial load but never works on a level change anymore.

Am I alone on this? Is there a fix?
Anyone, Anyone...
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 02-29-2012 , 15:38   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #36

Quote:
Originally Posted by SeoToX View Post
Its dont work for me after the latest updates
Does this work for anyone?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-01-2012 , 10:14   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #37

I'll be honest: I don't use this plugin on my server.

Having said that, here's a small revision that may fix the issues people are having. Essentially, this version uses a SourceMod 1.4 feature that calls two functions when Waiting for Players starts and ends.
Attached Files
File Type: sp Get Plugin or Get Source (tf2_pregame.sp - 313 views - 10.5 KB)
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Last edited by Powerlord; 03-01-2012 at 10:16.
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Velsk
Member
Join Date: Sep 2011
Old 03-01-2012 , 20:06   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #38

I didn't use the original but your version works fine Powerlord.

One thing I noticed browsing through the code is the ModifyLockers function. This is supposed to enable/disable the resupply lockers, yes? It doesn't appear to work at the moment but I don't see what's wrong with it.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 03-09-2012 , 14:17   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #39

Quote:
Originally Posted by Powerlord View Post
I'll be honest: I don't use this plugin on my server.

Having said that, here's a small revision that may fix the issues people are having. Essentially, this version uses a SourceMod 1.4 feature that calls two functions when Waiting for Players starts and ends.
It works. But I have an issue. I would prefer it to always be the all weapons mode. The melee is fun but if you go to the supply closet it enables all weapons and a pyro or heavy can spoil all the fun.

Can you make a version where melee mode is removed but retains the scoreboard? I hope I am not asking for too much.

I really love this plugin and so does my community.

Last edited by moxie2020; 03-09-2012 at 14:50.
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 02-28-2015 , 08:50   Re: [TF2] Pregame Slaughter 1.0.5
Reply With Quote #40

Quote:
Originally Posted by moxie2020 View Post
It works. But I have an issue. I would prefer it to always be the all weapons mode. The melee is fun but if you go to the supply closet it enables all weapons and a pyro or heavy can spoil all the fun.

Can you make a version where melee mode is removed but retains the scoreboard? I hope I am not asking for too much.

I really love this plugin and so does my community.
How about that 3 year old request being fulfilled.
plugin updated xD
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