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[TF2][$] Sentry Skins


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deadmau54
AlliedModders Donor
Join Date: May 2013
Old 11-18-2014 , 12:53   [TF2][$] Sentry Skins
Reply With Quote #1

Is it possible to make sentry with custom skin?

I would love to buy a plugin that can do that.

Just contact me in private messages or reply here.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 11-18-2014 , 18:18   Re: [TF2][$] Sentry Skins
Reply With Quote #2

Well, maybe by using some custom models but every client would have to download the new model(s) and change the model when someone deploys a sentry. I think that the worst problem will be the custom models, you will need to edit their path (like when you use a custom skin in a model manager/ff2 plugin.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 11-19-2014 , 03:16   Re: [TF2][$] Sentry Skins
Reply With Quote #3

I have made this plugin before. It works, but you need to replace all the models, and there are quite a few (2-3 per building level), also 1 per blueprint. They are easy to hex though. Blueprints are a bit buggy, might want to stay away from those, because they break on updates. If you pack the models into a custom map, and use just that map, it's a bit more managable.
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deadmau54
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Old 11-19-2014 , 03:31   Re: [TF2][$] Sentry Skins
Reply With Quote #4

Is it possible to make something like Model Manager but with weapons, too?
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friagram
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Old 11-19-2014 , 05:22   Re: [TF2][$] Sentry Skins
Reply With Quote #5

Quote:
Originally Posted by deadmau54 View Post
Is it possible to make something like Model Manager but with weapons, too?
You can't change weapon models. Valve has it set up to not render them when changed in TF.
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deadmau54
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Old 11-20-2014 , 05:10   Re: [TF2][$] Sentry Skins
Reply With Quote #6

Anyways, how could sentry skins be done? Custom models aren't a problem.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 11-21-2014 , 03:01   Re: [TF2][$] Sentry Skins
Reply With Quote #7

Already told you, you need to make the textures for whatever you want to switch, then you need to replace all of the models. With custom/rehexed ones There are a lot of models because they have different bone structures while building than while deployed. A sourcemod plugin is required to manage changing all of the models properly. As I said before, I've written it in the past.
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Sigara
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Join Date: Apr 2014
Old 11-21-2014 , 14:32   Re: [TF2][$] Sentry Skins
Reply With Quote #8

You think there would be a model manager for buildings or a attaching props to buildings plugin by now
Most I have seen were just resizing,recoloring and adding hats.
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Last edited by Sigara; 11-21-2014 at 14:33.
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 11-21-2014 , 20:01   Re: [TF2][$] Sentry Skins
Reply With Quote #9

Quote:
Originally Posted by Sigara View Post
You think there would be a model manager for buildings or a attaching props to buildings plugin by now
Most I have seen were just resizing,recoloring and adding hats.
Don't forget about the ponyspenser! It's a custom model with more than 10 skins (every pony count as a separate skin). It's looks like just some prop in the dispenser but it's a whole new model.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 11-21-2014 , 21:55   Re: [TF2][$] Sentry Skins
Reply With Quote #10

Quote:
Originally Posted by ClassicGuzzi View Post
Don't forget about the ponyspenser! It's a custom model with more than 10 skins (every pony count as a separate skin). It's looks like just some prop in the dispenser but it's a whole new model.
No it's not, it's just a secondary model that attaches over the dispenser to create an overlay effect.
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