Happy reading/lection day
1) After I did did the fix for the dhud message, I tried to compile it: Zombie Plague Nightmare .sma [core]
Code:
// C:\Users\armin\Desktop\Compilator\a.sma(14790) : warning 225: unreachable code
PHP Code:
// Native: zpnm_get_user_knockback
public Float:native_get_user_knockback(id)
{
// ZP disabled
if (!g_pluginenabled)
return -1.0;
if (!is_user_valid(id))
{
log_error(AMX_ERR_NATIVE, "[ZPNM] Invalid Player (%d)", id)
return -1.0;
}
if (!g_zombie[id])
return Float:false;
if (g_nemesis[id])
return g_cached_nemkb[id];
else if (g_assassin[id])
return g_cached_asskb[id];
else
return g_cached_zmknockback[id];
return Float:true; // Here is the problem !!
}
2)
Quote:
Well it's missing most if not all the sma files and I don't think I have them anymore
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- "You broke my heart" -- if you find 'em, try [pls] to make an opportunity and send me a PM on Steam or leave here the link. -- I had them in the first archive but I 101% deleted it forever, I can't find it.
3)
Quote:
Idk but as long as you have the needed database(s) there shouldn't be any problems.
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Hmm.. I get it..
4)
Quote:
Will try to since it's easy and shouldn't take much time.
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Looking forward for the update
I wana open a server (after u launch the update).. every year give me a
bit hit of cs1.6 nostalgia
5) In the plugins (or some of them) you used:
Code:
public client_disconnect(iID)
(going to be) ->
Code:
#if AMXX_VERSION_NUM <= 182
public client_disconnect(iID)
#else
public client_disconnected(iID)
#endif
..right?
Yeah it work..
(PS: Oh I feel like in a Bug-Report or Beta testing)
(edit)
You forgot some old version of plugins in scripting folder
(edit 2)
I succesfull compiled without errors the plugins, except the md5 and geoip.. I tried to modify based on you workaround and the error recommandation but it did give me another error..
(edit 3)
*Until the next version* I did fix (using the author code) all the plugins with client_disconnect error.. here are all of the scripts + the fixed part:
Download +
FixedAPI
-- zpnm_gp_freeze_camera ; freeze_effects and amx_settings_api -- give error, I Ican't fix them.
(In the archive I didn't include the zpnm.sma core)
* I changed for aproximatley 3 plugins the sound,sprites,model path (like from models/mod/ to models/arminc/mod/ - you change change that)
(edit 4)
Code:
Processing sound/zombie_plague/win_humans1.wav
Processing sound/zombie_plague/win_humans2.wav
Processing sound/zombie_plague/zombie_infec1.wav
Processing sound/zombie_plague/zombie_infec2.wav
Processing sound/zombie_plague/zombie_infec3.wav
Processing sound/zombie_plague/zombie_pain1.wav
Processing sound/zombie_plague/zombie_pain2.wav
Processing sound/zombie_plague/zombie_pain3.wav
Processing sound/zombie_plague/zombie_pain4.wav
Processing sound/zombie_plague/zombie_pain5.wav
Processing sound/zombie_plague/nemesis_pain1.wav
Processing sound/zombie_plague/nemesis_pain2.wav
Processing sound/zombie_plague/nemesis_pain3.wav
Processing sound/zombie_plague/zombie_die1.wav
Processing sound/zombie_plague/zombie_die2.wav
Processing sound/zombie_plague/zombie_die3.wav
Processing sound/zombie_plague/zombie_die4.wav
Processing sound/zombie_plague/zombie_die5.wav
Processing sound/zombie_plague/zombie_fall1.wav
Processing sound/zombie_plague/zombie_brains1.wav
Processing sound/zombie_plague/zombie_brains2.wav
Processing sound/zombie_plague/zombie_madness1.wav
Processing sound/zombie_plague/nemesis1.wav
Processing sound/zombie_plague/nemesis2.wav
Processing sound/zombie_plague/survivor1.wav
Processing models/player/zombie_source/zombie_source.mdl
Processing sound/zombie_plague/survivor2.wav
Processing sound/zombie_plague/grenade_infect.wav
Processing sound/zombie_plague/grenade_explode.wav
Processing models/zombie_plague/v_knife_zombie.mdl
Processing sound/zombie_plague/zombie_burn3.wav
Processing sound/zombie_plague/zombie_burn4.wav
Processing sound/zombie_plague/zombie_burn5.wav
Processing sound/zombie_plague/zombie_burn6.wav
Processing sound/zombie_plague/zombie_burn7.wav
Processing sound/warcraft3/frostnova.wav
Processing sound/warcraft3/impalehit.wav
Processing sound/warcraft3/impalelaunch1.wav
Processing sound/zombie_plague/thunder1.wav
Processing sound/zombie_plague/thunder2.wav
Processing sound/mod/zombi_bomb_exp.wav
Processing sound/zombie_plague/sirenzpde.wav
Processing sound/zombie_plague/93zinfect3.wav
Processing sound/zombie_plague/93win_human.wav
Processing sound/zombie_plague/93win_zombie.wav
Processing models/zombie_plague/v_grenade_infect.mdl
Processing models/zombie_plague/v_grenade_fire.mdl
Processing models/zombie_plague/v_grenade_frost.mdl
Processing models/zombie_plague/v_grenade_flare.mdl
Processing sprites/flame.spr
Processing models/v_93bazooka.mdl
Processing models/p_zpdebazooka.mdl
Processing models/w_zpdebazooka.mdl
Processing sprites/mod/zombiebomb.spr
Processing models/mod/v_bomb_origin_zombi.mdl
Processing models/mod/p_zombibomb.mdl
Processing models/mod/w_zombibomb.mdl
Processing sprites/93skull1.spr
Processing sprites/674628.spr
Processing sprites/zb_healthbar.spr
Processing models/93parachute2.mdl
- These are all the processed resources, the rest aren't used. You should add the unused resources along the unused plugins dropbox.
(example: cso models)
PS: I couldn't change the sprites/674628.spr path, any help ?? + How I can change for example models/player/zombie_source to for example: models/zpnm/player/zombie_source ? In ZPNM.sma I tried but I don't know If I f#ck'd the entire code
*as I stated in previous posts, I want to change the default path, they can confilct with other servers one and I like to have a separate folder for my server, and isn't a problem if I have a good sv_dwd*
(edit 4)
a)
1) The HUD is bad placed I don't know (see left side).. and sometimes the upper hud (see: curent mode. can be seen behind another 2-3 messages WTF?!, like Current Mode behind AFK message behind something)
2) Why the map is in default state soooo dark? like the most dark value ;\ and in other case is so light wtf?!
update:
-- see 1)
b)
1) Why 1-2 player(s) can make soo much light with nightvision? And why on the center isn't a nightvision color and on the corners everytime I can see it??
2) See in photo nr. 2 how the player's nightvision from the photo 1 can penetrate the wall and almost have a nightvision as large as the entire map :\
update:
-Why is so big and in some corners don't even apply?
--> And all of this apply to the RED zombie assasin?? light too!!
c)
The Zombie Bar when crouch is .. #rip.. can you make an detect for crouch and when is happening to go higer or another fix/workaround?
- I will come with other photos.. if it is the case..
(edit 5)
Try to make a Zombie Win/ Survivor win effect at the end, anything than now
)
And u could try to make the countdown hud more better now it to simple in my opinon..