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scorpion help


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yang
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Join Date: May 2005
Location: galoreservers.net
Old 08-22-2005 , 16:53   scorpion help
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okey, i got revengist's scorpion actually working o.O... his code was all messed up so I rewrote about 80% of all his codes he added to batgirl except the cheapreel.

So now I only have 1 last problem b4 releasing it.

The beam point

If you know what i'm talking about, the beampoint defined at 1 is:
entity to a point.

This presents a problem because when I cast scorpion the line will just stay at the beam point there while dragging the opponent toward u (the entity). o.O...

I need to hook entity to entity. Possible?

Is there a temp_event that allows 2 entity to create a line between? I know there's a ring that u could attach 2 entity together but that wouldn't make sense lol... This is the last problem I have >< So close to finishing the damn hero LOL... this sux >< why isn't there a beampoint for 2 entities ;(
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 08-24-2005 , 13:50   Re: scorpion help
Reply With Quote #2

Quote:
Originally Posted by rockell
I need to hook entity to entity. Possible?

Is there a temp_event that allows 2 entity to create a line between
yes there is, i was eventually gonna get to this hero. But feel free, im currently too busy with the other project anyway.

number 8 is beaments
http://forums.alliedmods.net/showthread.php?t=31682
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yang
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Join Date: May 2005
Location: galoreservers.net
Old 08-24-2005 , 13:56  
Reply With Quote #3

thank u thank u akkakakaka always helping me out when i need it :~) wahhh thanks man >< APPRECIATE IT WHOLE LOT (cries)

lol the damn beam thing been bugging me forever

but 1 last question, its still KILLBEAM 99 that kills that beam right?
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vittu
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Join Date: Oct 2004
Location: L.A. County, CA
Old 08-24-2005 , 13:58  
Reply With Quote #4

it doesnt necessarily kill the beam, it just disconnects it from the points... it will dissapear though for most beam types...
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