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[L4D/L4D2] Improved Multiple Equipment


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MasterMind420
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Join Date: Nov 2010
Old 11-06-2016 , 10:57   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #11

ok so for those of you having an issue with the config settings not sticking, you will have to set the settings manually in the .sp before you compile it, ignore the config altogether, that seems to do the trick...I will see what I can do about coming up with a fix. This may only be effecting Linux servers, I don't know though.
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PepeZukas
Member
Join Date: Oct 2015
Location: Banana Republic
Old 01-04-2017 , 19:15   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #12

Quote:
Originally Posted by Krufftys Killers View Post
Getting this error
L 10/06/2016 - 02:09:03: SourceMod error session started
L 10/06/2016 - 02:09:03: Info (map "desperate_houseway") (file "errors_20161006.log")
L 10/06/2016 - 02:09:03: Error log file session closed.
L 10/06/2016 - 02:59:48: SourceMod error session started
L 10/06/2016 - 02:59:48: Info (map "l4d2_daybreak01_hotel") (file "errors_20161006.log")
L 10/06/2016 - 02:59:48: [SM] Exception reported: Invalid game event handle 0 (error 4)
L 10/06/2016 - 02:59:48: [SM] Blaming: l4d_multiple_equipment.smx()
L 10/06/2016 - 02:59:48: [SM] Call stack trace:
L 10/06/2016 - 02:59:48: [SM] [0] GetEventInt
L 10/06/2016 - 02:59:48: [SM] [1] Line 271, /home/forums/content/files/9/7/2/5/7/157745.attach::player_use()
L 10/06/2016 - 02:59:49: [SM] Exception reported: Invalid game event handle 0 (error 4)

Same for me, on Windows Server.
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MasterMind420
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Join Date: Nov 2010
Old 01-04-2017 , 19:45   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #13

Should be fixed, just redownload and let me know...
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PepeZukas
Member
Join Date: Oct 2015
Location: Banana Republic
Old 01-05-2017 , 06:32   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #14

Quote:
Originally Posted by MasterMind420 View Post
Should be fixed, just redownload and let me know...
Now works great!

Tank you
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espadaxin2
Junior Member
Join Date: Dec 2016
Old 01-06-2017 , 13:52   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #15

Tested it for a few hours on my server and it's working great!
I have two suggestions though.

1. Could you make it so when an item like pipebomb, medkit or pills is used, it auto moves the second item to the current selected slot if you have two items?
For example, I have a pipebomb and a molotov.
I throw the pipebomb. After sucessfully throwing it, the molotov is moved automatically so I don't need to manually switch.
I would suggest in the coding to work like: After throwing the pipebomb, regardless of it being on the second or first slot, it moves both the molotov and the client's slot to the first slot.

2. Let the second item be picked up without having to switch to the second slot to pick the item up.


Edit: Oh, by the way. The pistol reloading plugin is necessary for it to work properly? I had quite a few people complaining about not having unlimited ammo for the pistols.

Last edited by espadaxin2; 01-06-2017 at 13:55.
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MasterMind420
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Join Date: Nov 2010
Old 01-06-2017 , 14:23   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #16

thanks for the suggestions, ive actually considered doing both of your suggestions previously, i have some code in the works with a new system for Multiple Equipment, possibly more items too. But for now thats on pause because the system i plan on integrating is based off of oshroths old backpack plugin. Bugs need to be fixed in that plugin before i can merge the two...i may or may not complete this depending on my time. As far as pistol reloading is concerned its not required u can take it out and in the config for Multiple Equipment change l4d_me_pistol_clip_lock to "0". which will stop the pistols from locking at one ammo and allowing unlimited pistol ammo.
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edwinvega86
Senior Member
Join Date: Feb 2016
Old 01-27-2017 , 00:31   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #17

his plugins works wonders, but does not support [L4D2] Chainsaw Refueling, some fix
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MasterMind420
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Join Date: Nov 2010
Old 01-27-2017 , 12:01   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #18

Quote:
Originally Posted by edwinvega86 View Post
his plugins works wonders, but does not support [L4D2] Chainsaw Refueling, some fix
Hmm what seems to be the exact problem your having? You are aware that plugin is unapproved and has problems right? If it is something caused by Improved Multiple Equipment i'll look into it, however if it isn't then there's not much I can do for you...let me know
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edwinvega86
Senior Member
Join Date: Feb 2016
Old 02-19-2017 , 00:15   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #19

Thanks for your reply and forgive my english, but this is only report.
[L4D2] Chainsaw Refueling. The error is that it does not allow to use any item or weapons, it is changed to the following weapon when using.
SM Parachute. Does not allow change the grenade launcher because they get to have 0 ammunition
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zanpo109
Junior Member
Join Date: Feb 2017
Location: Vietnam
Old 03-02-2017 , 04:15   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #20

03/02/2017 - 16:07:45: SourceMod error session started
L 03/02/2017 - 16:07:45: Info (map "c1m2_streets") (file "errors_20170302.log")
L 03/02/2017 - 16:07:45: [SM] Unable to load plugin "l4d_multiple_equipment.smx": Native "__FLOAT_GT__" was not found

I don't get it
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