Raised This Month: $51 Target: $400
 12% 

Base Builder Zombie Mod v6.5 [01/15/2011]


Post New Thread Reply   
 
Thread Tools Display Modes
Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 05-19-2011 , 02:52   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #851

You can add some alpha to the block, I find that helps a lot. Else, you can change the lock and make it not change the color, but that requires going into the source code and commenting out a few lines in the lock function. I think the lines would be set_pev(ent, pev_rendermode, 1); and just put a // before that line.
__________________

PM me if you're interested in buying the Credits addition for Base Builder
Battlefield Rebirth [66% done]
Call of Duty: MW2 [100% done]
Base Builder [100% done]
Tirant is offline
pengocdl
Junior Member
Join Date: Nov 2010
Old 05-19-2011 , 09:54   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #852

Tirant Please Help Me.
How to turn off unlimited ammo.Only default ammo
pengocdl is offline
yOou Know Me
BANNED
Join Date: Oct 2009
Old 05-28-2011 , 05:21   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #853

Quote:
Originally Posted by Tirant View Post
You can add some alpha to the block, I find that helps a lot. Else, you can change the lock and make it not change the color, but that requires going into the source code and commenting out a few lines in the lock function. I think the lines would be set_pev(ent, pev_rendermode, 1); and just put a // before that line.
I can't find a line "set_pev(ent, pev_rendermode, 1)" in the code. Can you do it ? I'm attaching. And on the next update i'll be happy if you put option for it as a "cvar" so that i don't have to bother you again. 10x.
Attached Files
File Type: sma Get Plugin or Get Source (basebuilder65.sma - 523 views - 82.7 KB)
yOou Know Me is offline
galitu
Junior Member
Join Date: Jan 2011
Old 05-28-2011 , 13:06   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #854

In my server only MODs and ADMINs can /lock how do i fix it ?
And how do i increase zombies classes hp ?

Last edited by galitu; 05-28-2011 at 13:10.
galitu is offline
yOou Know Me
BANNED
Join Date: Oct 2009
Old 05-30-2011 , 07:01   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #855

Quote:
Originally Posted by yOou Know Me View Post
I can't find a line "set_pev(ent, pev_rendermode, 1)" in the code. Can you do it ? I'm attaching. And on the next update i'll be happy if you put option for it as a "cvar" so that i don't have to bother you again. 10x.

Tirant, can you do it please ?
yOou Know Me is offline
k4ok4o
Junior Member
Join Date: Mar 2011
Old 05-31-2011 , 00:29   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #856

[IMG]http://**************/photo/my-images/130/errortx.png/[/IMG]http://**************/photo/my-images/130/errortx.png/I try to alterate and compile the 6.5 builderclasse.sma and didn't work, say's it's a .amx file, i try even the original, didn't work.
.
.
Can someone tell me how can i put, in an automatically way, to the players the players automatically pull and get the blocks ? whitout /bind e+grab comand.
.
.
I play in a few servers where i could just use the +use key(E, in my case), and move the blocks, whitout /bind.
.
.
Thanks.
.
.
I try to compile and any files from BB6.5 failed.

Last edited by k4ok4o; 06-01-2011 at 00:04. Reason: Clearing my message
k4ok4o is offline
Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 06-08-2011 , 13:58   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #857

Quote:
Originally Posted by yOou Know Me View Post
I can't find a line "set_pev(ent, pev_rendermode, 1)" in the code. Can you do it ? I'm attaching. And on the next update i'll be happy if you put option for it as a "cvar" so that i don't have to bother you again. 10x.
Attached the edited file. It should work no problem.
Attached Files
File Type: sma Get Plugin or Get Source (basebuilder65-edit.sma - 482 views - 82.7 KB)
__________________

PM me if you're interested in buying the Credits addition for Base Builder
Battlefield Rebirth [66% done]
Call of Duty: MW2 [100% done]
Base Builder [100% done]
Tirant is offline
Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 06-08-2011 , 14:02   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #858

Quote:
Originally Posted by k4ok4o View Post
[IMG]http://**************/photo/my-images/130/errortx.png/[/IMG]http://**************/photo/my-images/130/errortx.png/I try to alterate and compile the 6.5 builderclasse.sma and didn't work, say's it's a .amx file, i try even the original, didn't work.
.
.
Can someone tell me how can i put, in an automatically way, to the players the players automatically pull and get the blocks ? whitout /bind e+grab comand.
.
.
I play in a few servers where i could just use the +use key(E, in my case), and move the blocks, whitout /bind.
.
.
Thanks.
.
.
I try to compile and any files from BB6.5 failed.
It looks like you've tried to edit the code an enable credits without actually having that addon. You have to comment this line out in basebuilder65.sma "#define BB_CREDITS" at the top.

+use and +grab are interchangeable and both work, no need for binding, but you can if you want to. (I left +grab in there for older users, and I added +use key functionality for new ones). Pushing and pulling is attack1 and attack2 respectively.
__________________

PM me if you're interested in buying the Credits addition for Base Builder
Battlefield Rebirth [66% done]
Call of Duty: MW2 [100% done]
Base Builder [100% done]
Tirant is offline
RaYuRO
New Member
Join Date: Jan 2011
Old 06-09-2011 , 13:37   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #859

Hi Tirant, can you make us an auto-lock ? All players are lasy to say /lock and all..
RaYuRO is offline
Kujta
Member
Join Date: Dec 2008
Old 06-10-2011 , 16:12   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #860

Quote:
Originally Posted by RaYuRO View Post
Hi Tirant, can you make us an auto-lock ? All players are lasy to say /lock and all..
You can bind that in console: bind key "say /lock"
__________________
Kujta is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode