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Recent CS:GO "GSLT" bans and SourceMod


  
 
 
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psychonic

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Join Date: May 2008
Old 03-02-2016 , 19:29   Recent CS:GO "GSLT" bans and SourceMod
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Most Counter-Strike: Global Offensive server operators are aware of Valve's relatively new server "guidelines" that have been posted on the CS:GO website, http://blog.counter-strike.net/index...er_guidelines/. However, there are still some users that are finding themselves having their accounts' Game Server Login Tokens banned without understanding why.

To try to help avoid users unintentionally triggering the rule-breaking detection in CS:GO, we have added a new opt-out feature that will block plugin behavior that we know to be triggering this. We probably haven't caught everything, and detection can change in future game updates, but we feel that this is a good place to start. It's also possible for plugins to bypass this intentionally or otherwise, but it covers the most common cases and we do plan to make it more robust with future revisions. This feature, controllable by the new "FollowCSGOServerGuidelines" option in SourceMod's core.cfg file (default "yes") is available in SourceMod builds 1.7.3.5301, 1.8.0.5868 and later. If you really desire to put your account in jeopardy, you can also disable it right in the cfg file with minimal hassle. None of the logic is active for games other than CS:GO.

With the "FollowCSGOServerGuidelines" option enabled, when a plugin attempts to use functionality that we know to be red-flagged, an error will be thrown. As with any native errors thrown in SourceMod, execution of the function will be halted and an error recorded to console and the error log. The error will give details on what specifically was done to trigger it.
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