Related Plugins:
About:- Adjustable melee range for individual melee types.
- Now supports setting the correct distance per client and melee type during simultaneous melee swings.
Thanks:- xZk - For the idea and request.
- hoanganh81097 - For testing version 1.2.
Admin Commands: (requires "z" flag)
PHP Code:
sm_melee_range_reload // Reloads the Melee Weapon Range data config.
sm_melee_range_set // Usage: sm_melee_range_set <melee script name - must exist in the config> <range>. Set the melee range (does not update the config).
Cvars:
Saved to
l4d2_melee_range.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d2_melee_range_allow "1"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d2_melee_range_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d2_melee_range_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d2_melee_range_modes_tog "0"
// Melee Range plugin version.
l4d2_melee_range_version
Changes:
Code:
2.0 (21-Apr-2024)
- Removed all the melee range cvars, now using a data config instead. Requested by "little_froy".
- Added command "sm_melee_range_reload" to reload the data config.
- Added command "sm_melee_range_set" to set a melee weapon range.
1.6 (11-Dec-2022)
- Changes to fix compile warnings on SourceMod 1.11.
1.5 (24-Sep-2020)
- Compatibility update for L4D2's "The Last Stand" update.
- Added support for the 2 new melee weapons.
- Added 2 new cvars "l4d2_melee_range_weapon_pitchfork" and "l4d2_melee_range_weapon_shovel".
1.4 (10-May-2020)
- Added better error log message when gamedata file is missing.
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
1.3 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.2 (05-Feb-2020)
- Added cvar "l4d2_melee_range_weapon_unknown" for 3rd party melee weapons.
- Changed melee detection method and setting of range.
- Should no longer conflict with simultaneous melee swings and set the correct range per weapon.
- Optimized cvars for faster CPU processing.
- Now requires DHooks and gamedata file.
- Compiled with SourceMod 1.10.
1.1 (03-Oct-2019)
- Increased string size to fix the plugin not working. Thanks to "xZk" for reporting.
1.0 (02-Oct-2019)
- Initial release.
Requirements:
Installation:
- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
- Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder.
- Download the .cfg data file and put into your servers \addons\sourcemod\data\ folder.
Updating from 1.4 or older:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.
- Now requires DHooks and new GameData file.