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[L4D2] nb_update_frequency fix (Experimental)


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a2121858
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Join Date: Sep 2020
Old 10-19-2023 , 05:53   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #21

It seems to have broken this plugin. Is there a way to avoid it?

[L4D & L4D2] Barricades - Doors and Windows

The door panel cannot calculate infection damage correctly.
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BHaType
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Join Date: Jun 2018
Old 10-19-2023 , 06:20   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #22

Quote:
Originally Posted by a2121858 View Post
It seems to have broken this plugin. Is there a way to avoid it?

[L4D & L4D2] Barricades - Doors and Windows

The door panel cannot calculate infection damage correctly.
Extension doesn't modify door/panel damage. Either provide more information or record a video with issue.
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a2121858
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Join Date: Sep 2020
Old 10-19-2023 , 08:43   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #23

Under normal circumstances, when an infection encounters a wooden board, it will be blocked by the board and unable to move forward.

After installing the extension, the board will be instantly damaged if infected and collided with it. This will not trigger SDKHook_OnTakeDamage.

Sorry, my English is not good.

This may be a normal function of the extension, or you may not need to pay attention.

Last edited by a2121858; 10-19-2023 at 08:53.
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BHaType
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Join Date: Jun 2018
Old 10-20-2023 , 00:36   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #24

Quote:
Originally Posted by a2121858 View Post
...
Thanks for report. Fixed.

Updated
PHP Code:
Added flimsy check 
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Last edited by BHaType; 10-20-2023 at 00:37.
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larrybrains
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Join Date: May 2017
Old 11-01-2023 , 20:36   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #25

Using this plugin and it's working great so far.

Not sure if this plugin would be able to address this, but wondering if you could add a fix for a witch stuck instance when she climbs on top of something that doesn't quite have enough room between the object and ceiling?

For instance, some of the parked cars in the parking garage in Dead Air map 4, when the witch climbs over them, her head gets stuck on the ceiling and she can't move anymore.

This also happens when she climbs over the railings in Death Toll 1 in the maintenance room. She gets stuck between the railing and ceiling.
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BHaType
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Join Date: Jun 2018
Old 11-03-2023 , 17:16   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #26

Quote:
Originally Posted by larrybrains View Post
Using this plugin and it's working great so far.

Not sure if this plugin would be able to address this, but wondering if you could add a fix for a witch stuck instance when she climbs on top of something that doesn't quite have enough room between the object and ceiling?

For instance, some of the parked cars in the parking garage in Dead Air map 4, when the witch climbs over them, her head gets stuck on the ceiling and she can't move anymore.

This also happens when she climbs over the railings in Death Toll 1 in the maintenance room. She gets stuck between the railing and ceiling.
Unfortunately, I couldn't reproduce described issue, consider recording a video.
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extrav3rt
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Join Date: Jul 2014
Old 11-05-2023 , 01:48   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #27

sometimes commons begin to destroy barriers instead of jumping over them and going to attack the survivors. Is it possible to fix this?
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BRU7US
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Old 11-05-2023 , 19:14   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #28

Is it possible to try to fix this situation?
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larrybrains
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Old 11-05-2023 , 20:50   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #29

Quote:
Originally Posted by BHaType View Post
Unfortunately, I couldn't reproduce described issue, consider recording a video.
Ya, I can't seem to reproduce the issue now either. Maybe the newest version fixed it. Thanks for looking into and I will keep an eye out for it and record it if I see it again.

And I just wanted to say thanks for the great plugin! It's made a huge difference in the witches ability to path on my server.
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BHaType
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Old 11-06-2023 , 12:46   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #30

Quote:
Originally Posted by extrav3rt View Post
sometimes commons begin to destroy barriers instead of jumping over them and going to attack the survivors. Is it possible to fix this?
Fixed with the latest update, thanks for report.

Quote:
Originally Posted by BRU7US View Post
Is it possible to try to fix this situation?
Those are very hard to track spots. I added possible fix but there is potential for other things to break so don't expect it to work flawlessly.
Any feedback will be appreciated.

Updated
PHP Code:
Fix common infected trying to break unbreakable/pointless obstacles instead of climbing over them
Fix witch stucking at specific spots 
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Last edited by BHaType; 11-06-2023 at 12:59.
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