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hero destroyer need help


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mage
Senior Member
Join Date: Sep 2005
Old 08-31-2005 , 01:09   hero destroyer need help
Reply With Quote #1

my hero wan't work when i go into game and gonna pick it it isen't showing upp

Code:
//destroyer /* CVARS - copy and paste cvars to schonfig.cfg //destroyer dest_level 11             //level of destroyer dest_health 3000             //health of destroyer dest_armor 1000             //armor of destroyer dest_knifespeed 290    //how fast he can hit with his cyber knife dest_healpoints 99.9             //how much health destroyer regain              dest_gravity 0.40             //the gravity of destroyer              dest_speed 900             //how fast destroyer is dest_knifemulti 99.9     //damage multiplier for his cyber knife              dest_hppercent 25.0             //how much his electro tentacles sucks of health out of the victim */ #include <amxmod> #include <vexd_utilities> #include <superheromod> //global variables new gHeroName[]="Destroyer" new bool:gHasDestroyerPowers[SH_MAXSLOTS+1] new gPlayerLevels[SH_MAXSLOTS+1] new gPlayerMaxHealth[SH_MAXSLOTS+1] new Float:gMultiplier new gHealPoints //------------------------------------------------------------------------------ public_init() {     //plugin info     register_plugin("SUPERHERO Destroyer","1.0","spyhunter")           //DO NOT EDIT THESE CVARS. USE shconfig.cfg     register_cvar("dest_level", "11")     register_cvar("dest_health", "3000")         register_cvar("dest_armor", "1000")         register_cvar("dest_knifespeed", "290")         register_cvar("dest_healpoints", "99.9")         register_cvar("dest_gravity", "0.40")         register_cvar("dest_speed", "900")         register_cvar("dest_knifemulti", "99.9")         register_cvar("dest_hppercent", "25.0")                   //FIRE THIS EVENT TO CREATE THIS HERO         shCreateHero(gHeroName, "Destroyer Powers", "cyberman and starwars destroyer fuzed together", false, "dest_level")                   //REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS         register_srvcmd("dest_init", "dest_init")         shRegHeroInit(gHeroName, "dest_init")                   shSetMaxHealth(gHeroName, "dest_health" )        shSetMinGravity(gHeroName, "dest_gravity" )        shSetMaxArmor(gHeroName, "dest_armor" )        shSetMaxSpeed(gHeroName, "dest_speed", "[0]" )                 //INIT         register_srvcmd("dest_init", "dest_init")         shRegHeroInit(gHeroName,"dest_init")                   //LEVELS         register_srvcmd("dest_levels", "dest_levels")         shRegLevels(gHeroName,"dest_levels")                   //ENERGY         register_event("damage", "dest_damage", "b", "2!0")                   // HEAL LOOP         set_task(30.0,"dest_loop",0,"",0,"b" )                   // EXTRA KNIFE DAMAGE         register_event("damage", "dest_damage", "b", "2!0")                   // Let server know about Destroyer's max knife speed         shSetMaxSpeed(gHeroName, "dest_knifespeed", "[29]" )                    gMultiplier = get_cvar_float("dest_hppercent")                    //SUPERHERO tells max health          register_srvcmd("dest_maxhealth", "dest_maxhealth")          shRegMaxHealth(gHeroName, "dest_maxhealth" )           } //---------------------------------------------------------------------------------------------- public dest_init() {         // First Argument is an id         new temp[6]         read_argv(1,temp,5)         new id=str_to_num(temp)                   // 2nd Argument is 0 or 1 depending on whether the id has destroyer skills         read_argv(2,temp,5)         new hasPowers = str_to_num(temp)                 gPlayerMaxHealth[id] = 100          gHasDestroyerPowers[id] = (hasPowers!=0)                   // Got to take away powers from a user that dropped Destroyer         if ( !hasPowers && is_user_connected(id) ) {                 shRemHealthPower(id)                 shRemGravityPower(id)                 shRemArmorPower(id)                 shRemSpeedPower(id)         }        } //---------------------------------------------------------------------------------------------- public dest_loop() {         if (!shModActive()) return         for ( new id = 1; id <= SH_MAXSLOTS; id++ ) {                 if (  gHasDestroyerPowers[id] && is_user_alive(id) ) {                         // Let the server add the hps back since the # of max hps is controlled by it                         shAddHPs(id, gHealPoints, gPlayerMaxHealth[id] )                 }         } } //---------------------------------------------------------------------------------------------- public dest_levels() {         new id[5]         new lev[5]                   read_argv(1,id,4)         read_argv(2,lev,4)                   gPlayerLevels[str_to_num(id)] = str_to_num(lev) } //---------------------------------------------------------------------------------------------- public dest_damage(id) {         if (!shModActive() || !is_user_connected(id)) return                   new damage = read_data(2)         new attacker = get_user_attacker(id)                   if ( attacker <= 0 || attacker > SH_MAXSLOTS ) return                   if ( gHasDestroyerPowers[attacker] && is_user_alive(attacker) && attacker != id ) {                 //Add som HP back!                 gMultiplier = get_cvar_float("dest_hppercent")                 new giveHPs = floatround( damage * gMultiplier * gPlayerLevels[attacker] )                 if (get_user_health(attacker) < gPlayerMaxHealth[attacker] && giveHPs > 0 ) {                         new alphanum = damage * 2                         if (alphanum > 200) alphanum = 200                         else if (alphanum < 40) alphanum = 40                         setScreenFlash(attacker, 255, 10, 10, 10, alphanum )                         shAddHPs(attacker, giveHPs, gPlayerMaxHealth[attacker] )                 }         } } //---------------------------------------------------------------------------------------------- public dest_maxhealth() {         new id[6]         new health[9]                   read_argv(1,id,5)         read_argv(2,health,8)                   gPlayerMaxHealth[str_to_num(id)] = str_to_num(health) } //---------------------------------------------------------------------------------------------- public client_connect(id) {         gHasDestroyerPowers[id] = false } //----------------------------------------------------------------------------------------------


here is the compiling:

Code:
//// sh_destroyer.sma
// C:\Documents and settings\Jon Arne\Skrivebord\Valve\Condition Zero\czero\addo
ns\amxmodx\scripting\sh_destroyer.sma(169) : warning 203: symbol is never used:
"public_init"
//
// 1 Warning.
// Done.
//
// Compilation Time: 0,61 sec
i use amxx 1.0

here is my shconfig.cfg

Code:
echo "[SH] Successfully Loaded Superhero Config File"

//********************** GENERAL MOD CVARS **********************
//enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//flag to determine who can access the important server commands
sh_adminaccess m

//if optional C/D is on a server - don't let people without C/D have
sh_cdrequired 0

//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0

//# of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 9

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 40

//What level to start newcomers at
sh_minlevel 0

//Save XP or restart from 0 each map
sh_savexp 1

//How many days to save xp for?
sh_xpsavedays 30

//Save XP at end of every round
//Very Useful for servers that crash a lot
sh_endroundsave 1

//Give XP for Hostage/Bomb Events
//This cvar sets the value of XP given/taken from players for these events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
sh_bombhostxp 25

//DO NOT USE WITH LONG-TERM XP
//1 = on | 0 = off -  Give people entering late an average level of players already playing
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0

// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
//	XP given will be the inverse of the amount they would get for killing
//	someone at thier level, then this is diveded by 2 to keep it low.
//	So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 0

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 0

//1+ = on | 0 = off - Command Projector, displays help info to players in a HUD messages non-stop
//	1 - Only show to DEAD players
//	2 - Show to ALL players
sh_cmdprojector 1

//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 0

// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value.  Setting this to "1.0" will effectivly
//disable it because x * 1 = x.  Any value less than 1.0 is ignored.
sh_hsmult 2.0

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him.  This will prevent that kind of activity
sh_alivedrop 1

// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"

// *************** END STANDARD SUPERHERO CVARS ***************

// ***************** START HERO SPECIFIC CVARS ****************

//Agent Zero 
agentz_level 20

//Anubis
anubis_level 0
anibus_showdamage 1				//(0|1) - hide|show bullet damage..
anibus_showchat 1				//(0|1) - hide|show ghostchat messages..

//Aquaman
aquaman_level 0
aquaman_armorcost 0				//How much armor each bubble thrower blast uses
aquaman_numbubbles 7			//How many giant killer bubbles
aquaman_bubbledamage 10			//How much damage each bubble does

//Batgirl 
batgirl_level 9 
batgirl_moveacc 650         //default 650 
batgirl_reelspeed 1000      //default 1000 
batgirl_hookstyle 3         //1=spacedude, 2=spacedude auto reel, 3=cheap kids real 
batgirl_hooksky 1         //0=no sky hooking 1=sky hooking allowed 
batgirl_teamcolored 1      //1=teamcolored zip lines 0=white zip lines 
batgirl_maxhooks -1         //max ammout of hooks allowed (-1 is an unlimited ammount) 

//Batman
batman_level 0
batman_health 125				//Starting Health
batman_armor 125				//Starting Armor

//Bazooka 
bazooka_level 31 
bazooka_buy 0         //Set to 1 to require missiles to be purchased 

// 
//The following "COST" settings only apply if buying mode is ON 
// 

bazooka_cost1 1000      //Common missile cost 
bazooka_cost2 3000      //Laser guided missile cost 
bazooka_cost3 3000      //Gun camera missile cost 
bazooka_cost4 2000      //Anti-missile shot 
bazooka_cost5 4000      //Heat seeking missile cost 
bazooka_cost6 4000      //Rope seeking missile cost 
bazooka_cost7 5000      //Swirling death missile cost 

// 
//The following "AMMO" settings only apply if buying mode is OFF 
// 

bazooka_ammo1 300      //Free Common missiles 
bazooka_ammo2 300          //Free Laser guided missiles 
bazooka_ammo3 200          //Free Gun camera missiles 
bazooka_ammo4 10          //Free Anti-missile shots 
bazooka_ammo5 250          //Free Heat seeking missiles 
bazooka_ammo6 250          //Free Rope seeking missiles 
bazooka_ammo7 100          //Free Swirling death missiles 

//If set to 1, this cvar causes swirling death missile to use 7 missiles in the 
//player's missile inventory. It draws from all types of missiles instead of 
//it having its own indepedent inventory count. 
bazooka_ammo7ta 0 


bazooka_speed 1000      //Sets the default speed of most missiles 
bazooka_rsspeed 1400   //Sets the speed of ropeseeking missiles 
bazooka_hsspeed 1100   //Sets the speed of heatseeking missiles 
bazooka_fuel 10.0      //Number of seconds a missile is driven before it falls to the ground out of fuel 
bazooka_sdfuel 5.0      //Number of seconds a swirling death missile is driven before it "mirvs" or breaks then falls to the ground out of fuel 
bazooka_sdspeed 1000      //Sets the speed of swirling death missiles 
bazooka_sdcount 10      //Sets the number missiles in swirling death 
bazooka_sdrotate 6      //Sets the rotation speed of swirling death 
bazooka_sdradius 32      //Sets the radius of swirling death missiles 
bazooka_obeygravity 1   //Makes missile obey server gravity rules 
bazooka_damradius 300   //Max distance from the blast that damage will occur at 
bazooka_maxdamage 250   //Maximum Blast damage from explosion 
bazooka_radarbattery 300      //Sets the amount of time a player can use his anti-missile radar per round. 

//This cvar limits the two types of missiles responsible for spawn rape, guncamera and 
//swirling death, from being fired until 15 seconds of a round has passed. Set cvar to 0 
//to allow those missiles to be fired without being limited by round start 
bazooka_spawndelay 0 

//Beast 
beast_level 3 
beast_gravity 0.40         //Gravity 
beast_health 175         //Starting Health 
beast_armor 200         //Starting Armor 
beast_speed 375         //Running Speed

//Blink
blink_level 7
blink_amount 4            //Ammount of teleportaions available 
blink_cooldown 10         //Cooldown timer between uses 
blink_delay 1.5         //Delay time before the teleport occurs 
blink_delaystuck 0         //Is the user stuck in place during the delay?

//Bomberman
bomberman_level 2
bomberman_xpbased 0				//Does he get more bombs each level           (def=0)
bomberman_bombs 1				//How Many Bombs does he start with           (def=1)
bomberman_bpl 1				//How Many More Bombs Does he get each level  (def=1)
bomberman_radius 400			//Radius of damage			(def=400)
bomberman_maxdamage 100			//Maximum Damage to deal		(def=100)

//Captain America 4
captaina_level 0
captaina_pctperlev 0.02			//Percentage that factors into godmode randomness
captaina_godsecs 1				//# of seconds of god mode

//Captain Insano 
captaini_level 24 
captaini_pctperlev 1.00 
captaini_speed 1000 
captaini_armor 250 
captaini_health 200

//Cyclops
cyclops_level 5
cyclops_laser_ammo 20			//total # of shots given each round       
cyclops_laser_burndecals 1		//Show the burn decals on the walls   
cyclops_cooldown 0.20			//Cooldown timer between shots
cyclops_mulishot 0.20			//Delay for multishots on holding key down

//Daredevil
daredevil_level 4
daredevil_radius 600			//Radius of the rings
daredevil_bright 192			//How bright to make the rings

darkpred_level 33      //What level should DarkPredator be? Default=10 
darkpred_armor 400      //How much armor should DarkPredator get? Default=400 
darkpred_alpha 0      //What is the alpha level when invisible? | 0 = invisible, 255 = full visibility. | Default=50 
darkpred_delay 1      //How long should a player wait to become fully invisible? (seconds) Default=2 
darkpred_checkmove 0       //Should movement be checked, or only shooting? | 0 = only check shooting | Default=0 
darkpred_radius 1000      //What is the radius of the rings? Default=900 
darkpred_bright 200      //How bright should the rings be? Default=192 
darkpred_healpoints 20      //How much HP does Darkpredator heal per second? Default=4 
darkpred_bullets 30      //How many lazer bullets does he get? Default=7

//Dazzler
dazzler_level 0
dazzler_radius 3000				//radius of people affected
dazzler_cooldown 15				//# of seconds before Dazzler can flash

//Demolition Man 
demoman_level 6 
demoman_radius 300         // radius of blast 
demoman_maxdamage 125      // max damage a mine can cause 
demoman_maxmines 2         // max ammount of mines that can be placed at once 
demoman_minehealth 80      // health of mines (determines how many shots blow them up) 

//Dracula
dracula_level 3
dracula_pctperlev 0.03			//What percent of damage to give back per level of player

//Exodus
exodus_level 32
exodus_cooldown 1    // cooldown from keydown
exodus_grabtime 100   // ammount of grab time
exodus_grabforce 10    // ammount of grab force (def=8)
exodus_grabteam 1   // can he grab teammates 0=no 1=yes

//Flash
flash_level 0
flash_speed 350				//the speed flash can run

//Hob Goblin
goblin_level 1
goblin_grenademult 5.5			//Damage multiplyer from orginal damage amount
goblin_grenadetimer 3			//How many second delay for new grenade

//Gohan 
gohan_level 10 
gohan_health 250      //default 150 
gohan_gravity 0.40      //default 0.40 = low gravity 
gohan_speed 1200.0      //How fast he is with all weapons 
gohan_healpoints 50      //The # of HP healed per second 
gohan_healmax 500      //Max # HP gohan can heal to

// Hax0r
haxor_health 999 
haxor_armor 999 
haxor_speed 999.0 
haxor_moneydeduct 1000 // How much money taken from team killer that killed haxor 
haxor_moneyreward 4000 // How much money given to player that killed haxor

//Hulk
hulk_level 0
hulk_radius 1800				//Radius of people affected
hulk_cooldown 7				//# of seconds before Hulk can ReStun
hulk_stuntime 3				//# of seconds Hulk Stuns Everybody
hulk_stunspeed 70				//Speed of stunned players

//Human Torch
htorch_level 0
htorch_armorcost 15				//How much amour each flame uses
htorch_numburns 5				//How many time to burn the victim
htorch_burndamage 10			//How much damage each burn does

//Iron Man
ironman_level 0
ironman_timer 0.1				//How often (seconds) to run the loop
ironman_thrust 125				//The upward boost every loop
ironman_maxspeed 400			//Max x and y speeds (while in air)
ironman_xymult 1.05				//Multiplies the current x,y vector when moving
ironman_armorfuel 1				//Uses armor as fuel
ironman_fuelcost 1				//How much armor does it cost per firing
ironman_armor 100				//How much armor does ironman start with?

//Kamikaze
kamikaze_level 0
kamikaze_radius 300				//Radius of people affected by blast
kamikaze_fuse 15				//# of seconds before kamikaze blows Up
kamikaze_maxdamage 125			//Maximum damage to deal to a player 

//lordexodus
lordexodus_level 29
lordexodus_gravity 
lordexodus_armor 500
lordexodus_health 800
lordexodus_speed 1000.0
lordexodus_healpoints 40
lordexodus_revive 3

//Magneto
magneto_level 25
magneto_cooldown 1				//Time delay bewtween automatic uses
magneto_boost 125				//How much of an upward throw to give weapons
magneto_giveglock 1				//Give the poor victim a glock?

megaman_level 20 // - Level to make Megaman Available - //Default- 10 // 
megaman_laser_ammo 1000  // - Ammo that the Photon Cannon has - //Default- 150 // 
megaman_laser_burndecals // - The ammount of PhotonGun Decals - //Default- 1 // 
megaman_cooldown 0.00 // - The Cooldown time of the Photon - //Default- 0.02 // 
megaman_gravity // - The JumpingPower Megaman's suit - //Default- 650 // 
megaman_armor // - The Megasuit's Power of defense - //Default- 600 // 
megaman_health // - The Power Megaman has to resist - //Default- 300 // 
megaman_speed 1100.0 // - The Speed/Agility of a Megasuit - //Default- 700 //

//Mr. Freeze 
freeze_level 5 
freeze_cooldown 45.0         //Time required between power uses 
freeze_maxtime 16.0            //Time the ground is like ice

//Mystique
mystique_level 0
mystique_cooldown 0				//Cooldown time between morphs
mystique_maxtime 0				//Max time you can be morphed
mystique_toggle 1				//Should the key be a toggle or do they need to hold it down

//Neo Reloaded 
neor_level 9 
neor_slowmotime 10         //Slow motion time in seconds 
neor_cooldown 40         //Cooldown time in seconds 
neor_radius 100         //Bullets stopped at this radius 
neor_dodge 40            //Chance out of 100 a bullet will be stopped 
neor_speed 100            //Speed of neo during slow motion 
neor_bulletspeed 475      //Speed of neos bullet during slow motion 
neor_nospeed 75         //Speed of non-neos during slow motion 
neor_nobulletspeed 450      //Speed of non-neos bullet during slow motion

//Night Crawler
nightc_level 0
nightc_cooldown 30				//# of seconds before NightCrawler can NoClip Again
nightc_cliptime 6				//# of seconds NightCrawler has in noclip mode.

Op_bullets 1000 // How many explosive bullets does he get each round 
Op_getM249 1 // Does he get a free M249 on respawn. 
Op_health 1250 // How much hp he has 
Op_armor 1000 // How much ap he has 
Op_gravity // How much gravity he has 
Op_speed 700  // How fast he is

//Pimp 
pimp_level 19 
pimp_gravity 0.40          
pimp_health 200          
pimp_armor 500          
pimp_speed 400          
pimp_m249mult 3.0

//Pitch Black
pitch_level 15 
pitch_time 7            //Ammount of time the darkness lasts 
pitch_cooldown 60         //Seconds till next available use of power

//Punisher
punisher_level 3
punisher_dropwpn 0				//Should clinet be forced to drop thier weapon?

//Rambo 
rambo_level 10 
rambo_health 125         //Health 
rambo_armor 150         //Armor 
rambo_m249mult 1.5         //Damage multiplier for PARA M249

//Skeletor
skeletor_level 0		
skeletor_cooldown 3			// # of seconds for skeletor cooldown
skeletor_camptime 10			// # of seconds player considered camping w/o x/y movement
skeletor_movedist 3			// minimum amount of dist player has to move b4 considered not camping

//Spiderman
spiderman_level 0
spiderman_moveacc 140			//How quickly he can move while on the hook
spiderman_reelspeed 400			//How fast hook line reels in
spiderman_hookstyle 2			//1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real	(batgirl)
spiderman_teamcolored 1			//1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60			//Max ammout of hooks allowed (-1 is an unlimited ammount)

//Supergirl 
supergirl_level 20 
supergirl_health 300      //Default Health 150 
supergirl_armor 300         //Default Armor 150 
supergirl_toggle 0         //(def 0=no, key must be held down to fly) (1=yes, toggle flying) 
supergirl_flybeforeftime 1   //Fly before freezetime is over, 0=no 1=yes (def=0) 
supergirl_flyspeed 1500      //Velocity of flying (def=300)

//Superman
superman_level 2
superman_gravity 0.35			//Gravity
superman_health 150				//Starting health
superman_armor 150				//STarting armor

//Windwalker
windwalker_level 0

//Wolverine
wolv_level 2
wolv_healpoints 3				//The # of HP healed per second
wolv_knifespeed 400				//Speed of wolveine in knife mode
wolv_knifemult 7.35				//Multiplier for knife damage

//Xavier
xavier_level 7
xavier_traillength 25			//Length of trail behind players
xavier_showteam 0				//Show trails on your team
xavier_showenemy 1				//Show trails on enemies
xavier_refreshtimer 5.0			//How often do the trails refresh

//Zeus
zeus_level 5
zeus_cooldown 1				// # of seconds for zeus cooldown
and here is my plugins.ini

Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
;telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx		; restrict weapons menu
;statsx.amxx		; stats on death or round end (CSStats Module required!)
;miscstats.amxx		; bunch of events announcement for Counter-Strike
;stats_logging.amxx	; weapons stats logging (CSStats Module required!)


; Custom - Add 3rd party plugins here

superheromodvault.amxx ; SUPERHEROMOD 
sh_agentzero.amxx.
sh_alig.amxx.
sh_anubis.amxx ; SUPERHERO Anubis (default) 
sh_aquaman.amxx ; SUPERHERO Aquaman (default) 
sh_bass.amxx ; SUPERHERO bass
sh_batgirl.amxx ; SUPERHERO Batgirl (default) 
sh_batman.amxx ; SUPERHERO Batman (default) 
sh_beast.amxx ; SUPERHERO Beast (default)
sh_blink.amxx ; SUPERHERO Blink (default)
sh_bomberman.amxx ; SUPERHERO Bomberman (default) 
sh_captaina.amxx ; SUPERHERO Captain America (default) 
sh_captaini.amxx.
sh_chin.amxx.
sh_chucky.amxx.
sh_clonetrooperv2.amxx.
sh_cola.amxx.
sh_covenant.amxx.
sh_cyclops.amxx ; SUPERHERO Cyclops (default) 
sh_daredevil.amxx ; SUPERHERO Daredevil (default) 
sh_darkpredator.amxx.
sh_dazzler.amxx ; SUPERHERO Dazzler (default)
sh_deman.amxx.
sh_demoman.amxx ; SUPERHERO Demolition Man (default)
sh_destroyer.amxx.
sh_dirty.amxx. 
sh_dracula.amxx ; SUPERHERO Dracula (default) 
sh_exodus.amxx.
sh_fade.amxx.
sh_flash.amxx ; SUPERHERO Flash (default)
sh_galen.amxx. 
sh_gambit.amxx.
sh_gohan.amxx.
sh_hax0r.amxx.
sh_hobgoblin.amxx ; SUPERHERO Hobgoblin (default) 
sh_hulk.amxx ; SUPERHERO Hulk (default) 
sh_humantorch.amxx ; SUPERHERO Human Torch (default) 
sh_ironman.amxx ; SUPERHERO Iron Man (default) 
sh_jon.amxx.
sh_kamikaze.amxx ; SUPERHERO Kamikaze (default) 
sh_madness.amxx.
sh_marco.amxx.
sh_masterchief.amxx.
sh_megaman.amxx.
sh_morpheus.amxx.
sh_mrfreeze.amxx ; SUPERHERO Mr. Freeze (default)
sh_mystique.amxx ; SUPERHERO Mystique (default) 
sh_nightcrawler.amxx ; SUPERHERO Nightcrawler (default)
sh_neoreloaded.amxx ; SUPERHERO Neo-Reloaded (default)
sh_pimp.amxx.
sh_pitchblack.amxx ; SUPERHERO Pitchblack (default)
sh_potshot.amxx. 
sh_psylocke.amxx.
sh_punisher.amxx ; SUPERHERO Punisher (default)
sh_rambo.amxx ; SUPERHERO Rambo (default) '
sh_riddick.amxx.
sh_scream.amxx.
sh_skeletor.amxx ; SUPERHERO Skeletor (default)
sh_skulk.amxx. 
sh_soldier.amxx.
sh_spiderman.amxx ; SUPERHERO Spiderman (default) 
sh_steel.amxx.
sh_supergirl.amxx.
sh_superman.amxx.
sh_tentacle.amxx
sh_tonymontana.amxx.
sh_tracker.amxx.
sh_trinity.amxx.
sh_uncelsam.amxx.
sh_usmarine.amxx.
sh_windwalker.amxx ; SUPERHERO Windwalker (default) 
sh_xavier.amxx ; SUPERHERO Xavier (default) 
sh_zeus.amxx ; SUPERHERO Zeus
say from if i need to post somting more. and i hope you can help me here
mage is offline
yang
Veteran Member
Join Date: May 2005
Location: galoreservers.net
Old 08-31-2005 , 02:02  
Reply With Quote #2

u didn't have to post ur entire plugin list.
the problem is public_init()
change that to public plugin_init()
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mage
Senior Member
Join Date: Sep 2005
Old 08-31-2005 , 07:23  
Reply With Quote #3

thenks rockell

after i did it i got 4 warnings but i found the prob on that relly fast so now it is 0 errors and warnings.

so thenks agein rockell
mage is offline
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