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Subplugin Submission Zombie Plague Special 4.5 [Patch v2] (03 September 2023)


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nG_getwreck
Senior Member
Join Date: Oct 2020
Location: Philippines from South K
Old 12-20-2020 , 12:43   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #111

Quote:
Originally Posted by Perfect Scrash View Post
--- Beta Update 15/06/20
- Fixed Not Precached Sound '0'
- Added Fade Nightvision Mode (Can change by cvar "zp_nvg_custom")
- Added Cvar: "zp_nvg_fade_alpha"
- Added Madness delay (After Use)
- Added Cvar: "zp_extra_madness_use_delay"

--- Beta Update: 05/12/20 (Final Beta)
- Fixed Bug when joins spec before round begins
- Added Human Speed by Weapon Weight (Weapon Speed Multi - You can change in zombie_plague_special.ini) [Only For Normal Humans]
- Added Cvar: "zp_human_wpn_weight_enable"
- Added Lang Option for Extra Item Name, Gamemode Name, Special Class Name, Zombie Class Name/Info, Weapons/Custom Weapons Name. Just edit "zpsp_lang_itens_classes.txt"
Hello, is this can be used as zombie escape and nemesis mod only?
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 12-21-2020 , 18:35   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #112

Quote:
Originally Posted by nG_getwreck View Post
Hello, is this can be used as zombie escape and nemesis mod only?
Yes just open your zombie_plague_special.ini and find:
Code:
; Enable/Disable Special Classes  (When disable the special class resources aren't precached)
; 0 - Disable | 1 - Enable in all maps | 2 - Enable in normal Zombie Maps | 3 - Enable in Zombie Escape Maps
ENABLE NEMESIS = 1
ENABLE ASSASSIN = 1
ENABLE SURVIVOR = 1
ENABLE SNIPER = 1
ENABLE BERSERKER = 1
ENABLE WESKER = 1
ENABLE SPY = 1
ENABLE PREDATOR = 1
ENABLE BOMBARDIER = 1
ENABLE DRAGON = 1
And change to:
Code:
; Enable/Disable Special Classes  (When disable the special class resources aren't precached)
; 0 - Disable | 1 - Enable in all maps | 2 - Enable in normal Zombie Maps | 3 - Enable in Zombie Escape Maps
ENABLE NEMESIS = 1
ENABLE ASSASSIN = 0
ENABLE SURVIVOR = 0
ENABLE SNIPER = 0
ENABLE BERSERKER = 0
ENABLE WESKER = 0
ENABLE SPY = 0
ENABLE PREDATOR = 0
ENABLE BOMBARDIER = 0
ENABLE DRAGON = 0
With this you disable all special classes inside main plugin (except nemesis), for run zombie escape just change for a "ze_" maps, if you have some maps without ze_ prefix just make this mini tutorial: https://forums.alliedmods.net/showth...=260845#escape
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Casperski
Member
Join Date: Aug 2019
Location: DPR Ukraine
Old 12-31-2020 , 12:33   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #113

Hello Perfect Scrash. I'm using your zps and want ask you about little thing. Is it possible to disable some zm classes on specific maps? For example Blink zombie on ze maps.
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Volodya_MEGAlodon
New Member
Join Date: Jan 2021
Old 01-08-2021 , 08:05   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #114

Hi! My server with my plugins crash with this mod. Where i can write you to get some help?

Last edited by Volodya_MEGAlodon; 01-08-2021 at 08:06.
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Lucas1984
Junior Member
Join Date: Jan 2021
Old 01-08-2021 , 13:19   Re: Zombie Plague Special 4.4 [Final Beta] (05 decembrie 2020)
Reply With Quote #115

Can someone make me this server completely ready made without ads, please I don't know how to do it, a download link thank you very much !!!
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GlobalPlague
Senior Member
Join Date: Feb 2016
Location: Pluto
Old 01-11-2021 , 02:01   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #116

Great job, friend. I lost my archived zombie server, because mediafire deleted my archived server, because i wasn't active (on my account) for more than one year.

I see you did a lot of hard work on this Zombie Plague Special. I have used older versions of your mod time ago. Does all gameplay modes, such as dragon and berserker, of Zombie Plague Special have support for PODBot?

I will ask you what do you mean by "final beta"? Is this the last version for Zombie Plague Special that will be published?

Last edited by GlobalPlague; 01-11-2021 at 02:24.
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GlobalPlague
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Join Date: Feb 2016
Location: Pluto
Old 01-11-2021 , 02:05   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #117

Quote:
Originally Posted by Volodya_MEGAlodon View Post
Hi! My server with my plugins crash with this mod. Where i can write you to get some help?
Can you share the error log? I probably can help you.
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 01-11-2021 , 19:10   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #118

Quote:
Originally Posted by GlobalPlague View Post
Great job, friend. I lost my archived zombie server, because mediafire deleted my archived server, because i wasn't active (on my account) for more than one year.

I see you did a lot of hard work on this Zombie Plague Special. I have used older versions of your mod time ago. Does all gameplay modes, such as dragon and berserker, of Zombie Plague Special have support for PODBot?

I will ask you what do you mean by "final beta"? Is this the last version for Zombie Plague Special that will be published?
Have bot support yes (Including Custom Special Classes), but not full for dragon because i can't make bots flying perfectly but bots can use frost/burn skills against humans.

It will still have version 4.4 Official Release, but I intend to make 4.4 as a last version, if eventually I make version 4.5 it would just be to remove support for amxmod 1.8.2 and add human classes and fix possible bugs in the official version.

Quote:
Originally Posted by Volodya_MEGAlodon View Post
Hi! My server with my plugins crash with this mod. Where i can write you to get some help?
Probally are precache limit error, try to use same models/sounds for zombies/special classes

Quote:
Originally Posted by Casperski View Post
Hello Perfect Scrash. I'm using your zps and want ask you about little thing. Is it possible to disable some zm classes on specific maps? For example Blink zombie on ze maps.
I forgot to add this tool for make it easyly, in the next update it will be included.
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Sh0pke
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Join Date: Oct 2017
Location: Republic of Serbia
Old 01-11-2021 , 21:40   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #119

When a player opens 'Buy Extra Items' menu as a specific class such as predator, bomber, spy, etc...he gets just one option and it's 1. ML:NOTFOUND: ni [0]. When human, that option gives a player semi-auto sniper rifle and as a zombie - infection bomb. How can I fix that ML:NOTFOUND issue? I didn't found any other ML:NOTFOUND when I was using the mod. Besides that, I can't see colors in chat, only codes that should give colors or a lot of spaces between words in chat which are just codes for colors that I don't see, I assume. Example:
4[ZPSp]1 Your zombie class after the next infection will be : Classic Zombie . Do you plan to do any other updates of the mod in near future? Thanks.
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Last edited by Sh0pke; 01-11-2021 at 22:43.
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GlobalPlague
Senior Member
Join Date: Feb 2016
Location: Pluto
Old 01-12-2021 , 18:51   Re: Zombie Plague Special 4.4 [Final Beta] (05 December 2020)
Reply With Quote #120

Quote:
Originally Posted by Sh0pke View Post
When a player opens 'Buy Extra Items' menu as a specific class such as predator, bomber, spy, etc...he gets just one option and it's 1. ML:NOTFOUND: ni [0]. When human, that option gives a player semi-auto sniper rifle and as a zombie - infection bomb. How can I fix that ML:NOTFOUND issue? I didn't found any other ML:NOTFOUND when I was using the mod. Besides that, I can't see colors in chat, only codes that should give colors or a lot of spaces between words in chat which are just codes for colors that I don't see, I assume. Example:
4[ZPSp]1 Your zombie class after the next infection will be : Classic Zombie . Do you plan to do any other updates of the mod in near future? Thanks.
If it show you "ML:NOTFOUND", this is because of missing lang file(s), or because you changed the lang file(s).
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