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[l4d2] c1m1 map


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dahyun4220
Member
Join Date: Sep 2021
Old 04-09-2022 , 04:02   [l4d2] c1m1 map
Reply With Quote #1



Is there a way to get rid of the fire damage?
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-09-2022 , 08:58   Re: [l4d2] c1m1 map
Reply With Quote #2

Some things that can help you is starting a local server
setting
sv_cheats 1
sm_cvar developer 1

And using some console comands like

picker
cl_pumdp <entity id>

and other plugins that may help you

https://forums.alliedmods.net/showthread.php?t=187566

using "ent_text *" in console will display all entities in the map
May lag your server but helps you to find out what is near

This plugin I made
https://forums.alliedmods.net/showthread.php?t=336072
Filter the entities by range helping to find entities around you
Use !enttext 300, where 300 is the range, to output entities around you.

Usually, the fire is made with a particle (which doesn't hurt is just visual)
and a trigger_hurt

So looking for "ent_text trigger_hurt" may help you to find out.

So you can use the "dele <entity id>" command to kill the entity and check if the damage stops
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Last edited by Marttt; 04-12-2022 at 10:24.
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dahyun4220
Member
Join Date: Sep 2021
Old 04-09-2022 , 10:37   Re: [l4d2] c1m1 map
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
Some things that can help you is starting a local server
setting
sv_cheats 1
sm_cvar developer 1

And using some console comands like

picker
cl_pumdp <entity id>

and other plugins that may help you

https://forums.alliedmods.net/showthread.php?t=187566

using "ent_text *" in console will display all entities in the map
May lag your server but helps you to find out what is near

This plugin I made
https://forums.alliedmods.net/showthread.php?t=336072
Filter the entities by range helping to find entities around you

Usually the fire is made with a particle (which doesn't hurt is just visual)
and a trigger_hurt

So looking for "ent_text trigger_hurt" may help you to find out.

So you can use the "dele <entity id>" command to kill the entity and check if the damage stops


I think there's something wrong. When I go into the game, I keep doing this. Is there a solution?

Last edited by dahyun4220; 04-09-2022 at 10:38.
dahyun4220 is offline
dahyun4220
Member
Join Date: Sep 2021
Old 04-09-2022 , 10:45   Re: [l4d2] c1m1 map
Reply With Quote #4

Quote:
Originally Posted by Marttt View Post
Some things that can help you is starting a local server
setting
sv_cheats 1
sm_cvar developer 1

And using some console comands like

picker
cl_pumdp <entity id>

and other plugins that may help you

https://forums.alliedmods.net/showthread.php?t=187566

using "ent_text *" in console will display all entities in the map
May lag your server but helps you to find out what is near

This plugin I made
https://forums.alliedmods.net/showthread.php?t=336072
Filter the entities by range helping to find entities around you

Usually the fire is made with a particle (which doesn't hurt is just visual)
and a trigger_hurt

So looking for "ent_text trigger_hurt" may help you to find out.

So you can use the "dele <entity id>" command to kill the entity and check if the damage stops


Code:
156
Class: prop_door_rotating 
Targetname:  Model: models/props_downtown/metal_door_112.mdl 
HammerID: 1868659 
Position: 1828.00 6620.00 2464.01
 Angles: 0.00 180.00 0.00
could you tell me the code for changing the door to something that doesn't break?
dahyun4220 is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-09-2022 , 10:50   Re: [l4d2] c1m1 map
Reply With Quote #5

That kind of info you will find in valve wiki (which may not be 100% correct since it shares the doc accross "all" games)

https://developer.valvesoftware.com/..._door_rotating

Check the Flags attribute (would be the spawnflags in stripper), probably would be the 524288
Since its a Flag if you want multiple attributes you have to sum it.
E.g
Open and Unbreakable
1 + 524288 = 524289

PHP Code:
Flags
Starts Open
2048 
Starts locked
4096 
Door silent (No sound, and does not alert NPCs)
8192 : Use closes
16384 
Door silent to NPCs (Does not alert NPCs)
32768 Ignore player +USE
524288 Start Unbreakable (in all games since Left 4 Dead)
524288 Start Breakable (in all games since Counter-Strike: Global Offensive) (also in Garry's Mod) 
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Last edited by Marttt; 04-09-2022 at 10:51.
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dahyun4220
Member
Join Date: Sep 2021
Old 04-12-2022 , 09:01   Re: [l4d2] c1m1 map
Reply With Quote #6

Quote:
Originally Posted by Marttt View Post
Some things that can help you is starting a local server
setting
sv_cheats 1
sm_cvar developer 1

And using some console comands like

picker
cl_pumdp <entity id>

and other plugins that may help you

https://forums.alliedmods.net/showthread.php?t=187566

using "ent_text *" in console will display all entities in the map
May lag your server but helps you to find out what is near

This plugin I made
https://forums.alliedmods.net/showthread.php?t=336072
Filter the entities by range helping to find entities around you

Usually the fire is made with a particle (which doesn't hurt is just visual)
and a trigger_hurt

So looking for "ent_text trigger_hurt" may help you to find out.

So you can use the "dele <entity id>" command to kill the entity and check if the damage stops
I even deleted it. and then How do I save it?


+Thanks to you, I found it and saved it Thank you.

It doesn't hurt anymore!

Last edited by dahyun4220; 04-12-2022 at 09:20.
dahyun4220 is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-12-2022 , 10:26   Re: [l4d2] c1m1 map
Reply With Quote #7

Glad you did it.

To delete you may have to write a plugin.
Or delete it by stripper using the "modify -> match -> delete" using the targetname or hammerid (etc)
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