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[L4D2] Anti-Runner System


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Understarify
Junior Member
Join Date: Nov 2011
Old 11-29-2011 , 10:10   Re: [L4D2] Anti-Runner System
Reply With Quote #91

The problem is "You are keyman in chapter 10-4, you arrive to goal saferoom, when you open it, you can to hear the sound, but can not open."

Sorry, my English is not very well.
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 12-01-2011 , 15:21   Re: [L4D2] Anti-Runner System
Reply With Quote #92

Quote:
Originally Posted by Understarify View Post
The problem is "You are keyman in chapter 10-4, you arrive to goal saferoom, when you open it, you can to hear the sound, but can not open."

Sorry, my English is not very well.
Confirm.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 12-24-2011 , 14:59   Re: [L4D2] Anti-Runner System
Reply With Quote #93

Try this. It unloads keyman on c10m4_mainstreet. Plugin is useless on this map as it does not react to the keyman, so I unloaded it on mapstart.
Attached Files
File Type: sp Get Plugin or Get Source (Keyman.sp - 587 views - 11.2 KB)
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chatyak
Senior Member
Join Date: Aug 2011
Old 01-29-2012 , 22:30   Re: [L4D2] Anti-Runner System
Reply With Quote #94

Is there a way to get this to work with more than 8 people? Playing 7 v 7 and nothing happens when you get to saferoom and shut door... the round doesn't end.
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chatyak
Senior Member
Join Date: Aug 2011
Old 01-30-2012 , 20:40   Re: [L4D2] Anti-Runner System
Reply With Quote #95

Quote:
Originally Posted by disawar1 View Post
Anti-Runner System - REMAKE
version - 2.6 - UPDATED ON 10/15/2011 !!!

What's new?

- Support L4D2 & L4D games.
- fixed round end bug (versus)

Known issues
L4D - door does not open in Death Toll map 4
If anyone can help, please do it

Supported Languages:
  • en English
  • pt Portuguese
  • ru Russian

Credits:
Оriginal idea - ztar
Modification - Pescoxa
Ru translation - mikhdenis
Fixed and support l4d - raziEiL[disawar]
Is this required in addition to the plugin or is this a standalone plugin that has the fixes? The round won't end for me when I'm using this... have to slay everyone in safe room.
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chatyak
Senior Member
Join Date: Aug 2011
Old 01-31-2012 , 15:02   Re: [L4D2] Anti-Runner System
Reply With Quote #96

I have tried a few of these plugins but the one made by the Brasil fellow seems to work best.... also sometimes the plugin will simply NOT work on round 1... but then works 100% of time after that.... I don't understand why.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 02-01-2012 , 18:41   Re: [L4D2] Anti-Runner System
Reply With Quote #97

Quote:
Originally Posted by chatyak View Post
I have tried a few of these plugins but the one made by the Brasil fellow seems to work best.... also sometimes the plugin will simply NOT work on round 1... but then works 100% of time after that.... I don't understand why.
That is cause a timer needs to be done before the first round in order to prevent all loading clients to screw up the event call.
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chatyak
Senior Member
Join Date: Aug 2011
Old 02-01-2012 , 21:34   Re: [L4D2] Anti-Runner System
Reply With Quote #98

Quote:
Originally Posted by Marcus101RR View Post
That is cause a timer needs to be done before the first round in order to prevent all loading clients to screw up the event call.
I don't know how to do that.
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basilisaizer_528
Junior Member
Join Date: Sep 2012
Old 10-20-2012 , 07:32   Re: [L4D2] Anti-Runner System
Reply With Quote #99

please help Ztar map corrects that error c10m4_mainstreet no survivors can open the door of the shelter
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 03-15-2013 , 16:28   Re: [L4D2] Anti-Runner System
Reply With Quote #100

Hi, everyone.
A user originally posted that this plugin has a conflict error with my [ L4D2 ] Ready Up v2.5 and I had modified this plugin to work with Ready Up. However, I've since modified Ready Up to have an extended and friendlier module support. You can check out the module I've written to replace this one at the link, below.


[ L4D2 ] Anti-Runner

Last edited by Skyy; 03-15-2013 at 19:51.
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