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[L4D1/2]Critical Shot


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Author
[E]c
Junior Member
Join Date: May 2008
Plugin ID:
1557
Plugin Version:
1.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Damage done to infected will have chance to become critical
    Old 03-26-2010 , 10:24   [L4D1/2]Critical Shot
    Reply With Quote #1

    With this plugin, every shot made by survivors will have chance to become critical shot.

    Critical shot will have the following effects:
    • Bonus damage
    • Ignites common infected
    • Knockback on Special Infected

    ConVars
    sm_critical_enable - turn on/off this plugin (default 1)
    sm_critical_chance - chance to crit ,1 means 1% (default 5)
    sm_critical_damage - damages bonus multiple when crit ,this will add along with normal damages ,for example: 3 means x4 damage (default 2)
    sm_critical_force - force apply to special infected when crit (default 100)
    sm_critical_print - show extra damage dealt by critical on chat? (default 1)

    Credits
    ztar for his Lethal Weapon
    Mortiegama for his HP Regeneration

    Changelog
    • v1.1 - Changed damage method and now print will show total damage dealt
    • v1.03 - Fixed extra damage not apply to special infected
    • v1.02 - Molotov, melee, shove no longer trigger crit
    • v1.01 - Fixed plugin not trigger on L4D2's weapons
    • v1.0 - Initial Release
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_crit.sp - 2261 views - 3.8 KB)
    __________________
    Sorry for my bad english

    Last edited by [E]c; 05-13-2012 at 02:57.
    [E]c is offline
    IronWarrior
    Veteran Member
    Join Date: Jan 2010
    Old 03-26-2010 , 10:33   Re: [L4D1/2]Critical Shot
    Reply With Quote #2

    Very nice idea, but I think a little too overpowered.
    IronWarrior is offline
    ghosthunterfool
    Senior Member
    Join Date: Mar 2010
    Old 03-26-2010 , 10:39   Re: [L4D1/2]Critical Shot
    Reply With Quote #3

    Can u make the critical shot only for the sniper rifles ???
    ghosthunterfool is offline
    IronWarrior
    Veteran Member
    Join Date: Jan 2010
    Old 03-26-2010 , 10:47   Re: [L4D1/2]Critical Shot
    Reply With Quote #4

    Quote:
    Originally Posted by ghosthunterfool View Post
    Can u make the critical shot only for the sniper rifles ???
    That be a good suggestion and maybe Grenade Launchers?

    Hmm, thinking about it, could you go further and add a list where you can disable/enable what this plugin works for what weapon?
    IronWarrior is offline
    [E]c
    Junior Member
    Join Date: May 2008
    Old 03-26-2010 , 11:01   Re: [L4D1/2]Critical Shot
    Reply With Quote #5

    Maybe i can...but it'll take abit long cuz im new to this
    __________________
    Sorry for my bad english
    [E]c is offline
    ghosthunterfool
    Senior Member
    Join Date: Mar 2010
    Old 03-26-2010 , 11:04   Re: [L4D1/2]Critical Shot
    Reply With Quote #6

    release the sniper first since its the more needed for critical damage !!
    ghosthunterfool is offline
    RavenDan29
    Veteran Member
    Join Date: Sep 2009
    Old 05-29-2010 , 08:24   critical shot, cant see if it works :(
    Reply With Quote #7

    I was hopeing for a dramatic "Critical Shot" to appear above the head of the victim, but nothing, no way to tell if it actually works, any chance of an update please to try and do something similiar to this would be very cool

    Thank You

    Last edited by RavenDan29; 05-29-2010 at 19:04.
    RavenDan29 is offline
    sudloa
    New Member
    Join Date: Apr 2010
    Old 05-31-2010 , 00:08   Re: [L4D1/2]Critical Shot
    Reply With Quote #8

    another suggestion,
    - hint or chat msg to tell all player that has someone get crit
    - can infected has critical? I mean normal infected not special infected (with another msg to tell that which player received crit from normal infected) (for making overall game become balance)
    - can u set the mode like Berserk mode for activate "Critical mode", every shot survivor shoot becomes crit for a few secs (with msg to tell everyone which player has activated this mode)

    many thanks for this plugin.
    sudloa is offline
    PieOnEar
    Member
    Join Date: Jul 2010
    Old 09-26-2010 , 13:28   Re: [L4D1/2]Critical Shot
    Reply With Quote #9

    I sorta wanted a plugin like this, but couldn't be bothered to request it, thanks man
    PieOnEar is offline
    PieOnEar
    Member
    Join Date: Jul 2010
    Old 09-26-2010 , 16:16   Re: [L4D1/2]Critical Shot
    Reply With Quote #10

    I just found a few problems on L4D2
    1: Only Pistols ignite Infected
    2: Special Infected never get Ignited

    Could you also make this plugin always crit on headshot?


    EDIT: Seems that only SMGs AND Pistols ignite, and Crits don't work on the new L4D2 weapons, no pushback at all, not even the M16 and Shotguns ignite/pushback

    Last edited by PieOnEar; 09-28-2010 at 11:45.
    PieOnEar is offline
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