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Sprint - Run Faster [Double-Tap System]


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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 11-03-2013 , 20:59   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #21

Quote:
Originally Posted by Deliric View Post
I changed the map and.. still 400. I dont know why.
Try to add cvars in "amxx.cfg" config file.
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alan_el_more
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Join Date: Jul 2008
Location: amxmodx-es.com
Old 11-03-2013 , 21:59   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #22

Cache cvars every round
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Deliric
Junior Member
Join Date: Nov 2013
Old 11-04-2013 , 09:00   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #23

Its working only if the players modify the value of cl_forwardspeed with the sprint speed one or more (i dont know exactly).

Last edited by Deliric; 11-04-2013 at 09:08.
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akcaliberg
Senior Member
Join Date: Nov 2011
Location: Istanbul
Old 11-04-2013 , 10:49   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #24

Updated to v1.2

See changelog

Quote:
Originally Posted by Deliric View Post
Its working only if the players modify the value of cl_forwardspeed with the sprint speed one or more (i dont know exactly).
Of course, players have to modify their options for higher speeds. I can't exceed the speed limit that stated on their configs.

Last edited by akcaliberg; 11-04-2013 at 10:55.
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tonykaram1993
Senior Member
Join Date: Mar 2013
Location: This World
Old 11-04-2013 , 11:05   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #25

Small improvement:
Instead of initializing player global variables to 33, define max players and set the arrays to the size of max players + 1. If server has 12 slots it would save a lot of space.
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akcaliberg
Senior Member
Join Date: Nov 2011
Location: Istanbul
Old 11-04-2013 , 11:11   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #26

Quote:
Originally Posted by tonykaram1993 View Post
Small improvement:
Instead of initializing player global variables to 33, define max players and set the arrays to the size of max players + 1. If server has 12 slots it would save a lot of space.
Done.
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YamiKaitou
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Join Date: Apr 2006
Location: Texas
Old 11-04-2013 , 11:44   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #27

Quote:
Originally Posted by tonykaram1993 View Post
Small improvement:
Instead of initializing player global variables to 33, define max players and set the arrays to the size of max players + 1. If server has 12 slots it would save a lot of space.
That only makes sense if everyone edits the file before they compile it, which they don't. You should always use 33 unless you know for a fact that the server does not and will not have that many slots.
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tonykaram1993
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Join Date: Mar 2013
Location: This World
Old 11-04-2013 , 11:47   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #28

Well some people do actually edit the code, I am one of them. Besides if it helps some people then why not? That's my opinion after all.
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Erdener
Senior Member
Join Date: Apr 2010
Location: Turkey
Old 11-04-2013 , 14:57   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #29

Nice idea, GJ

came to my mind minecraft
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miamoore1993
Junior Member
Join Date: Aug 2013
Old 11-10-2013 , 11:24   Re: Sprint - Run Faster [Double-Tap System]
Reply With Quote #30

Hi,

Please provide the following:

(1.) toggle sprint - after doudble-tap sprint continuesly even [w] key is not hold down - when [w] pressed during sprint - sprint stop

(2.) sprint_fovduringsprint (user custom) dont know if fov is possible - but should be a good addition

Thanks,

mia
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