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[L4D2] nb_update_frequency fix (Experimental)


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BRU7US
Member
Join Date: Jul 2020
Location: Tatarstan, Kazan
Old 11-06-2023 , 14:51   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #31

Quote:
Originally Posted by BHaType View Post
Fixed with the latest update, thanks for report.



Those are very hard to track spots. I added possible fix but there is potential for other things to break so don't expect it to work flawlessly.
Any feedback will be appreciated.

Updated
PHP Code:
Fix common infected trying to break unbreakable/pointless obstacles instead of climbing over them
Fix witch stucking at specific spots 
Thanks for fast response!
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extrav3rt
AlliedModders Donor
Join Date: Jul 2014
Old 11-07-2023 , 14:35   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #32

Quote:
Originally Posted by extrav3rt View Post
sometimes commons begin to destroy barriers instead of jumping over them and going to attack the survivors. Is it possible to fix this?
oops, im not sure if my report cause this. But now zombies cant break this windows. https://streamable.com/lubs4p
ps: they can without this plugin
ps2: they can break it on Resolve Collision Fix (1.3) version

Last edited by extrav3rt; 11-07-2023 at 14:44.
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BRU7US
Member
Join Date: Jul 2020
Location: Tatarstan, Kazan
Old 11-07-2023 , 16:09   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #33

The update doesn't seem to have helped much. Specially spawned the witch near the doors of the van and she also gets stuck.
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Last edited by BRU7US; 11-07-2023 at 16:09.
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 11-07-2023 , 20:57   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #34

Quote:
Originally Posted by extrav3rt View Post
oops, im not sure if my report cause this. But now zombies cant break this windows. https://streamable.com/lubs4p
ps: they can without this plugin
ps2: they can break it on Resolve Collision Fix (1.3) version
Thanks for report. Fixed.

Quote:
Originally Posted by BRU7US View Post
The update doesn't seem to have helped much. Specially spawned the witch near the doors of the van and she also gets stuck.
I tried my best to make the witch stuck but without any success. Make sure you have latest version.
If you constantly can reproduce the issue then I guess it's a conflict with other plugin/extension.
At this point I need more information.

Updated
PHP Code:
Fixed common infected doesn't break some flimsy entities.
- Removed z_resolve_zombie_climb_up_slope_timer convar
- Fix via slope limit hook has been replaced 
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 11-08-2023 , 14:06   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #35

Updated
PHP Code:
Reverted slope fix 
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 11-18-2023 , 22:08   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #36

Updated
PHP Code:
Removed experimental code that caused common infected to stuck while climbing 
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 11-25-2023 , 06:29   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #37

There is no improvement after installation. The zombie still walks in front of you and takes a few steps back.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-25-2023 , 06:40   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #38

After few weeks test, I think need to modify cvar depends on your server tickrate
Correct if I am wrong

Write in server.cfg
PHP Code:

sm_cvar nb_update_frequency 0.014

// Multiplier of commons collision force
// 30tick = 0.65, 60tick = 0.15, 100tick = 0.05
z_resolve_zombie_collision_multiplier "0.05" 
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Last edited by HarryPotter; 11-25-2023 at 06:44.
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larrybrains
Senior Member
Join Date: May 2017
Old 11-28-2023 , 17:00   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #39

Quote:
Originally Posted by HarryPotter View Post
After few weeks test, I think need to modify cvar depends on your server tickrate
Correct if I am wrong

Write in server.cfg
PHP Code:

sm_cvar nb_update_frequency 0.014

// Multiplier of commons collision force
// 30tick = 0.65, 60tick = 0.15, 100tick = 0.05
z_resolve_zombie_collision_multiplier "0.05" 
I am curious about this as well.

How did you come to those values for the z_resolve_zombie_collision_multiplier cvar?

Are they also dependent on what value you have set for nb_update_frequency?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-09-2023 , 10:47   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #40

Quote:
Originally Posted by larrybrains View Post
I am curious about this as well.

How did you come to those values for the z_resolve_zombie_collision_multiplier cvar?
Launch Game -> single player (30 tickrate, no cheats, no nb_update_frequency set, all vanilla) -> alart horde -> observe how comon zombies move / collide / surround player, better record video




And then test your server 100 tick/nb_update_frequency 0.01.
Adjust z_resolve_zombie_collision_multiplie until zombies' behavior match almost the same as video

Quote:
Are they also dependent on what value you have set for nb_update_frequency?
Yes, player only needs to install this extension when they set low nb_update_frequency.
(Around nb_update_frequency 0.01)
Quote:
Originally Posted by BHaType View Post
Fixes longstanding issues with low nb_update_frequency.
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Last edited by HarryPotter; 12-09-2023 at 10:54.
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