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[CSS/CS:GO] Roll The Dice


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NeoTrantor
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Join Date: Mar 2009
Location: Germany
Old 06-21-2009 , 18:28   Re: [CSS] Roll The Dice
Reply With Quote #11

Sure, but this will take some time...
Although these errors shouldn't be critical, they don't affect gameplay as far as I can tell.

Last edited by NeoTrantor; 06-22-2009 at 03:53.
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shustas
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Old 06-22-2009 , 09:43   Re: [CSS] Roll The Dice
Reply With Quote #12

Ye, but when you got 30 players it spams my logs to couple mb

I think I read somewhere in help, that you cannot use killtimer and closehandle together.
Not sure
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Last edited by shustas; 06-22-2009 at 09:48.
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NeoTrantor
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Old 06-22-2009 , 10:13   Re: [CSS] Roll The Dice
Reply With Quote #13

Try the updated version.
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shustas
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Old 06-22-2009 , 11:30   Re: [CSS] Roll The Dice
Reply With Quote #14

Same thing, no even new errors, spams logs like hell:

[SM] Native "CloseHandle" reported: Handle d000ce is invalid (error 1)
L 06/21/2009 - 06:06:13: [SM] Displaying call stack trace for plugin "ata_rollthedice.smx":
L 06/21/2009 - 06:06:13: [SM] [0] Line 316, ata_rollthedice.sp::OnMapEnd()

[SM] Displaying call stack trace for plugin "ata_rollthedice.smx":
L 06/21/2009 - 10:22:07: [SM] [0] Line 126, /server/hlds/srcds/cstrike/addons/sourcemod/scripting/include/ata_tools.inc::RemoveRandomWeaponFromSlot()
L 06/21/2009 - 10:22:07: [SM] [1] Line 640, ata_rollthedice.sp::RollTheDice()
L 06/21/2009 - 10:24:26: [SM] Native "EmitSound" reported: Client 3 is not connected

SM] Displaying call stack trace for plugin "ata_rollthedice.smx":
L 06/21/2009 - 107:23: [SM] [0] Line 288, /server/hlds/srcds/cstrike/addons/sourcemod/scripting/include/ata_tools.inc::AddExtraGore()
L 06/21/2009 - 107:23: [SM] [1] Line 400, ata_rollthedice.sp::EventPlayerHurt()

[SM] Displaying call stack trace for plugin "ata_rollthedice.smx":
L 06/21/2009 - 10:50:18: [SM] [0] Line 460, ata_rollthedice.sp::EventPlayerDeath()
L 06/21/2009 - 10:51:28: [SM] Native "KillTimer" reported: Invalid timer handle d8cd03c1 (error 1)

[SM] Displaying call stack trace for plugin "ata_rollthedice.smx":
L 06/21/2009 - 10:54:02: [SM] [0] Line 346, ata_rollthedice.sp::EventPlayerSpawn()
L 06/21/2009 - 10:54:28: [SM] Native "KillTimer" reported: Invalid timer handle d8cd03c1 (error 3)
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NeoTrantor
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Old 06-23-2009 , 04:53   Re: [CSS] Roll The Dice
Reply With Quote #15

I wonder where you get those KillTimer errors from, the new version doesn't use this function anymore. I'll try to fix the other errors too.
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shustas
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Old 06-23-2009 , 09:52   Re: [CSS] Roll The Dice
Reply With Quote #16

Hm... good point, wait, I think plugin did not refresh properly. Damn
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NeoTrantor
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Old 06-23-2009 , 10:03   Re: [CSS] Roll The Dice
Reply With Quote #17

Ok, some warnings about invalid handles for SDKCall still remain, but at least it shouldn't flood your logs anymore.
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shustas
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Old 06-23-2009 , 10:08   Re: [CSS] Roll The Dice
Reply With Quote #18

And that emitsound error?
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NeoTrantor
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Old 06-23-2009 , 10:14   Re: [CSS] Roll The Dice
Reply With Quote #19

Well, this should be a pretty rare one ;)
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shustas
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Old 06-23-2009 , 10:45   Re: [CSS] Roll The Dice
Reply With Quote #20

Right, this one now:

L 06/23/2009 - 16:11:23: [SM] Native "RemovePlayerItem" reported: World not allowed
L 06/23/2009 - 16:11:23: [SM] Displaying call stack trace for plugin "ata_rollthedice.smx":
L 06/23/2009 - 16:11:23: [SM] [0] Line 126, /server/hlds/srcds/cstrike/addons/sourcemod/scripting/include/ata_tools.inc::RemoveRandomWeaponFromSlot()
L 06/23/2009 - 16:11:23: [SM] [1] Line 645, ata_rollthedice.sp::RollTheDice()

Plus the hint ad is showing constantly

But you right, no more invalid handles spamming, except from sdktools
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Last edited by shustas; 06-23-2009 at 12:15.
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