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[Any] Monster


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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-06-2013 , 23:56   Re: [Any] Monster
Reply With Quote #21

Quote:
Originally Posted by SkullFinder123 View Post
Having an issue with this... whenever I remove a monster, the monster actually turns invisible and still kills people lol
Which game are you running on? Are you getting any errors reported in your server console/error log?
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XenTerSiO
SourceMod Donor
Join Date: Nov 2011
Location: Black Mesa
Old 06-07-2013 , 23:48   Re: [Any] Monster
Reply With Quote #22

Spam Error:
L 06/08/2013 - 07:468: [SM] Native "GetEntPropString" reported: Entity 1134 (1134) is invalid
L 06/08/2013 - 07:468: [SM] Displaying call stack trace for plugin "monster.smx":
L 06/08/2013 - 07:468: [SM] [0] Line 241, /home/groups/alliedmodders/forums/files/6/3/7/4/9/120889.attach::Command_MonsterSet()
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 06-08-2013 , 03:46   Re: [Any] Monster
Reply With Quote #23

I'm betting that both yours and SkullFinder's bugs/errors are being caused by the monsters getting removed by other plugins, or by the round ending/possibly map changing. I'll try and get a new version out Sometime Today™.
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Marverlous
Senior Member
Join Date: May 2013
Old 06-09-2013 , 05:10   Re: [Any] Monster
Reply With Quote #24

monster's name is always "ERRORNAME"?

Last edited by Marverlous; 06-09-2013 at 05:15.
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Marverlous
Senior Member
Join Date: May 2013
Old 06-09-2013 , 05:22   Re: [Any] Monster
Reply With Quote #25

can you make the monster not attack invisible spy?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-09-2013 , 05:59   Re: [Any] Monster
Reply With Quote #26

Quote:
Originally Posted by Marverlous View Post
monster's name is always "ERRORNAME"?
If the monster you're spawning is just text that says "ERROR", you specified a model that doesn't exist. Be sure to place "models/" at the front of the model name, and ".mdl" at the back. Like sm_monster alyx models/alyx.mdl
Quote:
can you make the monster not attack invisible spy?
Probably a good idea, but I don't think the plugin's original purpose was to let the monsters be evade-able

Nevertheless, I'll add a cvar or something to control that.
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Marverlous
Senior Member
Join Date: May 2013
Old 06-09-2013 , 06:09   Re: [Any] Monster
Reply With Quote #27

if possible, you should add a cvar to make the monster attack 1 team only (for example, only attack red team)
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Marverlous
Senior Member
Join Date: May 2013
Old 06-09-2013 , 06:13   Re: [Any] Monster
Reply With Quote #28

Quote:
Originally Posted by MasterOfTheXP View Post
If the monster you're spawning is just text that says "ERROR"
the model appear fine, what i mean is that when some one kill the monster, on the kill feed it say someone kill ERRORNAME.
thank you in advance
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 06-09-2013 , 06:34   Re: [Any] Monster
Reply With Quote #29

Quote:
Originally Posted by Marverlous View Post
if possible, you should add a cvar to make the monster attack 1 team only (for example, only attack red team)
Quote:
Originally Posted by MasterOfTheXP View Post
I'll try to get those in as well. It definitely needs team-specific targeting
Quote:
Originally Posted by Marverlous View Post
the model appear fine, what i mean is that when some one kill the monster, on the kill feed it say someone kill ERRORNAME.
I believe that's intentional, since there's no way to fake a killfeed victim's name.

The Edit button still exists, please avoid feeding multiple posts to the thread.
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SkullFinder123
Junior Member
Join Date: Jul 2012
Old 06-11-2013 , 01:37   Re: [Any] Monster
Reply With Quote #30

Well everything seems to have fixed itself. Thanks for sharing this amazing plugin btw

Also, can you make it so that even players who have godmode/buddha on take damage from the monster(s) as well?

Last edited by SkullFinder123; 06-11-2013 at 19:22.
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