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server randomly changes map


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PANNIC
Junior Member
Join Date: Sep 2015
Old 09-27-2016 , 08:09   server randomly changes map
Reply With Quote #1

hi there
my server keeps randomly changing maps it may be 1 min in for 5 min in and randomly changes.
some times it doesn't even do it .
is there something im missing?
PANNIC is offline
PANNIC
Junior Member
Join Date: Sep 2015
Old 09-27-2016 , 08:14   Re: server randomly changes map
Reply With Quote #2

Code:
sv_visiblemaxplayers 13


mp_spectators_max 2
mp_match_can_clinch 0

mp_round_restart_delay "0"

sv_hibernate_when_empty 0
sv_hibernate_postgame_delay 3600

// RATES

sv_minrate 128000 
sv_maxrate 0 
net_splitpacket_maxrate 128000 
net_splitrate 2 
sv_mincmdrate 128
sv_minupdaterate 128
net_maxcleartime 0.01 
sv_force_transmit_players 0 

sm_cvar sv_parallel_sendsnapshot 1 
sm_cvar sv_enable_delta_packing 1 
sm_cvar sv_maxunlag 0.1 
sm_cvar net_maxcleartime 0.001 
sm_cvar net_minroutable 1000 
sm_cvar net_earliertempents 1 

sm_cvar sv_parallel_packentities 1 
sm_cvar net_compresspackets 0 
sm_cvar sv_multiplayer_maxtempentities 1

net_forcerate 307200


// - BOTS
bot_quota 0
bot_quota_mode normal
bot_join_after_player 0
sm_csgobotquotafix_enable 1
sm_csgobotquotafix_quota 7
bot_join_after_player 0
bot_chatter off


cl_autohelp "0"
cl_showhelp "0"
gameinstructor_enable "0"
cl_showpluginmessages "0"

host_name_store 1
host_info_show 2
host_players_show 2

dm_show_rankme_ladder             0         Periodically show a rankme ladder in hint (rankme plugin dependant)
dm_show_rankme_ladder_period      0        Rankme ladder display period in seconds
dm_show_rankme_ladder_duration    0        Rankme ladder display duration in seconds


sv_lan 0 


sv_ignoregrenaderadio 1 


mp_endmatch_votenextmap 0
mp_endmatch_votenextleveltime 0
mp_endmatch_votenextmap_keepcurrent 0

bot_autodifficulty_threshold_high                    8    // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low                    5    // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals                            0
bot_defer_to_human_items                            1
bot_difficulty                                        1
bot_quota                                            0
bot_quota_mode                                        normal
cash_player_bomb_defused                            200
cash_player_bomb_planted                            200
cash_player_damage_hostage                            -30
cash_player_interact_with_hostage                    300
cash_player_killed_enemy_default                    200
cash_player_killed_enemy_factor                        0.5
cash_player_killed_hostage                            -1000
cash_player_killed_teammate                            -300
cash_player_rescued_hostage                            1000
cash_team_elimination_bomb_map                        2700
cash_team_elimination_hostage_map_t                    2000
cash_team_elimination_hostage_map_ct                2300
cash_team_hostage_alive                                0
cash_team_hostage_interaction                        500
cash_team_loser_bonus                                2400
cash_team_loser_bonus_consecutive_rounds            0
cash_team_planted_bomb_but_defused                    200
cash_team_rescued_hostage                            0
cash_team_terrorist_win_bomb                        2700
cash_team_win_by_defusing_bomb                        2700
cash_team_win_by_hostage_rescue                        3000
cash_team_win_by_time_running_out_hostage            2000
cash_team_win_by_time_running_out_bomb                2700
ff_damage_reduction_bullets                            0
ff_damage_reduction_grenade                            0
ff_damage_reduction_grenade_self                    0
ff_damage_reduction_other                            0
mp_afterroundmoney                                    0
mp_buytime                                            45
mp_buy_anywhere                                        0
mp_buy_during_immunity                                0
mp_death_drop_defuser                                1    
mp_death_drop_grenade                                2            // 0=none, 1=best, 2=current or best
mp_death_drop_gun                                    1            // 0=none, 1=best, 2=current or best
mp_defuser_allocation                                2            // 0=none, 1=random, 2=everyone
mp_force_pick_time                                    15
mp_forcecamera                                        0            // Set to 1 for team only spectating.
mp_free_armor                                        1            
mp_freezetime                                        0
mp_friendlyfire                                        1
mp_win_panel_display_time                            0
mp_ggprogressive_round_restart_delay                0
mp_ggtr_bomb_defuse_bonus                            1
mp_ggtr_bomb_detonation_bonus                        1
mp_ggtr_bomb_pts_for_flash                            4
mp_ggtr_bomb_pts_for_he                                3
mp_ggtr_bomb_pts_for_molotov                        5
mp_ggtr_bomb_pts_for_upgrade                        2
mp_ggtr_bomb_respawn_delay                            0
mp_ggtr_end_round_kill_bonus                        1
mp_ggtr_halftime_delay                                0.0
mp_ggtr_last_weapon_kill_ends_half                    0
mp_respawn_immunitytime                                0
mp_halftime                                            0
mp_match_can_clinch                                    1            // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney                                            10000
mp_maxrounds                                        1
mp_molotovusedelay                                    0
mp_playercashawards                                    1
mp_roundtime                                        10
mp_roundtime_hostage                                10
mp_roundtime_defuse                                    10        // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates                                    0
mp_startmoney                                        1000
mp_teamcashawards                                    1
mp_timelimit                                        0
mp_warmuptime                                        0        
mp_weapons_allow_zeus                                1
spec_freeze_panel_extended_time                        0
spec_freeze_time                                    3.0
sv_allow_votes                                        0    // Voting allowed in this mode
sv_vote_issue_restart_game_allowed                    0        
sv_alltalk                                            1
sv_arms_race_vote_to_restart_disallowed_after        0
sv_vote_to_changelevel_before_match_point            0
sv_deadtalk                                            0
sv_ignoregrenaderadio                                1
tv_delay                                            30
mp_warmup_pausetimer                                0
mp_halftime_pausetimer                                0
mp_randomspawn                                        0
mp_randomspawn_los                                    0
sv_infinite_ammo                                    0
ammo_grenade_limit_flashbang                        1
ammo_grenade_limit_total                            3
//
//
mp_weapons_allow_map_placed                            1
mp_weapons_glow_on_ground                            0
mp_display_kill_assists                                1
mp_respawn_on_death_t                                0
mp_respawn_on_death_ct                                0
mp_ct_default_melee                                    weapon_knife
mp_ct_default_secondary                                weapon_hkp2000
mp_ct_default_primary                                ""
mp_t_default_melee                                    weapon_knife
mp_t_default_secondary                                weapon_glock
mp_t_default_primary                                ""
mp_default_team_winner_no_objective                    2        // 2 == CTs, 3 == Ts

Last edited by Sillium; 09-28-2016 at 02:07. Reason: wrapped in code tags
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