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Entity Gaitsequence?


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wiwi249
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Join Date: Oct 2013
Old 02-19-2015 , 14:10   Entity Gaitsequence?
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Hello.
I'm wondering if there's any possibility to use the gaitsequence on entity (using game cstrike). Do you have any Ideas? I've read some topics and found nothing...

Im not posting any code yet, because it's just a normal talk about an entity creating, so It's not necessary now.
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 02-19-2015 , 14:37   Re: Entity Gaitsequence?
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set_pev(Ent, pev_gaitsequence
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wiwi249
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Join Date: Oct 2013
Old 02-19-2015 , 15:14   Re: Entity Gaitsequence?
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Yeah, I'm sure it sets the gaitsequence, but does the gaitsequence even work this way on non-player entities? The gaitsequences aren't marked anyhow in models' *.qc files. Do you think that animating half of the model and saving it as animation_gait.smd, and then the same thing about the second half saved as animation_top.smd, and then setting these animation with pev_sequence and pev_gaitsequence will do the trick ?
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 02-20-2015 , 12:00   Re: Entity Gaitsequence?
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No ideea, never used it. Just test and see by yourself.
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meTaLiCroSS
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Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 02-20-2015 , 12:58   Re: Entity Gaitsequence?
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Test by yourself it entities can have a gaitsequence on it. I haven't seen something like that.
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 04-01-2016 , 06:33   Re: Entity Gaitsequence?
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Bump.

Been looking years for this solutions,
to get gaitsequence work on non-player entities.
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