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[Tutorial] Learn to Superhero Script


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NeogaidenX
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Join Date: Jul 2006
Old 04-22-2007 , 21:56   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #21

i would like to learn velocity
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Rolnaaba
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Join Date: May 2006
Old 04-23-2007 , 11:53   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #22

Quote:
Originally Posted by The Angel Reality View Post
Yeah, vexd will make unknown pragmas when compile.
Fix this headline though:


Can you btw add this to the top at your guide, I already know it... Just for other people:

1. What False and True has with your tutorial to do.
2. What If and else has with your tutorial to do.
3. Explain why you are including module utillities in your tutorial. (Remove the vexd BTW)
4. What bools have with your tutorial to do.
5. What public _init is.
6. What [SH_Maxslots] is.
7. What temps is.
8. The condition Haspower = 0 or 1.
9. What CSW Means.
10. What defining is.

- Want me to explain it though?
1) do you mean in the sh Create hero function?
2) If they dont know what if, then, else functions are this is too advanced for them anyway
3) They should know what header files are
4) they should know what boolean varriables are
5) I am not going to explain public/private functions
6) I explained SH_MAXSLOTS+1 as much as I am going to
7) Temps? you mean tempentities? I gave them a link for explination, about as much as I will do on that
8 )They should understand the returning of a conditional statement, I explained it as much as I plan to.
9) CSW just stands for Counter Strike Weapon
10) you mean #define, they should know that already

I will get on removing Vexd, from the explinations asap

Quote:
Originally Posted by vittu View Post
Please remove all Vexd_Utilities coding, amx is no longer supported so there is no reason for it. Plus it's very silly to mix modules like Vexd_Utilities, engine, and fakemeta. Since this is a tutorial and they are beginners engine would probably be the easiest for them to understand, so you should probably only show them how to do it with engine even though fakemeta will be standard with future versions of SH.
I will first change it to engine then show a comented out way of doing it in fakemeta, hows that sound?
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Last edited by Rolnaaba; 04-25-2007 at 12:44.
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Rolnaaba
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Join Date: May 2006
Old 04-23-2007 , 13:10   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #23

[UPDATED: 4-23] Removed all uses of Vexd (if I missed any let me know) and added usage of engine and fakemeta.
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The Angel Reality
Junior Member
Join Date: Apr 2007
Old 04-23-2007 , 13:45   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #24

Fuck you own man! Sticky this or i fuck someone.
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Thaniominator
Junior Member
Join Date: Apr 2007
Old 04-23-2007 , 14:08   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #25

Nice Tutorial you've got there, nothing is more simple at fast-explained as this can.
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Rolnaaba
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Join Date: May 2006
Old 04-24-2007 , 11:44   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #26

[UPDATED: 4-24] Added Respawning Upon Death Section
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Rolnaaba
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Old 04-25-2007 , 12:42   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #27

[UPDATED: 4-25] Added the Exploding Shots, and Scope on All Weapons sections to tutorial
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Xel0z
Senior Member
Join Date: Apr 2006
Location: Netherlands
Old 05-01-2007 , 13:57   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #28

1. Think u forgot the speed section ;)
2. Maybe u culd add a setscreenflash section when having a certain weapon?
3. Maybe teamglow when added a player model?
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Rolnaaba
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Join Date: May 2006
Old 05-02-2007 , 08:33   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #29

1. Will add speed next update
2. screnflash like capt america's thing?
2. explain what you mean on team glow...?
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broWnie_maN
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Join Date: Aug 2006
Old 05-02-2007 , 08:35   Re: [Tutorial] Learn to Superhero Script
Reply With Quote #30

perhaps like xavier...
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