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[Source 2009, CS:GO] Stamm 2.28 - VIP Level Ranking


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ApexPredator
SourceMod Donor
Join Date: Apr 2013
Old 05-14-2013 , 21:34   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1181

Me and my players are very happy to hear this!
Pop, you mentioned a few posts back that you were releasing a new plugin.
What is it?
I like your style so i am curious heheh.

Also, just a reminder - I am happy to help test new features
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dordnung
Veteran Member
Join Date: Apr 2010
Old 05-14-2013 , 22:34   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1182

It is the Ingame Map Download Plugin i released^^

I made a lot of change (mainly code improvements and little bug fixes) these days. You can always see what i've done on stamm at Github
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Last edited by dordnung; 05-14-2013 at 22:34.
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ApexPredator
SourceMod Donor
Join Date: Apr 2013
Old 05-16-2013 , 20:53   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1183

Intersting.
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Vertical Ray
New Member
Join Date: Apr 2013
Old 05-18-2013 , 10:26   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1184

for 2.04 i get a web interface error mysql_num_rows(): supplied argument is not a valid MySQL result resource in /home/a1000498/public_html/stamm/interface/Server/index.php on line 77

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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 05-20-2013 , 07:27   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1185

Hopefully this hasn't been handled already.

I'm a little bit confused about the feature "Less Gravity" and I hope, you can help me out.

cfg/stamm/features/lessgravity.cfg contains this:

Code:
// Gravity decrease per level in percent
// - 
gravity_decrease "5"
Is this obsolete? Or does this alter the players gravity in addition to the settings below?


addons/sourcemod/stamm/levels/stamm_lessgravity.txt contains:

Code:
// Here you can add as much levels as you want

"LevelSettings"
{
    // Get x Percent less gravity
    "8"            "Bronze"
    
    // Get x*2 Percent less gravity
    "12"            "Gold"
    
    // Get x*3 Percent less gravity
    "15"            "Platinum"
    
    // Get x*4 Percent less gravity
//    "30"            "Special"
    
    // Get x*5 Percent less gravity
    //"5"        "OtherLevel"
}
A player on Bronze should get a gravity of 736 (800 minus 8%). If I take the comments literally, on Gold level the player gets "x*2" percent less gravity, meaning 12*2=24 percent? And if so, what's the reason for the math?

Please help!
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ApexPredator
SourceMod Donor
Join Date: Apr 2013
Old 05-20-2013 , 08:49   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1186

Hey, I'm getting this error:

Code:
L 05/20/2013 - 20:19:45: [SM] Native "GetClientTeam" reported: Client index 136 is invalid
L 05/20/2013 - 20:19:45: [SM] Displaying call stack trace for plugin "stamm/stamm_antiflash.smx":
L 05/20/2013 - 20:19:45: [SM]   [0]  Line 158, C:\Users\witch_000\Documents\GitHub\Stamm\stamm_antiflash.sp::OnGetPercentageOfFlashForPlayer()
L 05/20/2013 - 20:19:45: [SM] Native "GetClientTeam" reported: Client index 137 is invalid
L 05/20/2013 - 20:19:45: [SM] Displaying call stack trace for plugin "stamm/stamm_antiflash.smx":
L 05/20/2013 - 20:19:45: [SM]   [0]  Line 158, C:\Users\witch_000\Documents\GitHub\Stamm\stamm_antiflash.sp::OnGetPercentageOfFlashForPlayer()
L 05/20/2013 - 20:20:14: [SM] Native "GetClientTeam" reported: Client index 134 is invalid
L 05/20/2013 - 20:20:14: [SM] Displaying call stack trace for plugin "stamm/stamm_antiflash.smx":
L 05/20/2013 - 20:20:14: [SM]   [0]  Line 158, C:\Users\witch_000\Documents\GitHub\Stamm\stamm_antiflash.sp::OnGetPercentageOfFlashForPlayer()
L 05/20/2013 - 20:20:14: [SM] Native "GetClientTeam" reported: Client index 135 is invalid
L 05/20/2013 - 20:20:14: [SM] Displaying call stack trace for plugin "stamm/stamm_antiflash.smx":
L 05/20/2013 - 20:20:14: [SM]   [0]  Line 158, C:\Users\witch_000\Documents\GitHub\Stamm\stamm_antiflash.sp::OnGetPercentageOfFlashForPlayer()
 L 05/20/2013 - 20:45:16: [SM] Native "GetFunctionByName" reported: Plugin handle cce50364 is invalid (error 1)
L 05/20/2013 - 20:45:16: [SM] Displaying call stack trace for plugin "stamm.smx":
L 05/20/2013 - 20:45:16: [SM]   [0]  Line 101, stamm/nativelib.sp::nativelib_startLoaded()
L 05/20/2013 - 20:45:16: [SM]   [1]  Line 261, stamm/featurelib.sp::featurelib_loadFeatures()
L 05/20/2013 - 20:45:16: [SM] Native "GetFunctionByName" reported: Plugin handle cce3035e is invalid (error 1)
L 05/20/2013 - 20:45:16: [SM] Displaying call stack trace for plugin "stamm.smx":
L 05/20/2013 - 20:45:16: [SM]   [0]  Line 101, stamm/nativelib.sp::nativelib_startLoaded()
L 05/20/2013 - 20:45:16: [SM]   [1]  Line 261, stamm/featurelib.sp::featurelib_loadFeatures()
any help?

Last edited by ApexPredator; 05-20-2013 at 08:51.
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dordnung
Veteran Member
Join Date: Apr 2010
Old 05-20-2013 , 13:52   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1187

Quote:
Originally Posted by Vertical Ray View Post
for 2.04 i get a web interface error mysql_num_rows(): supplied argument is not a valid MySQL result resource in /home/a1000498/public_html/stamm/interface/Server/index.php on line 77

Next version includes a new webinterface, be patient (:


Quote:
Originally Posted by Guenhwyvar View Post
Hopefully this hasn't been handled already.

I'm a little bit confused about the feature "Less Gravity" and I hope, you can help me out.

cfg/stamm/features/lessgravity.cfg contains this:

Code:
// Gravity decrease per level in percent
// - 
gravity_decrease "5"
Is this obsolete? Or does this alter the players gravity in addition to the settings below?


addons/sourcemod/stamm/levels/stamm_lessgravity.txt contains:

Code:
// Here you can add as much levels as you want

"LevelSettings"
{
    // Get x Percent less gravity
    "8"            "Bronze"
    
    // Get x*2 Percent less gravity
    "12"            "Gold"
    
    // Get x*3 Percent less gravity
    "15"            "Platinum"
    
    // Get x*4 Percent less gravity
//    "30"            "Special"
    
    // Get x*5 Percent less gravity
    //"5"        "OtherLevel"
}
A player on Bronze should get a gravity of 736 (800 minus 8%). If I take the comments literally, on Gold level the player gets "x*2" percent less gravity, meaning 12*2=24 percent? And if so, what's the reason for the math?

Please help!
You have 3 "blocks" in your levelfile, so know you have a decrease of 5%, which means with your config: Bronze 5%, Gold 10%, Platinum 15%.

The key is just a identfication key for you and doesn't change anything.



Quote:
Originally Posted by ApexPredator View Post
Hey, I'm getting this error:

Code:
L 05/20/2013 - 20:19:45: [SM] Native "GetClientTeam" reported: Client index 136 is invalid
L 05/20/2013 - 20:19:45: [SM] Displaying call stack trace for plugin "stamm/stamm_antiflash.smx":
L 05/20/2013 - 20:19:45: [SM]   [0]  Line 158, C:\Users\witch_000\Documents\GitHub\Stamm\stamm_antiflash.sp::OnGetPercentageOfFlashForPlayer()
L 05/20/2013 - 20:19:45: [SM] Native "GetClientTeam" reported: Client index 137 is invalid
L 05/20/2013 - 20:19:45: [SM] Displaying call stack trace for plugin "stamm/stamm_antiflash.smx":
L 05/20/2013 - 20:19:45: [SM]   [0]  Line 158, C:\Users\witch_000\Documents\GitHub\Stamm\stamm_antiflash.sp::OnGetPercentageOfFlashForPlayer()
L 05/20/2013 - 20:20:14: [SM] Native "GetClientTeam" reported: Client index 134 is invalid
L 05/20/2013 - 20:20:14: [SM] Displaying call stack trace for plugin "stamm/stamm_antiflash.smx":
L 05/20/2013 - 20:20:14: [SM]   [0]  Line 158, C:\Users\witch_000\Documents\GitHub\Stamm\stamm_antiflash.sp::OnGetPercentageOfFlashForPlayer()
L 05/20/2013 - 20:20:14: [SM] Native "GetClientTeam" reported: Client index 135 is invalid
L 05/20/2013 - 20:20:14: [SM] Displaying call stack trace for plugin "stamm/stamm_antiflash.smx":
L 05/20/2013 - 20:20:14: [SM]   [0]  Line 158, C:\Users\witch_000\Documents\GitHub\Stamm\stamm_antiflash.sp::OnGetPercentageOfFlashForPlayer()
 L 05/20/2013 - 20:45:16: [SM] Native "GetFunctionByName" reported: Plugin handle cce50364 is invalid (error 1)
L 05/20/2013 - 20:45:16: [SM] Displaying call stack trace for plugin "stamm.smx":
L 05/20/2013 - 20:45:16: [SM]   [0]  Line 101, stamm/nativelib.sp::nativelib_startLoaded()
L 05/20/2013 - 20:45:16: [SM]   [1]  Line 261, stamm/featurelib.sp::featurelib_loadFeatures()
L 05/20/2013 - 20:45:16: [SM] Native "GetFunctionByName" reported: Plugin handle cce3035e is invalid (error 1)
L 05/20/2013 - 20:45:16: [SM] Displaying call stack trace for plugin "stamm.smx":
L 05/20/2013 - 20:45:16: [SM]   [0]  Line 101, stamm/nativelib.sp::nativelib_startLoaded()
L 05/20/2013 - 20:45:16: [SM]   [1]  Line 261, stamm/featurelib.sp::featurelib_loadFeatures()
any help?
First few errors: I will take a look at it.
Invalid Handle errors: fixed next version
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ApexPredator
SourceMod Donor
Join Date: Apr 2013
Old 05-20-2013 , 20:03   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1188

Thanks mate. any idea on release date?
ApexPredator is offline
The_dr
Senior Member
Join Date: Jan 2012
Location: Canada
Old 05-21-2013 , 07:18   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1189

Just want to say great work on the beta. love the plugin.
The_dr is offline
Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 05-21-2013 , 12:25   Re: [Source 2009, CS:GO] Stamm 2.04 (2.1.8B available) VIP Level Ranking
Reply With Quote #1190

Quote:
Originally Posted by Popoklopsi View Post
You have 3 "blocks" in your levelfile, so know you have a decrease of 5%, which means with your config: Bronze 5%, Gold 10%, Platinum 15%.

The key is just a identfication key for you and doesn't change anything.
Thank you! Now it makes sense for me. As told already: great work!
Guenhwyvar is offline
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