Raised This Month: $32 Target: $400
 8% 

[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


Post New Thread Reply   
 
Thread Tools Display Modes
DaDeppa
Junior Member
Join Date: Nov 2019
Location: Germany
Old 11-08-2019 , 04:51   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2511

I forked the repository of SHiva's Multi-Cfg:

https://github.com/dadeppa/multicfg-deathmatch

I added an option to choose the config load behaviour:

Code:
"Config"
	{
		"Loop" "1"
		"H3busCompatibility" "1" // 1 : for h3bus DM, 0 : for Max DM.
		"CfgChange" "0" // 0: equip, 1: respawn, 2: restart, 3: nextround
	}
PHP Code:
if (kvConfig.JumpToKey("Config"))
    {
        
isLoop view_as<bool>(KvGetNum(kvConfig"Loop"));
        
isH3busDM view_as<bool>(KvGetNum(kvConfig"H3busCompatibility"));
        
modeCfgChange view_as<int>(KvGetNum(kvConfig"CfgChange"));
        
    }

// (...)

    
switch (modeCfgChange// 0: equip, 1: respawn, 2: restart, 3: nextround
    
{
        case 
1:
        {
            
sModeCfgChange "respawn";
        }
        case 
2:
        {
            
sModeCfgChange "restart";
        }
        case 
3:
        {
            
sModeCfgChange "nextround";
        }
        default:
        {
            
sModeCfgChange "equip";
        }
    }
    
    if(!
isH3busDM)
    {
        
StrCat(sConfigNamesizeof(sConfigName), ".ini");
        
Format(sCommandsizeof(sCommand), "dm_load \"%s\" \"%s\""sConfigNamesModeCfgChange);
    }
    else
    {
        
Format(sCommandsizeof(sCommand), "dm_load \"Game Modes\" \"%s\" \"%s\""sConfigNamesModeCfgChange);
    } 
I did not find a topic for SHeva's Multi-CFG Plugin... so I posted it here.
DaDeppa is offline
gilobij
Junior Member
Join Date: Nov 2019
Old 11-08-2019 , 18:29   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2512

Hi all, I have this cvars currently

bot_join_after_player 0
bot_quota_mode fill

and this plugin

And I want disable hibernation for my server. But after I type sv_hibernate_when_empty 0 in RCON, it says
Quote:
server waking up
and crashes

If I add sv_hibernate_when_empty 0 in startup parameters, it crashes before connected to workshop and steam game.

I try disable sourcemod completely , it works, bots spawn and server dont crash. I use csgosl

Last edited by gilobij; 11-08-2019 at 18:30.
gilobij is offline
gilobij
Junior Member
Join Date: Nov 2019
Old 11-09-2019 , 11:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2513

I disable bots, server works without crashing. This plugin dont work with bots?
gilobij is offline
gilobij
Junior Member
Join Date: Nov 2019
Old 11-10-2019 , 17:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2514

Quote:
Originally Posted by ghostofmybrain View Post
There's some plugin that fixes it. It's called something like "deathmatch bot fixer" or something.
why my server shuts down , then bot joined?
gilobij is offline
gilobij
Junior Member
Join Date: Nov 2019
Old 11-10-2019 , 18:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #2515

Quote:
Originally Posted by Ejziponken View Post
I only get bots with this plugin. Ive been running a DM server for a few months and never any bots. And then I added this plugin without changing any other configs, and woops, bots are added.
And excact same scenario with my aim servers.
I want bots with this plugin! When I type bot_add_ct my server closes right away without any prompts!
gilobij is offline
waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 11-13-2019 , 11:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2516

Does any1 have new spawns for vertigo and cache?
waylander3 is offline
taRik
AlliedModders Donor
Join Date: Apr 2010
Old 11-13-2019 , 11:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2517

Quote:
Originally Posted by taRik View Post
Any advice for optimal cvar settings to avoid excessive spawn killing?
Suggestions for this one? People are constantly spawning right next to each other.

I have DHooks enabled & here are the cvars that I'm using:
"dm_spawn_median_distance_ratio": "0.17"
"dm_spawn_min_team_distance_ratio": "0.17"
"dm_randomspawn_internal": "1"
"dm_normalspawn_internal": "0"
"dm_normalspawn_los": "0"
"mp_randomspawn_los": "1"
"mp_randomspawn": "1"
"mp_randomspawn_dist": "0"


] dm_spawns_stats
================================
Spawns stats for current Map:
Player Spawned: 533
Player Spawned in other player LOS: 0 (0.000000%)
Average LOS traced per spawn: 14.729830
Average spawn position tested for LOS per spawn: 1.654784
Average LOS traced per 'LOS not clear' spawn position: 2.865329
================================
TOTAL spawns stats:
Player Spawned: 536
Player Spawned in other player LOS: 0 (0.000000%)
Average LOS traced per spawn: 14.692164
Average spawn position tested for LOS per spawn: 1.651119
Average LOS traced per 'LOS not clear' spawn position: 2.865329

Any help would be greatly appreciated.

"DHooks" (2.2.0-detours7) by Dr!fter: Dynamic Hooks (Extension being used)

Last edited by taRik; 11-13-2019 at 11:16.
taRik is offline
N1ppler
Junior Member
Join Date: Aug 2019
Location: Germany
Old 11-18-2019 , 04:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2518

How can I use weapons only for Vips(Flag: custom1) like AWP?

A Mode could be: All can use AK/M4 and only Vips can use AWP.

Thanks for Helping
__________________
N1pplerTV | GOKZ Vanilla only | Jumpstats | by Turtle eSport
connect 94.250.213.157:27015
Server for all different jump types Training

N1pplerTV | GOKZ Vanilla only | Maprun | by Turtle eSport
connect (in progress)
Server with Vanilla doable map pool and Vanilla Tiers
N1ppler is offline
Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 11-18-2019 , 21:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2519

nvm.

Last edited by Ejziponken; 11-19-2019 at 03:59.
Ejziponken is offline
Juice 4 MAP FFA in Japan
Junior Member
Join Date: Jan 2019
Old 11-20-2019 , 09:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2520

new offset?
thank you
Juice 4 MAP FFA in Japan is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode