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Polymorph: Mod Manager


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Mi_t
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Join Date: Mar 2021
Old 10-07-2024 , 06:54   Re: Polymorph: Mod Manager
Reply With Quote #1111

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Originally Posted by fysiks View Post
It sounds like maybe nextmap.amxx is not running like it should be. Is this plugin running? If so, can you verify that the cvar "amx_nextmap" exists and returns a value using amx_cvar?
I turned on the nextmap.amxx plugin and everything works, thank you. Another question is, how do I add a maps nomination?

Last edited by Mi_t; 10-07-2024 at 06:54.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 10-08-2024 , 01:21   Re: Polymorph: Mod Manager
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Originally Posted by Mi_t View Post
I turned on the nextmap.amxx plugin and everything works, thank you. Another question is, how do I add a maps nomination?
Being able to do nominations with this type of plugin, in most cases, is not really possible. Think about it. Each mod has its own list of maps. You don't know what mod is going to be played so how do you know what maps would even be eligible to be nominated?

In theory, there are some cases where this could be done but it would be confusing for most users because sometimes they could nominate and other times they couldn't.

What mode are you using? Also, what values are you using for mapspermod?
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addons_zz
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Join Date: Aug 2015
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Old 10-09-2024 , 21:48   Re: Polymorph: Mod Manager
Reply With Quote #1113

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Originally Posted by Mi_t View Post
how do I add a maps nomination?
I am hijacking the thread a little. I am unfamiliar with how Polymorph works internally, but the map manager, such as Galileo or Deagles' Map Management, could do map nomination based on your mapcycle file or some other unique map list feature.

I have not run a game server for several years, so I am unsure if I remember this correctly. I think the Multi-Mod Manager fork I released after this one should work fine with map nomination because if the map changes, it should automatically set the mod setup for that map type. But maybe I am recalling it wrong.
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fysiks
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Join Date: Sep 2007
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Old 10-10-2024 , 00:33   Re: Polymorph: Mod Manager
Reply With Quote #1114

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Originally Posted by addons_zz View Post
I am hijacking the thread a little. I am unfamiliar with how Polymorph works internally, but the map manager, such as Galileo or Deagles' Map Management, could do map nomination based on your mapcycle file or some other unique map list feature.

I have not run a game server for several years, so I am unsure if I remember this correctly. I think the Multi-Mod Manager fork I released after this one should work fine with map nomination because if the map changes, it should automatically set the mod setup for that map type. But maybe I am recalling it wrong.
Perhaps you should read my post about his question (I think I know how Polymorph works; at least I hope so). Also, Polymorph is the map manager, it can't work with others (because it makes no sense given that the maps list is per-mod).

If there were not mod-specific map lists, it would make sense to do that. The other scenario is what I describe above.
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Last edited by fysiks; 10-10-2024 at 00:35.
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addons_zz
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Old 10-10-2024 , 22:25   Re: Polymorph: Mod Manager
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Originally Posted by fysiks View Post
Polymorph is the map manager; it can't work with others (because it makes no sense given that the maps list is per-mod).
Thanks for explaining it. Reading your post and others, I did not catch that Polymorph handled the map management. Then, I would call it a difference with my mod manager. Mine does not fully handle map management directly; it allows you to select a different mapcycle 'cvar' for each mod and have some customization to allow votemod and votemap with Galileo or multimod_mapchooser.sma.
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