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Subplugin Submission Zombie Plague Advance !! Updated to v1.6.1 on 11th September 2010 !!


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georgik57
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Join Date: Oct 2008
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Old 06-29-2010 , 15:06   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #581

Quote:
Originally Posted by abdul-rehman View Post
Sniper leap bug and survivor leap bug has been fixed and if you want to talk then add me at skype
abdul-rehman5
bcoz my steam takes too much time to login due to my slow internet connections...
okay
added you
we'll talk tomorrow 'cause today i'm not in such a good mood for scripting
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TotalCS
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Join Date: Aug 2008
Old 06-30-2010 , 03:12   Re: Zombie Plague 4.3 + New Modes [Fixed Server Crashing issues] !! UPDATED v1.5 !!
Reply With Quote #582

Quote:
Originally Posted by abdul-rehman View Post
I play on varoius servers using my ZP but none of them had this bug...
It`s from the parachute...
I`ll add this new version to my server.Keep up the good work
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epic .
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Join Date: Oct 2009
Location: China
Old 06-30-2010 , 05:49   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #583

- Fixed players not respawning after they have comitted suicide even though the required cvar was on.
- Fixed death match mode not working for custom game modes.

So good
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SonicSonedit
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Join Date: Nov 2008
Location: Silent Hill
Old 06-30-2010 , 05:52   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #584

Good Job!
Can you please add more natives?
zp_get_user_speed(id)
zp_set_user_speed(id, value) //overrides maxspeed, 0 = disabled, when disabled used human/zombie class speed. ZP overrides player speed, so we can't change it properly right now, only in a bugged way.
zp_get_user_model(id) //returns string of MODEL FILE NAME for player
zp_set_user_model(id, string) //overrides model file name for current playerid, param is string, if = "" - disbled, used human/zombie class models. This is needed to change model for player in ZP, because now we cannot do it, unless handle model on seperate entity.
zp_get_user_frozen(id)
zp_set_user_frozen(id, value, silent) //permantly overrides internal variable g_frozen, if not silent then it also creates "ice" around target and make target screen blue, if silent, just overrides g_frozen in ZP, but no ice, no blue frozen screen for target. Can be applied to humans.
zp_get_user_nodamage(id)
zp_set_user_nodamage(id, value)
//permantly overrides internal variable g_nodamage.
zp_get_user_stucked(id)
zp_set_user_unstucked(id)
//enforces unstuck.
zp_get_user_burning(id)
zp_set_user_burning(id, value, silent)
//permantly overrides internal variable g_burning_duration. If not silent, also starts "TASK_BURN" for target.
zp_get_user_unlimited_clip(id)
zp_set_user_unlimited_clip(id
, value) //permantly overrides internal variable
zp_get_user_painshockfree(id)
zp_set_user_painshockfree(id,
value) //permantly overrides internal variable
zp_get_user_knockback(id)
zp_set_user_knockback(id,
value) //set a private variable for current user for knockback calculation when he is zombie and was shot. if 0 then default zombie knockback for selected zombie class is used.
zp_get_user_knockback_power(id)
zp_set_user_knockback_power(id,
value) //set a private variable for current user for knockback calculation when he is human and shoots zombie. if 0 then default weapon knockback is used.
zp_set_gamemode(value) //permantly overrides internal variable, DOES NOT START A NEW ROUND

e.g. we set zp_set_user_knockback to 0.5 for player 1 and zp_get_set_knockback_power 2.0 for player 2. Player 2 is human, he shots player 1, who is zombie, and then knockback will be actually 1.0: 2.0 * 0.5 = 1.0




Quote:
Thnx for the translation of the cfg file...
This translation is TOTAL crap. I can tell this because i'm from russia, run my own ZP server and fine with engrish.
He translated "Use damage on knockback calculation" as "How much damage player receive from knockback" and so on.
I strongly recommend not to use it. I will upload proper version tonight (i have to go to bed now, didn't sleep for 40 hours, but hell yeah i passed exams, totally worth it!)

GAARA54
А тебе за такой перевод надо руки оторвать, дебил. Использовал гугл небось?
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Last edited by SonicSonedit; 07-02-2010 at 20:27.
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Saad706
Member
Join Date: Jun 2010
Location: Karachi,Pakistan
Old 06-30-2010 , 08:32   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #585

Yaar acha mode hai lekin PLZ achee cheezain daloo...
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 06-30-2010 , 09:01   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #586

Quote:
Originally Posted by Saad706 View Post
Yaar acha mode hai lekin PLZ achee cheezain daloo...
Aur kya daloon idea's chaahee ain hain...!!!
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Vechta
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Join Date: Jun 2010
Old 06-30-2010 , 09:20   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #587

Quote:
Originally Posted by abdul-rehman View Post
Aur kya daloon idea's chaahee ain hain...!!!
lol, what do you speak? xD
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 06-30-2010 , 10:22   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #588

Quote:
Originally Posted by Vechta View Post
lol, what do you speak? xD
Sorry for not spaking english
Saad706 is my cousin so we were both speaking urdu, our native language...
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ExXxEr
Junior Member
Join Date: Apr 2010
Old 06-30-2010 , 14:12   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #589

we put the new updated version (v 1.6) on our zombie server (we already have been using older version) and i must say that everything is working fine. Only i must say that you cold improve code for assasin, it is still bugy.
Any way, the script for mode half assasins, half snipers is working great and I have a question. Cold anyone make a similar script only with assasins and nemesis with configurable cvars
sory on bad english ;)
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 06-30-2010 , 14:36   Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!
Reply With Quote #590

Quote:
Originally Posted by ExXxEr View Post
we put the new updated version (v 1.6) on our zombie server (we already have been using older version) and i must say that everything is working fine. Only i must say that you cold improve code for assasin, it is still bugy.
Any way, the script for mode half assasins, half snipers is working great and I have a question. Cold anyone make a similar script only with assasins and nemesis with configurable cvars
sory on bad english ;)
What are the bugs facing with assassin mode...???
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