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[L4D & L4D2] xMas [9-August-2013]


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mehelp
Junior Member
Join Date: Jul 2011
Old 04-07-2013 , 04:00   Re: [L4D & L4D2] xMas [12-December-2012]
Reply With Quote #21

Great plugin.
is it possible to change the snow color? red bloody apocalyptic snow would be way more impressive. is there a way to do that? I didn't find the "color" word in the code , so I don't got no ideas. Could someone give me a hint pls/
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Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 04-08-2013 , 15:43   Re: [L4D & L4D2] xMas [12-December-2012]
Reply With Quote #22

Now im waiting for a Sommer Plugin
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-05-2013 , 21:56   Re: [L4D & L4D2] xMas [12-December-2012]
Reply With Quote #23

Hi there,

before I can approve, you need to put FCVAR_NOTIFY to your version ConVar. And don't switch 'zmas' with 'xmas'; it is a bad coding practice... this clearly seems like obfuscation (thought a tiny one) to me.

Also, you should (optional) :
  • Not do "HookConVarChange(g_hSnow, OnCVarChange);" twice (one is enough)
  • Be careful and consistent : use semicolons or don't... don't mix both...

On a side note, you don't have to do "MAXPLAYERS+1" when you're storing players' index; but when you use it to access an array...

Red
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 08-08-2013 , 07:33   Re: [L4D & L4D2] xMas [12-December-2012]
Reply With Quote #24

Thanks for feedbacks! It was one of my first plugins, so yes code is not perfect. I'll let you know when it will be ready for approval.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 08-31-2013 , 19:08   Re: [L4D & L4D2] xMas [9-August-2013]
Reply With Quote #25

Thanks disawar1 still using this and still loving it ;D
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tornasuk
Junior Member
Join Date: Nov 2013
Location: a van down by the river!
Old 12-01-2013 , 20:10   Re: [L4D & L4D2] xMas [9-August-2013]
Reply With Quote #26

Hi guys, here are the spanish translations (did my best)

Hola muchachos, acá está la traducción al español (hice lo mejor que pude)
Attached Files
File Type: zip translations.zip (1.1 KB, 100 views)
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TANK Killer
Junior Member
Join Date: Dec 2013
Location: Ukraine
Old 12-17-2013 , 04:35   [L4D & L4D2] xMas [9-August-2013]
Reply With Quote #27

russian translation
Attached Files
File Type: 7z translations.7z (980 Bytes, 84 views)
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karil
SourceMod Donor
Join Date: Jan 2010
Old 12-17-2013 , 08:03   Re: [L4D & L4D2] xMas [9-August-2013]
Reply With Quote #28

Works perfectly on CS:GO. I just don't have the music file but that's fine.
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Ellie
Senior Member
Join Date: Apr 2013
Old 01-12-2014 , 21:22   Re: [L4D & L4D2] xMas [12-December-2012]
Reply With Quote #29

Quote:
Originally Posted by disawar1 View Post
after last update u can fully turn off timer, set xmas_timer convar to 0.

Snow is working (except on some maps, but that timer set to 0 triggers the messages anyway one after the other very fast and causes text glitches on the screen.


Quote:
Originally Posted by karil View Post
Works perfectly on CS:GO. I just don't have the music file but that's fine.
That's because the music file is from the L4D games jukebox, which is not in the CS:GO files.


Edit:
Feature request
@disawar1, by the way, is it possible to add an admin command to stop the music? I ask this because in some situations, like the finales, there is more music playing and both playing at the same time doesn't sound too good. Also, if it's possible, how about a menu where admins can pick any song from the jukebox? Thanks

Last edited by Ellie; 01-12-2014 at 23:05. Reason: Feature request
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darkbret
Junior Member
Join Date: Sep 2019
Old 11-18-2019 , 12:10   Re: [L4D & L4D2] xMas [9-August-2013]
Reply With Quote #30

Hello, I'm using sm 1.10. But i saw no snow fall.

Last edited by darkbret; 11-19-2019 at 07:36. Reason: Fix photo
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