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Basic AFK Manager


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s p l i t
Senior Member
Join Date: May 2006
Location: US, NC
Old 03-17-2009 , 03:54   Re: Basic AFK Manager
Reply With Quote #231

Quote:
Originally Posted by angrymob View Post
I've got sm_adminsimmune 1 set but for some reason admins are being kicked:

mob has been idle for too long and has been kicked
Disconnect: Kicked by Console.

Is this generated by Basic AFK Manager or is this something else that I need to turn off?

Thanks,

mob

PS I'm running CS:S
That kick is not caused by this plugin. That kick error is coming from the game server. You need to edit your server.cfg and change mp_autokick to 0.
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erazor
Member
Join Date: Mar 2009
Old 05-02-2009 , 21:22   Re: Basic AFK Manager
Reply With Quote #232

How can a plug-in be approved if it doesn't work?

I have tested the plug-in for cs:s and it fails most of the time. I left my self in game and it never moved me to spectate or did anything.

A Lot of the players just get kicked without being first moved to spectate. Another problem is when i change the value of the time before an afk player gets moved to spectate, it just stops working so i use the default time; which works 50% of the time.

Can you please look into this.

Thank You
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dann
Senior Member
Join Date: Nov 2007
Old 05-02-2009 , 21:25   Re: Basic AFK Manager
Reply With Quote #233

works for me just fine.
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erazor
Member
Join Date: Mar 2009
Old 05-02-2009 , 22:14   Re: Basic AFK Manager
Reply With Quote #234

Quote:
Originally Posted by dann View Post
works for me just fine.
Are you using the default settings or your own? also what game?
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dann
Senior Member
Join Date: Nov 2007
Old 05-02-2009 , 22:42   Re: Basic AFK Manager
Reply With Quote #235

Quote:
Originally Posted by erazor View Post
Are you using the default settings or your own? also what game?
Im using it on tf2

Quote:
// Admins immune to being kicked? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
sm_adminsimmune "0"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_afkenable "1"

// Minimum amount of connected clients needed to kick AFK clients.
// -
// Default: "24"
sm_minplayerskick "22"

// Minimum amount of connected clients needed to move AFK clients to spec.
// -
// Default: "1"
sm_minplayersmove "1"

// Move AFK clients to spec before kicking them? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_movespec "1"

// Time in seconds before kicking an AFK player.
// -
// Default: "240.0"
sm_timetokick "300.0"

// Time in seconds before moving an AFK player.
// -
// Default: "90.0"
sm_timetomove "120.0"
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erazor
Member
Join Date: Mar 2009
Old 05-03-2009 , 00:04   Re: Basic AFK Manager
Reply With Quote #236

Quote:
Originally Posted by dann View Post
Im using it on tf2
What version are you using? my one has different default values.

Could be a css related problem then.


Quote:
Originally Posted by // This file was auto-generated by SourceMod (v1.2.0)
// ConVars for plugin "afkmgr.smx"


// Admins immune to being kicked? [0 = FALSE, 1 = TRUE
// -
// Default: "1"
sm_adminsimmune "1"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_afkenable "1"

// Minimum amount of connected clients needed to kick AFK clients.
// -
// Default: "6"
sm_minplayerskick "2"

// Minimum amount of connected clients needed to move AFK clients to spec.
// -
// Default: "4"
sm_minplayersmove "1"

// Move AFK clients to spec before kicking them? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_movespec "1"

// Time in seconds before kicking an AFK player.
// -
// Default: "120.0"
sm_timetokick "120.0"

// Time in seconds before moving an AFK player.
// -
// Default: "60.0"
sm_timetomove "60.0"
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 05-03-2009 , 05:58   Re: Basic AFK Manager
Reply With Quote #237

I had a few problems a while back with this plugin and since created a new AFK plugin which was originally based off this.

I spoke to Liam a while back now when I was talking about creating my version and possibly merging my changes into his and he did mention he might work on this plugin however that was a while ago now.

I'm sure he's probably working on other things and since mine now seems to do everything this does plus more without any known issues not sure if he's going to invest any serious time into this.

If you are interested in my version you can look back a few posts or search for it in the plugins section.
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Pietje
Member
Join Date: Oct 2007
Old 05-14-2009 , 11:41   Re: Basic AFK Manager
Reply With Quote #238

Seems like if last person is afk and he gets moved to spec when all other teammates are dead the round doesnt end till roundtime is over
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mexicanbob
Junior Member
Join Date: Sep 2008
Old 05-25-2009 , 04:55   Re: Basic AFK Manager
Reply With Quote #239

On my TF2 server, we run both standard and arena maps. The plugin works fine for the regular maps, but people who are waiting to join arena often get kicked for being "afk". Is there a way to turn the plugin off for arena maps?
I've tried to do it myself in my config_arena.cfg file by listing:

sm_afkenable 0
tf_weapon_criticals 0
mp_timelimit 20

The timelimit and no-crits are applied for arena maps, however the plugin stays in effect. Is there any way to fix this?

Thanks.
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mexicanbob
Junior Member
Join Date: Sep 2008
Old 05-29-2009 , 22:33   Re: Basic AFK Manager
Reply With Quote #240

I could still use some help, if this plugin is even maintained still.
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