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[L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |


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insobniut2004
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Join Date: Feb 2022
Old 02-28-2022 , 21:34   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #61

I have an error when changing or ending the campaigns, the timer works correctly but the objects do not appear at the beginning of the campaigns (chapter must be restarted, killing all survivors for it to work well) Can anybody help me please ..I'm sorry for my English:UPS:
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ZEPHYR C137
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Join Date: Sep 2021
Location: Earth C137
Old 03-24-2023 , 11:16   Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
Reply With Quote #62

Hey man.
I have installed everything in place yet the obstacles of the first round are not solid, means you can move out of the starting position through the obstacles while the timer is still counting, pls help.
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