Raised This Month: $ Target: $400
 0% 

[L4D2]Tank Rush


Post New Thread Reply   
 
Thread Tools Display Modes
disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 11-28-2011 , 07:03   Re: [L4D2]Tank Rush
Reply With Quote #151

I have a bonus - 200mb log file
PHP Code:
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected
L 11
/28/2011 13:16:51: [SMDisplaying call stack trace for plugin "L4DTankrush.smx":
L 11/28/2011 13:16:51: [SM]   [0]  Line 93L4DTankrush.sp::TimerUpdate()
L 11/28/2011 13:16:51: [SMNative "FakeClientCommand" reportedClient 1 is not connected 
__________________
disawar1 is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-29-2011 , 04:20   Re: [L4D2]Tank Rush
Reply With Quote #152

How can this be approved? A timer every 1.0 seconds doing this, which really should be done in OnPluginStart ONCE.

PHP Code:
    directornobosses FindConVar("director_no_bosses");
    
directornomobs FindConVar("director_no_mobs");
    
directornospecials FindConVar("director_no_specials");
    
commonlimit FindConVar("z_common_limit");
    
tankhealth FindConVar("z_tank_health"); 
and then you have above bug:
PHP Code:
    new flags3 GetCommandFlags("director_start");
    
SetCommandFlags("director_start"flags3 & ~FCVAR_CHEAT);
    
FakeClientCommand(1"director_start"); 
No wonder it's 200 MB.


EDIT: Not tested but I assume this is more efficient than the original, and should save your hard driver space!
Attached Files
File Type: sp Get Plugin or Get Source (L4DTankrush.sp - 932 views - 3.9 KB)
__________________

Last edited by Silvers; 11-29-2011 at 04:36. Reason: Update
Silvers is offline
disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 11-29-2011 , 04:30   Re: [L4D2]Tank Rush
Reply With Quote #153

ty silver) if you have problems with TankRush u can try my plugin http://forums.alliedmods.net/showthread.php?p=1610278
__________________

Last edited by disawar1; 12-11-2011 at 20:06.
disawar1 is offline
Searcher64
Senior Member
Join Date: Apr 2010
Old 12-31-2011 , 23:16   Re: [L4D2]Tank Rush
Reply With Quote #154

Okay so I've come back to using this wonderful game mode I updated from 1.03 to 1.04 and then I tested it. There were some problems that I noticed...

1. Message spams
2. Tanks spawn during the time survivors are in safe area/room. When you leave, all 10 spawned tanks corner you into the saferoom, not giving you a chance to get out...why?
3. The tank's health keep resetting to 300 for some reason...which makes them one-hit kills. I've set the cvar to 3000 in the cfg but keeps resetting to 300. Is it reading 3000 as 300?

Code:
// This file was auto-generated by SourceMod (v1.4.1)
// ConVars for plugin "L4DTankrush.smx"


// Will survivors be healed on tank death? Default = 1
// -
// Default: "1"
// Minimum: "0.000000"
tankrush_heal "1"

// What is tank health set to? Default is 4000.
// -
// Default: "4000"
// Minimum: "0.000000"
tankrush_health "3000"

// How many seconds till another tank spawns.
// -
// Default: "12"
// Minimum: "0.000000"
tankrush_interval "9"

// Is tank rush on? Default = 1
// -
// Default: "1"
// Minimum: "0.000000"
tankrush_on "1"

// Tankrush_Version
// -
// Default: "1.04"
tankrush_version "1.04"
I have plugins that modify the max amount of players that can join, which are Left4Downtown 2, L4DToolz, and Super Versus. The max players is 5, if that matters at all

I'd appreciate if someone can fix this big dilemma Also this error pops up

[IMG]http://desmond.**************/Himg706/scaled.php?server=706&filename=capturelka.png &res=medium[/IMG]









Last edited by Searcher64; 12-31-2011 at 23:49.
Searcher64 is offline
CodigoZ
New Member
Join Date: Jan 2012
Old 01-14-2012 , 14:53   Re: [L4D2]Tank Rush
Reply With Quote #155

Is there a way to make it so that it is disabled in finales?
CodigoZ is offline
95trane
Member
Join Date: Feb 2010
Old 02-19-2012 , 18:03   Re: [L4D2]Tank Rush
Reply With Quote #156

I have a problem with incorporating this mod into my tank rush server. I've seen servers that were able to have tank rush as well as a last boss without making the finales go on forever. I can see why these two plugins don't go very well together, but does anyone know of a way to make these 2 plugins play nicely with each other?
95trane is offline
Awesomelyodd
New Member
Join Date: Jun 2012
Old 06-14-2012 , 14:51   Re: [L4D2]Tank Rush
Reply With Quote #157

Hello!
I love this mod! i uploaded it to my server and found it working great!

""""""Unfortunately i am having a problem that somebody might be able to help me with.
On every map at the Finale, multiple tanks will spawn (which is GOOD) right until the finale is STARTED. once the finale is started, only one tank spawns at a time. is there a way this can be fixed? i watched youtube videos of this mod with multiple tanks during the finale instead of just one at a time so there must be a way that i'm missing.""""""

UPDATE:
After doing some testing, i have found that this MOD does not work with L4D1 Campaigns in L4D2 ONLY when the FINALE has been STARTED, otherwise, it works perfectly. Here is a list of FINALES that i have tested that this mod does not work in:
*No Mercy
*Dead Air
*Death Toll
*Blood Harvest
*Crash Course

This mod DOES work in "The Sacrifice", however it does NOT work perfectly. after testing, i found that this mod only spawned 4 tanks at one time when i had the spawn amount set to 20.

ALL maps that are not mentioned above, i found this mod to be working on them at ALL TIMES.

Is it possible for someone to fix the L4D1 campaign finale issues?

Last edited by Awesomelyodd; 06-15-2012 at 02:51. Reason: Further Testing with Updates.
Awesomelyodd is offline
Stealth09
Junior Member
Join Date: Jun 2005
Old 07-07-2013 , 13:47   Re: [L4D2]Tank Rush
Reply With Quote #158

So a few issues now occur since the latest updates. For one, the tanks only ever spawn on one person, until said person dies. Therefore if said person plays keep away long enough for his/her buddies to escape, they'll have plenty of time to finish the level without any tanks.

Second problem, tanks continue to spawn IN the saferoom. Making it literally impossible to finish the map.
Stealth09 is offline
Carl Sagan
Senior Member
Join Date: Jan 2014
Old 01-21-2014 , 05:43   Re: [L4D2]Tank Rush
Reply With Quote #159

Fixed the issue with tanks spawning before the survivors leave the saferoom and the issue with tanks spawning inside saferooms.

Just had to replace z_spawn with z_spawn_old and add a check to see if survivors left the start area before tanks start spawning.
Attached Files
File Type: sp Get Plugin or Get Source (L4DTankrush.sp - 666 views - 4.4 KB)

Last edited by Carl Sagan; 01-21-2014 at 05:49.
Carl Sagan is offline
Carl Sagan
Senior Member
Join Date: Jan 2014
Old 02-04-2014 , 02:18   Re: [L4D2]Tank Rush
Reply With Quote #160

Edit: Started Tank Rush 2. I'll be posting updates and new versions in the new thread from now on: https://forums.alliedmods.net/showthread.php?t=234840

Last edited by Carl Sagan; 04-13-2014 at 20:43.
Carl Sagan is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode