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Connect - A safer OnClientPreConnect forward


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-18-2013 , 09:55   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #271

Quote:
Originally Posted by Mr.Silence View Post
Forgive me if I'm asking a silly question here, but after reading the thread, it seems that Connect will only run on the 1.5.0 dev builds of sourcemod, at least that is the case for CS:S since its a few versions behind in updates.

However, I'm going to be running a TF2 server. So, I want to know, will it be okay for me to use the 1.4.7 version of sourcemod with Connect or do I have to use one of the 1.5.0 dev builds for it to work correctly with TF2?
Use whatever you want, 1.5 is only required for CS:S as it knows to treat it as a separate engine from the rest of Source 2009.
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Mr.Silence
Junior Member
Join Date: Aug 2012
Old 03-18-2013 , 12:23   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #272

Quote:
Originally Posted by asherkin View Post
Use whatever you want, 1.5 is only required for CS:S as it knows to treat it as a separate engine from the rest of Source 2009.
Alright, cool. Thank you very much for clearing that up for me, I appreciate it.

Have some bacon!
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ShowTeKPT
Member
Join Date: Apr 2013
Old 05-05-2013 , 11:57   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #273

I can't find the download link for this
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homerjsimpson
BANNED
Join Date: Feb 2009
Location: https://t.me/pump_upp
Old 05-08-2013 , 22:28   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #274

I'm have problems with the Snapshots link ...
Spoiler


Anybody knows how can I get the last snapshot for Windows server ?!


Regards

Last edited by homerjsimpson; 05-08-2013 at 22:29.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-09-2013 , 02:11   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #275

http://builds.limetech.org/?project=connect
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homerjsimpson
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Join Date: Feb 2009
Location: https://t.me/pump_upp
Old 05-09-2013 , 05:31   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #276

Thank you so much DJ Tsunami
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SaintK
Veteran Member
Join Date: Mar 2004
Old 07-01-2013 , 03:28   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #277

Does anyone experience issues with this extension in combination with immunity reserved slots on MVM servers?

What we see is that if players are present and the map changes, the present players are no longer visible in the gamebrowser.

for example if 4 players go through mapchange, after the mapchange it displays 0/6 players, if the server fills to 6 players, it shows 2/6 in the browser.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 07-10-2013 , 20:00   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #278

Will this be broken after todays update?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-10-2013 , 20:40   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #279

Quote:
Originally Posted by SmackDaddy View Post
Will this be broken after todays update?
It should be fine.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 07-10-2013 , 20:46   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #280

Quote:
Originally Posted by asherkin View Post
It should be fine.
Great, thanks asherkin!
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