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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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HIRAMEte0r
Member
Join Date: Oct 2013
Location: Japan
Old 11-27-2017 , 01:34   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #641

Hello. Will you support glicko2 rating instead of RWS system?
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VERNEE
Junior Member
Join Date: Jul 2017
Old 11-29-2017 , 18:01   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #642

Huhu,

curious about 2 things.

After every server start, the Practicemode is kinda buggy (sv_cheats 1 not working) and there are still bots on the Server.

What do i need to edit in the Script OR in my Server cfg?

and second:

After every Pugsetup"start" i get the messages with "Pugleader" etc. (all the settings after starting the pug)

Can i modify them aka delete the first message like "Pugleader: XXX"?

Regards,

VERNEE
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 11-29-2017 , 18:36   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #643

Is there any variants to make info about "Ready / Unready" players in HUD (under Killfeed)? I see this in eBot, on one stream, it was tournament match, and there is HUD message like:

Ready Players:
Player1
Player2
Player3
...
Player 8


Unready Players:
Player 9
Player 10

Last edited by waylander3; 11-29-2017 at 18:37.
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 11-29-2017 , 20:50   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #644

Quote:
Originally Posted by HIRAMEte0r View Post
Hello. Will you support glicko2 rating instead of RWS system?
No.


Quote:
Originally Posted by VERNEE View Post
Huhu,

curious about 2 things.

After every server start, the Practicemode is kinda buggy (sv_cheats 1 not working) and there are still bots on the Server.

What do i need to edit in the Script OR in my Server cfg?

and second:

After every Pugsetup"start" i get the messages with "Pugleader" etc. (all the settings after starting the pug)

Can i modify them aka delete the first message like "Pugleader: XXX"?

Regards,

VERNEE

Edit addons/sourcemod/configs/practicemode.cfg: https://github.com/splewis/csgo-prac...acticemode.cfg You probably want to make the cheats option enabled by default. If you're running SMAC that may lock sv_cheats and make it not work.

No, you cannot remove that message.

Quote:
Originally Posted by waylander3 View Post
Is there any variants to make info about "Ready / Unready" players in HUD (under Killfeed)? I see this in eBot, on one stream, it was tournament match, and there is HUD message like:

Ready Players:
Player1
Player2
Player3
...
Player 8


Unready Players:
Player 9
Player 10
No.
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ferguson
Junior Member
Join Date: Dec 2017
Old 12-15-2017 , 03:38   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #645

So I'm missing something.. I'm trying to set up !10man to make the guy's lives easier, but it always defaults to voting for a map instead of veto.. is there a way to change that? I have the default set in setupoptions.cfg to veto.
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Slove
Junior Member
Join Date: Aug 2015
Old 12-15-2017 , 14:22   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #646

Quote:
Originally Posted by ferguson View Post
So I'm missing something.. I'm trying to set up !10man to make the guy's lives easier, but it always defaults to voting for a map instead of veto.. is there a way to change that? I have the default set in setupoptions.cfg to veto.
do you have captains set up?
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ferguson
Junior Member
Join Date: Dec 2017
Old 12-15-2017 , 20:12   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #647

Quote:
Originally Posted by Slove View Post
do you have captains set up?
Happens whether I pick captains or not. After reading again, I think the 10man setting is a default setting that can't be changed.. I'd like to change it to veto instead of vote, that way it's the same every time, that's our preferred setting.
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 12-15-2017 , 21:17   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #648

Quote:
Originally Posted by ferguson View Post
So I'm missing something.. I'm trying to set up !10man to make the guy's lives easier, but it always defaults to voting for a map instead of veto.. is there a way to change that? I have the default set in setupoptions.cfg to veto.
The defaults only apply to when you actually use .setup, the 10man command is written to always use captains: https://github.com/splewis/csgo-pug-...gsetup.sp#L813

I don't plan on changing that. Vetoes in this context don't really make much sense anyway since they happen prior to team picking.
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ferguson
Junior Member
Join Date: Dec 2017
Old 12-15-2017 , 22:49   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #649

Quote:
Originally Posted by splewis View Post
The defaults only apply to when you actually use .setup, the 10man command is written to always use captains: https://github.com/splewis/csgo-pug-...gsetup.sp#L813

I don't plan on changing that. Vetoes in this context don't really make much sense anyway since they happen prior to team picking.
I feel like what I'm saying is not being understood. I want the !10man option to have "Captains veto maps" instead of "Vote for map" since that's what we use. This way nobody has to go through the !setup and can just hit !10man and straight up set up a game easily without me being around. I have the default !setup options for veto, but they just want to be able to hit !10man and set up a 10man with those settings.
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 12-15-2017 , 23:34   Re: [CS:GO] Pug Setup (v2.0.3, 2017-06-03)
Reply With Quote #650

Quote:
Originally Posted by ferguson View Post
I feel like what I'm saying is not being understood. I want the !10man option to have "Captains veto maps" instead of "Vote for map" since that's what we use. This way nobody has to go through the !setup and can just hit !10man and straight up set up a game easily without me being around. I have the default !setup options for veto, but they just want to be able to hit !10man and set up a 10man with those settings.
I know. You can't without modifying the plugin.
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