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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 11-04-2019 , 18:05   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #5011

Quote:
Originally Posted by Mr.Silence View Post
Currently working on it and another set of plugins as the syntax originally used in some of the includes is no longer valid in SM 1.10, so I'm going to have to make some changes to my version as well to accommodate it. It might take some time, but I'll see to fixing the issues.

Edit: Also, for anyone curious, the changes that are needed for UMC are related to things found on this page here: https://wiki.alliedmods.net/SourcePa...itional_Syntax
thanks!
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Nexuscsdk
Junior Member
Join Date: Oct 2019
Old 11-07-2019 , 10:53   Ultimate Mapchooser, wont work!
Reply With Quote #5012

Hi Alliedmodders.
ive now installed https://github.com/Silenci0/UMC/wiki onto my server.
It should work fine, since my plugins is installed correctly (in terms of what my console says)
The RTV commands seems to work, but dosent come up with a menu after its been accepted. And says that there is required 0 votes for it to start.

Nominate wont even show up when i type in "nominate".

My Admin menu dosent either want to let me start a map-vote.

Map_cycle.txt is inserted in the files.
"umc_mapcycle"
{
"GroupA"
{
"maps_invote" "3"
"default_min_players" "0"
"default_max_players" "12"

"de_dust" { }
"de_dust2" { }
"de_aztec" { }
"de_nuke" { }
"cs_italy" { }
"de_dust_csgo" { }
}

"GroupB"
{
"maps_invote" "3"
"default_min_players" "2"
"default_max_players" "12"

"de_dust" { }
"de_dust2" { }
"de_aztec" { }
"de_nuke" { }
"cs_italy" { }
"de_dust_csgo" { }
"de_inferno" { }
"de_cbble" { }
"de_dust2_revolution" { }
"de_piranesi" { }
"de_chateau" { }
"de_prodigy" { }
"cs_office" { }
"cs_assault" { }
"cs_compound" { }
"de_port" { }
}
}

Still gives me nothing good.

I would like to talk to someone with this plugin and if you could help.

Its for a retake server, so please respond! would be great!
Discord: Nexus#8565
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Mr.Silence
Junior Member
Join Date: Aug 2012
Old 11-09-2019 , 17:02   Re: Ultimate Mapchooser, wont work!
Reply With Quote #5013

Quote:
Originally Posted by PC Gamer View Post
Does anyone have a version of the UMC3 plugin that will successfully compile with SourceMod 1.10?

I downloaded version 3.4.5 from Steell's github and it will not compile with SM 1.10.
Quote:
Originally Posted by 8guawong View Post
Quote:
Originally Posted by ayrton09_arg View Post
thanks!
I updated the code (latest version is now 3.7.1) and recompiled the plugins so it should work for SM 1.10 now. I did test the plugins and their basic functionality, but only for TF2, so other games will likely need to be tested. You can find the code/plugin changes here: https://github.com/Silenci0/UMC

As an fyi, if you plan to compile the code yourself, there will be some warnings regarding arrays and enum structs (particularly from the nativevotes plugins if you use those), which will need to be fixed sometime before SM 1.11 is released, but are harmless right now if you are using SM 1.10 on your servers. I will see about fixing those warnings in the next update to UMC, but I figured I'd give a heads up for those wanting to compile this on their own.


Quote:
Originally Posted by Nexuscsdk View Post
--SNIP--
I'm curious if you were using SM 1.10 with the 3.7.0 version of the plugin. I recently released an updated version to fix some of the issues with the code and it mostly affected a number of the vote handlers for the menus, which would have included those menus you mentioned. Could you try the latest update (link to github is above) and see if that fixes your issue?

If it does not, please check your addons/sourcemod/logs directory to see if any error logs or UMC-related logs are generated and post them. You may want to turn on verbose logging in the "ultimate-mapchooser.cfg" (sm_umc_logging_verbose will need to be set to 1) to help with gathering more information. Also, make sure other mapchooser plugins are disabled since that may cause a conflict with UMC.
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ayrton09_arg
Senior Member
Join Date: Nov 2017
Old 11-09-2019 , 19:51   Re: Ultimate Mapchooser, wont work!
Reply With Quote #5014

Quote:
Originally Posted by Mr.Silence View Post
I updated the code (latest version is now 3.7.1) and recompiled the plugins so it should work for SM 1.10 now. I did test the plugins and their basic functionality, but only for TF2, so other games will likely need to be tested. You can find the code/plugin changes here: https://github.com/Silenci0/UMC

As an fyi, if you plan to compile the code yourself, there will be some warnings regarding arrays and enum structs (particularly from the nativevotes plugins if you use those), which will need to be fixed sometime before SM 1.11 is released, but are harmless right now if you are using SM 1.10 on your servers. I will see about fixing those warnings in the next update to UMC, but I figured I'd give a heads up for those wanting to compile this on their own.




I'm curious if you were using SM 1.10 with the 3.7.0 version of the plugin. I recently released an updated version to fix some of the issues with the code and it mostly affected a number of the vote handlers for the menus, which would have included those menus you mentioned. Could you try the latest update (link to github is above) and see if that fixes your issue?

If it does not, please check your addons/sourcemod/logs directory to see if any error logs or UMC-related logs are generated and post them. You may want to turn on verbose logging in the "ultimate-mapchooser.cfg" (sm_umc_logging_verbose will need to be set to 1) to help with gathering more information. Also, make sure other mapchooser plugins are disabled since that may cause a conflict with UMC.
amazing!!
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Nickolay
Member
Join Date: Jan 2020
Old 01-22-2020 , 16:56   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #5015

Everything's worked just fine up till now, without any issues.
Now 6 min left of the match, you get the vote up, everything's fine. Yet when the time went to 0:00 when it used to change the map, nothing happens?
Once the vote completes, the mp_changenextlevel (or something similar) works.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 04-04-2020 , 18:37   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #5016

Silly question that may have been answered before, does UMC works with CS:GO workshop maps? if yes, could someone giveme an example of how it should be in the umc mapcycle.txt?

Thanks
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OneMore
Senior Member
Join Date: Feb 2019
Old 04-04-2020 , 18:56   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #5017

Quote:
Originally Posted by Lannister View Post
... how it should be in the umc mapcycle.txt?
Just put the map name like "great_map". UMC will find the map
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kontra
New Member
Join Date: Apr 2020
Old 04-09-2020 , 00:34   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #5018

Hi, i've a problem: when I try to use "nominate" the plugin only show me 1 map. This is my umc_mapcycle:

"umc_mapcycle"
{
"Aim" //Name this whatever you like
{

"aim_ag_texture_city_summer_v1"
"aim_ak-colt_arg"
"aim_deagle_god2013_v1"
"aim_deagle_original"
"aim_deagle7k"
}
}


the only map that's showed is aim_deagle7k
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Effeff
AlliedModders Donor
Join Date: Jan 2019
Location: discord: ff#0533
Old 04-11-2020 , 20:37   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #5019

Using this: https://github.com/Silenci0/UMC

I'm trying to set this up so that when you RTV and during endvote, you vote for the map group and then a second vote occurs letting you vote for a map from that map group.

These are settings I used:

sm_umc_rtv_type "2"
sm_umc_endvote_type "2"
sm_umc_nominate_tiermenu "1"
sm_umc_vote_tieramount "2"

It works almost how I describe above. However when looking at the code in umc-core, it tries to add maps from every single map group rather than just the one group selected. I turn on verbose and it looks like this:

Code:
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Second stage tiered vote. See cvar "sm_umc_vote_tieramount."
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Fetching 2 maps from group 'awp maps'
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Finished parsing nominations for map group 'awp maps'
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Still need to fetch 2 maps from the group.
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Selected map 'awp_sourceforts_go' from group 'awp maps' was added to the vote.
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Selected map 'awp_v4_gw' from group 'awp maps' was added to the vote.
------------------------
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Second stage tiered vote. See cvar "sm_umc_vote_tieramount."
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Fetching 2 maps from group 'awp maps 2'
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Finished parsing nominations for map group 'awp maps 2'
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Still need to fetch 2 maps from the group.
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Selected map 'awp_legoMiniIndia' from group 'awp maps 2' was added to the vote.
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Selected map 'aim_awp_bungalow_remake' from group 'awp maps 2' was added to the vote.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 04-11-2020 , 23:17   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #5020

Quote:
Originally Posted by Effeff View Post
Using this: https://github.com/Silenci0/UMC

I'm trying to set this up so that when you RTV and during endvote, you vote for the map group and then a second vote occurs letting you vote for a map from that map group.

These are settings I used:

sm_umc_rtv_type "2"
sm_umc_endvote_type "2"
sm_umc_nominate_tiermenu "1"
sm_umc_vote_tieramount "2"

It works almost how I describe above. However when looking at the code in umc-core, it tries to add maps from every single map group rather than just the one group selected. I turn on verbose and it looks like this:

Code:
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Second stage tiered vote. See cvar "sm_umc_vote_tieramount."
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Fetching 2 maps from group 'awp maps'
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Finished parsing nominations for map group 'awp maps'
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Still need to fetch 2 maps from the group.
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Selected map 'awp_sourceforts_go' from group 'awp maps' was added to the vote.
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Selected map 'awp_v4_gw' from group 'awp maps' was added to the vote.
------------------------
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Second stage tiered vote. See cvar "sm_umc_vote_tieramount."
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Fetching 2 maps from group 'awp maps 2'
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Finished parsing nominations for map group 'awp maps 2'
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Still need to fetch 2 maps from the group.
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Selected map 'awp_legoMiniIndia' from group 'awp maps 2' was added to the vote.
L 04/11/2020 - 17:11:11: [umc-core.smx] VOTE MENU: (Verbose) Selected map 'aim_awp_bungalow_remake' from group 'awp maps 2' was added to the vote.
Quote:
Originally Posted by 8guawong View Post
make sure umc-playercountmonitor/umc-playerlimits is installed
Quote:
Originally Posted by ConverSiara View Post
Problem solved.
If u want to get rid of the problem, just add umc-playerlimits plugin.
Thank you so much!
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