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Stripper:Source (Updated 2011-04-15)


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Rushy
AlliedModders Donor
Join Date: Jul 2015
Location: Melbourne, Australia
Old 10-13-2016 , 03:23   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1561

Quote:
Originally Posted by usla View Post
oh yes i tried everything that was my first line still darn chickens wont go away
Keep that filter in and also try adding:

filter:
{
"classname" "chicken"
}

I think chicken is a valid class

Edit:
If that fails look at powerlords post on:
https://forums.alliedmods.net/showthread.php?t=231765

Last edited by Rushy; 10-13-2016 at 03:24.
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usla
Senior Member
Join Date: Jul 2009
Old 10-13-2016 , 10:06   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1562

Quote:
Originally Posted by Rushy View Post
Keep that filter in and also try adding:

filter:
{
"classname" "chicken"
}

I think chicken is a valid class

Edit:
If that fails look at powerlords post on:
https://forums.alliedmods.net/showthread.php?t=231765
no luck gaben likes his chicken )
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deadbeat
Junior Member
Join Date: Sep 2006
Old 10-17-2016 , 21:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1563

I've been trying to add 2 bombsite entities to a map for a while but no matter what I do only the bomb site B Marker shows up. I cannot get it to show bombsite A on the radar or map. I have used both func_bomb_target and info_bomb_target. I have specified the coordinates and tried many other things. I've got it so I can plant at bomb site A but I just cannot get the Letter show on the map and radar!! Any ideas would be helpful.

Ive tried doing the following:

{
"origin" "1000 -300 -112"
"model" "*21"
"target" "tgt_a"
"classname" "func_bomb_target"
}

{
"origin" "1000 -300 -112"
"model" "*21"
"target" "tgt_a"
"classname" "info_bomb_target"
}

{
"origin" "1000 -300 -112"
"classname" "func_bomb_target"
}
Ive tried using different Models, target names. Sometimes depending on the coordinates. I can get both both the A marker and B marker to show up, but as soon as I change the coordinate to where I want the bomb site to be it disappears.

Last edited by deadbeat; 10-18-2016 at 10:34. Reason: edit
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-11-2016 , 12:00   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1564

Anyone know the kind of performance impact Stripper has on a server? More memory and/or CPU usage?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-11-2016 , 12:24   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1565

It only does work during map change, so it's negligible in the grand scheme of things.
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dust2
Member
Join Date: Jun 2016
Old 11-23-2016 , 01:25   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1566

How I can delete music / sound which are in maps ?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-23-2016 , 01:48   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1567

Quote:
Originally Posted by dust2 View Post
How I can delete music / sound which are in maps ?
Use stripper_dump to find the .wav or .mp3 files, then strip them out!

http://www.bailopan.net/stripper/
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Major Erection
AlliedModders Donor
Join Date: Dec 2015
Location: Malaysia
Old 11-23-2016 , 08:31   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1568

Okay firstly I'm a complete noob to this plugin so I'm sorry if I say anything stupid.

I used this plugin to remove deagles from my AWP server. But for some reason the AWP skins from all players also went missing.

This is in my global_filters.cfg

HTML Code:
modify:
{

	match:
	{	
	"classname" "weapon_deagle"
	}
	delete:
	{
	"classname" "weapon_deagle"
	}
}
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-23-2016 , 11:30   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1569

Quote:
Originally Posted by Major Erection View Post
Okay firstly I'm a complete noob to this plugin so I'm sorry if I say anything stupid.

I used this plugin to remove deagles from my AWP server. But for some reason the AWP skins from all players also went missing.

This is in my global_filters.cfg

HTML Code:
modify:
{

	match:
	{	
	"classname" "weapon_deagle"
	}
	delete:
	{
	"classname" "weapon_deagle"
	}
}
You're trying to remove all deagles on the ground? If so, no need to modify/match, just use this:

PHP Code:
remove:
{
"classname" "weapon_deagle"

Also, ensure other weapons/entities aren't being removed with global_filters.cfg
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Major Erection
AlliedModders Donor
Join Date: Dec 2015
Location: Malaysia
Old 11-23-2016 , 12:39   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1570

Quote:
Originally Posted by blackhawk74 View Post
You're trying to remove all deagles on the ground? If so, no need to modify/match, just use this:

PHP Code:
remove:
{
"classname" "weapon_deagle"

Also, ensure other weapons/entities aren't being removed with global_filters.cfg
Basically most of the AWP maps that my players enjoy playing in has deagles hard coded into the map or whatever you call it. And I don't want the deags to spawn at all. Not remove it from the ground. Also how do I ensure other entities aren't being removed? Thanks in advance.
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