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[L4D & L4D2] Saferoom Door Spam Protection (1.30) [10-Jan-2024]


  
 
 
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yzybb
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Join Date: Jul 2020
Old 09-15-2020 , 14:19   Re: [L4D & L4D2] Saferoom Door Spam Protection (1.11) [05-Jul-2021]
Reply With Quote #9



Hi,I hope this effect can be added to make it look more natural, haha

The intact door cannot be closed, giving people an unnatural feeling. But if the door is automatically destroyed after it is opened for the first time, teammates will be surprised at first and feel very interesting. It will be more logical that the door cannot be closed due to such destruction.


This is a suggestion, hope it will become more perfect.

Whatever decision you're going to make, I am behind you. Like your work very much.

In addition, when you are in the final safe house, keep repeating the opening and closing actions, the door will be abnormal and the timer will be invalid

Last edited by DarkDeviL; 08-01-2021 at 06:21. Reason: Merge multi-posts into one
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