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[THC RPG] Total HardCore RPG


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DrunkenKoZ
Greetings, mortal.
Join Date: Aug 2008
Old 05-20-2010 , 09:27   Re: [THC RPG] Total HardCore RPG
Reply With Quote #21

That's why it wasn't working when it was just the .txt in the folder. When I changed it to a .ini the plugin started working.
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 05-20-2010 , 11:25   Re: [THC RPG] Total HardCore RPG
Reply With Quote #22

Impossible. The plugin explicit refer to "configs/thc_rpg/thc_rpg.txt" at line 88 in core.inc. When changing the file extension to .ini, the plugin won't find the file and probably fall back to some defaults.

So, verify your config data (syntax, invalid values, missing quotes, etc.).
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Mechanic
Junior Member
Join Date: Dec 2004
Old 05-21-2010 , 11:55   Re: [THC RPG] Total HardCore RPG
Reply With Quote #23

How do I reset all players back to start?
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 05-25-2010 , 01:44   Re: [THC RPG] Total HardCore RPG
Reply With Quote #24

you could delete the database ... sourcemod/data/sqlite/thc_rpg.sq3 ...

but i will add a function for this to the adminmenu!
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arsirc
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Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 05-25-2010 , 01:49   Re: [THC RPG] Total HardCore RPG
Reply With Quote #25

Quote:
Originally Posted by DrunkenKoZ View Post
I was just wondering if you could change it so medic doesn't make so many green circle auras at once. It fills up the map rather quickly and gets annoying to look at when you're jumping and they're coming out so fast blocking your view.
just set "effects" to "0" in configs/thc_rpg/thc_rpg.txt!
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selax
AlliedModders Donor
Join Date: Apr 2008
Location: Moscow
Old 05-25-2010 , 04:52   Re: [THC RPG] Total HardCore RPG
Reply With Quote #26

experince not work, on player start on player exp_start = 0, but in config 250.
When i add exp from admin server being crashed
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 05-25-2010 , 09:12   Re: [THC RPG] Total HardCore RPG
Reply With Quote #27

could you give me the log output at server crash?
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selax
AlliedModders Donor
Join Date: Apr 2008
Location: Moscow
Old 05-25-2010 , 15:17   Re: [THC RPG] Total HardCore RPG
Reply With Quote #28

log nothing say, but i do cosmeting (probels to tabs, and other) and delete some "//" and deleting "IF DEFINE" etc.
some crashes removed, and this "experince not work, on player start on player exp_start = 0, but in config 250." fixed.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 05-25-2010 , 19:32   Re: [THC RPG] Total HardCore RPG
Reply With Quote #29

arsirc, I can't stress enough that you should really add validation to your configs, it will help a lot. Problems like "plugin doesn't work" will be easier to troubleshoot if you can make your plugin log errors if there are invalid values in configs.

Once you can ask people to fix those invalid values, you'll get more time to spend on real bugs and problems, and not mistakes by users.

In general, never trust user input. Humans do make mistakes, both beginners and experts. Always validate user content (configs, commands).
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 05-26-2010 , 02:14   Re: [THC RPG] Total HardCore RPG
Reply With Quote #30

@rhelgeby
will set it on top of my todo list ...
but this would be a good feature for
smprojectbase too ;)
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