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[REQ]-[TF2] BetheZombie


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SlimeCounty
SourceMod Donor
Join Date: Jun 2011
Old 11-05-2012 , 18:00   [REQ]-[TF2] BetheZombie
Reply With Quote #1

OK, well this one is an obvious request, but I'm hoping a plugin can get pieced together
that would allow either an individual, a team, or all who join to become zombies.

I know now that applying attributes 448 and 450 will create this:


danne2 told me HERE that those attributes simply change the skin and don't add the required
models. So I grabbed the source of BeTheRobot by MasterOfTheXP and changed this:

Code:
        Format(Mdl, sizeof(Mdl), "models/bots/%s/bot_%s.mdl", Mdl, Mdl);
to this:

Code:
        Format(Mdl, sizeof(Mdl), "models/player/items/%s/%s_zombie.mdl", Mdl, Mdl);
and it gave me what I was missing:


In the pic above, the attributes are also set, so obviously it's not functioning as I had hoped.
Not only are the zombie skins missing, but the player is stuck in civilian pose.
Can anyone piece this plugin together?
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Last edited by SlimeCounty; 11-05-2012 at 18:02.
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ReFlexPoison
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Join Date: Jul 2011
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Old 11-05-2012 , 18:49   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #2

It isn't possible. They aren't models, they are "skins." <_>
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Mitchell
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Join Date: Mar 2010
Old 11-05-2012 , 19:31   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #3

Quote:
Originally Posted by ReFlexPoison View Post
It isn't possible. They aren't models, they are "skins." <_>
reflex is right, those 'skins' are applied through parenting, and bone merging.
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Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 11-06-2012 , 07:39   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #4

Another way I guess might be to set the users to have items like the Voodoo-Cursed Soul's which auto set people to being zombies anyways. EG: items #5617->5625.

Wouldn't that work at least for now til someone figures out how those items simply enable the zombie overlay without resorting to giving other items?
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ReFlexPoison
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Old 11-06-2012 , 09:19   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #5

Quote:
Originally Posted by Calystos View Post
Another way I guess might be to set the users to have items like the Voodoo-Cursed Soul's which auto set people to being zombies anyways. EG: items #5617->5625.

Wouldn't that work at least for now til someone figures out how those items simply enable the zombie overlay without resorting to giving other items?
I wouldn't imagine that working properly aswell. I attempted adding the attributes to each seller ate item using TF2Items and that didn't work as expected.
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Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 11-06-2012 , 10:40   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #6

Quote:
Originally Posted by ReFlexPoison View Post
I wouldn't imagine that working properly aswell. I attempted adding the attributes to each seller ate item using TF2Items and that didn't work as expected.
Wasn't sure, just thought using something like the tf2 items plugin to force/set/give the item required woulda worked rather than trying to mess about with attributes, etc. Since the item itself does all the job for you, or at least thats what I guessed anyways. Perhaps valve added some other built-in code we've not discovered yet in regards to the changing of overlay skins on models.

Oh well, am sure someone will figure a way to use the zombie overlays,

Last edited by Calystos; 11-06-2012 at 10:41.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 11-06-2012 , 15:46   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #7

I have not checked yet but it looks like that saigns is offering this feature for premium players.
but I don't know if you have to download models (which would be an easy way to use zombie models [conta: download + future model changes]).
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Last edited by AeroAcrobat; 11-06-2012 at 15:47.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 11-06-2012 , 16:57   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #8

Quote:
Originally Posted by AeroAcrobat View Post
I have not checked yet but it looks like that saigns is offering this feature for premium players.
but I don't know if you have to download models (which would be an easy way to use zombie models [conta: download + future model changes]).
While I obviously dislike Saigns for their premium crap, they do have some pretty neat stuff, such as that "bots take over AFKs" thing that was posted about on here once. With that, and their own (moderate) bot plugin, it wouldn't surprise me that they have a visweps/attachables exploit, like some of the more popular clans/coders do.

Then again, it could just be a download.
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Dr. McKay
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Join Date: Aug 2011
Location: Atlantis
Old 11-06-2012 , 17:17   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #9

TF Force Holidays + Voodoo-Cursed Souls?
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 11-07-2012 , 16:04   Re: [REQ]-[TF2] BetheZombie
Reply With Quote #10

We tried forcing it with every Sourcepawn method you've discussed, and none have worked. The only thing that worked for us was we made custom models (for SZF)
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