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Fireworks++ 3.0


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ezio_auditore
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Join Date: May 2013
Old 05-14-2014 , 22:28   Re: Fireworks++ 3.0
Reply With Quote #211

Quote:
Originally Posted by wickedd View Post
I know the rules. Who said he/she uploaded it? You can get a mod to attach a .amxx for you.
ohhhh.
thanks, I'll remember this
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hichamera
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Join Date: Feb 2014
Location: Algeria
Old 07-06-2014 , 11:32   Re: Fireworks++ 3.0
Reply With Quote #212

Omg !!! I use the fist have no limit
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RichNagel
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Join Date: Feb 2012
Location: Crystal River, Florida
Old 07-05-2016 , 04:43   Re: Fireworks++ 3.0
Reply With Quote #213

Sorry for digging up this old thread, but I seem to have a minor problem with this plugin.

Everything seems to work just fine, but I do NOT hear any explosion sound effects when the fireworks explode in the air. Is this normal, or am I doing something wrong?

Thanks in advance for any help
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Last edited by RichNagel; 07-05-2016 at 04:44.
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RichNagel
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Join Date: Feb 2012
Location: Crystal River, Florida
Old 07-06-2016 , 23:00   Re: Fireworks++ 3.0
Reply With Quote #214

Just a little update/more info:

The "u - Fiery Explosion" (i.e. "firework 0 0 0 au") seems to randomly select between "weapons/explode3.wav", "weapons/explode4.wav", or "weapons/explode5.wav" for the explosion sound effects, and those sound effects INDEED DO PLAY.

Also, the "shooter" fireworks play a "weapons/mortarhit.wav" when the shooter is destroyed (after it's usual duration of shots).

BUT, using the specific console command parameters for the "firework" command (e.g. "firework 0 0 0 av") doesn't seem to play any explosion sound effects at all for:

"ambience/thunder_clap.wav" - "v" ("thunderclap")
"weapons/explode3.wav" - "w/x/y/or z" ("Explosion sounds")
"weapons/explode4.wav" - "w/x/y/or z" ("Explosion sounds")
"weapons/explode5.wav" - "w/x/y/or z" ("Explosion sounds")
"weapons/mortarhit.wav" - "w/x/y/or z" ("Explosion sounds")

In other words, the ONLY time that I hear any explosion sound effects at all is when using the "u - Fiery Explosion" console command parameter. "v", "w", "x", "y", and "z" (or the "shooter" fireworks, including when spawning any of the other fireworks from the "say fireworks" menu) don't make any explosion sound effects at all.
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ZEDD_Intensity
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Join Date: Jun 2016
Old 12-14-2017 , 15:13   Re: Fireworks++ 3.0
Reply With Quote #215

Greetings,

Just found this in my error logs :
PHP Code:
L 12/14/2017 10:47:19: [AMXXDisplaying debug trace (plugin "fireworks2.amxx")
L 12/14/2017 10:47:19: [AMXXRun time error 11divide 
L 12
/14/2017 10:47:19: [AMXX]    [0textk48ut1.sma::fireworks_think (line 367)
L 12/14/2017 10:47:23: [AMXXDisplaying debug trace (plugin "fireworks2.amxx")
L 12/14/2017 10:47:23: [AMXXRun time error 11divide 
L 12
/14/2017 10:47:23: [AMXX]    [0textk48ut1.sma::fireworks_think (line 367)
L 12/14/2017 11:39:47Start of error session
Anything that can be done to get rid of this?

Thanks,
ZEDD
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Enrory
Senior Member
Join Date: Nov 2016
Location: Austria
Old 12-27-2017 , 19:00   Re: Fireworks++ 3.0
Reply With Quote #216

Can someone fix this plugin?
Dead people can shoot rockets. That sucks
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Visinescu
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Join Date: Dec 2015
Location: England now,Home Romania
Old 12-30-2017 , 03:20   Re: Fireworks++ 3.0
Reply With Quote #217

Remove this from Approved.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-30-2017 , 10:12   Re: Fireworks++ 3.0
Reply With Quote #218

Quote:
Originally Posted by Visinescu View Post
Remove this from Approved.
Can you confirm it has issues that prevent it from running correctly?
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Last edited by HamletEagle; 12-30-2017 at 10:13.
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Visinescu
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Join Date: Dec 2015
Location: England now,Home Romania
Old 12-30-2017 , 22:43   Re: Fireworks++ 3.0
Reply With Quote #219

Quote:
Originally Posted by HamletEagle View Post
Can you confirm it has issues that prevent it from running correctly?
It's running but full of bugs.
Spectators can use them, some fireworks type rockets get stuck in the air resulting in the rocket sound not stopping until round restart.
Those are not a big deal on their own. so maybe my post was too harsh.
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