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[L4D2] Tank Skill - Roar


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IronWarrior
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Join Date: Jan 2010
Old 05-19-2010 , 12:11   Re: [L4D2] Tank Skill - Roar
Reply With Quote #21

Awesome.

Did you update it to allow it to work for 10vs10 servers?

If not, I have edited the SP file like this, should it be set to 20 or 10 for 10vs10?

Code:
#define INFECTED_TEAM 3
#define SURVIVOR_TEAM 2
#define INF_TANK 8
#define MAX_PER_SIDE 20
#define VERSION "1.1.1"
It still works in 10vs10, but only the four original players are hit with the Roar.


I have a suggestion, is it possible to add options on what effect the Roar you can do? At the moment from what I saw, it just sends them flying through the air.

I think it would look better if they was knocked over instead.

Last edited by IronWarrior; 05-19-2010 at 12:17.
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Eraa
Senior Member
Join Date: Mar 2010
Old 05-19-2010 , 18:11   Re: [L4D2] Tank Skill - Roar
Reply With Quote #22

The concept is really nice.
- It would be better with an animation of the tank, not just the sound
- Support for more than 8 players also
- A stun effect on people around (like when a hunter falls on someone close to you)
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אKarma
Junior Member
Join Date: May 2010
Old 05-20-2010 , 07:42   Re: [L4D2] Tank Skill - Roar
Reply With Quote #23

IronWarrior: It still works in 10vs10, but only the four original players are hit with the Roar.

That is before or after you set MAX_PER_SIDE? btw for 10v10, set MAX_PER_SIDE to 10 instead of 20.

As for the effects, i will consider adding them in once i figure out how. Anyway, when u say knock over, i assume its like boomer explosion?

To eraa: when u say stun effect, u mean stun the survivors instead of sending them flying?
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Eraa
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Join Date: Mar 2010
Old 05-20-2010 , 08:40   Re: [L4D2] Tank Skill - Roar
Reply With Quote #24

Quote:
Originally Posted by אKarma View Post
As for the effects, i will consider adding them in once i figure out how. Anyway, when u say knock over, i assume its like boomer explosion?
To eraa: when u say stun effect, u mean stun the survivors instead of sending them flying?
Keep the current option push back, and add an option who pushes back by tripping. *Like boomer explosion *Like when a hunter falls on someone close to you.
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IronWarrior
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Join Date: Jan 2010
Old 05-20-2010 , 13:48   Re: [L4D2] Tank Skill - Roar
Reply With Quote #25

Quote:
Originally Posted by אKarma View Post
As for the effects, i will consider adding them in once i figure out how. Anyway, when u say knock over, i assume its like boomer explosion?

To eraa: when u say stun effect, u mean stun the survivors instead of sending them flying?
Like this: http://www.youtube.com/watch?v=n4nWOiHmnYc

When the Survivor gets knocked down by the boomer slap, but stun is good too.
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Eraa
Senior Member
Join Date: Mar 2010
Old 05-20-2010 , 14:12   Re: [L4D2] Tank Skill - Roar
Reply With Quote #26

Quote:
Originally Posted by IronWarrior View Post
Like this: http://www.youtube.com/watch?v=n4nWOiHmnYc
When the Survivor gets knocked down by the boomer slap, but stun is good too.
Yes it would be best to have the basic push back like that.
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אKarma
Junior Member
Join Date: May 2010
Old 05-20-2010 , 21:50   Re: [L4D2] Tank Skill - Roar
Reply With Quote #27

Alright guys, I'll work on that for the next version. Thx for your feedback, if you still have any suggestion, keep them coming.
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Eraa
Senior Member
Join Date: Mar 2010
Old 05-21-2010 , 09:47   Re: [L4D2] Tank Skill - Roar
Reply With Quote #28

For me the option to push survivor Towards the tank is not necessary.
Knockback methode :
1 for Knockback. like this video [ sm_tankroar_power "300" ]
0 for Stumble. like boomer explosion or hunter falls on someone close to you. [ sm_tankroar_stumble_force "10" ]

A pause between the tank use roar ability and the effect, coordinated with the animation (like 2sec).
It also allows the survivor to be able to see this animation and try to avoid it if possible.
What you think?

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אKarma
Junior Member
Join Date: May 2010
Old 05-22-2010 , 01:20   Re: [L4D2] Tank Skill - Roar
Reply With Quote #29

Hey guys, just uploaded the newest version 1.2. You can now set the hp the tank must be below before it can use roar, the knockback style and the type of hint.

Roar will no longer affect pinned survivors and roar damage will be added into infected points.

Boomer explosion knockback style is not done yet. Still no idea how., would be good if there's any reference.

To Eraa: I will just leave the option as it is, maybe some other ppl would like to change it. As for the animation, I will add a cvar for that the next version, if i can figure out how to play animation.

EDIT: I forget to mention. Please replace all the file required to the newest as all of them have changes.

Last edited by אKarma; 05-22-2010 at 01:24.
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Eraa
Senior Member
Join Date: Mar 2010
Old 05-22-2010 , 08:49   Re: [L4D2] Tank Skill - Roar
Reply With Quote #30

Quote:
To Eraa: I will just leave the option as it is, maybe some other ppl would like to change it. As for the animation, I will add a cvar for that the next version, if i can figure out how to play animation.
No problem I just suggested
For animation the plugin witch control uses a few, request DJ_WEST if ever.
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